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Abandon All Hope

Abandon All Hope


In the 27th century, after generations of war, Terra has finally entered a Golden Age. With the rise of a new global regime, and the installment of a Pan-Terran Meritocracy, efforts are made to stamp out crime and violence permanently. The solution: the ruthless rounding up of all murderers, vice offenders, dissidents and anarchists and loading them onto the colossal prison hulk, Gehenna. The concept...   [click here for more]
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Abandon All Hope: Seeds of Rage

Abandon All Hope: Seeds of Rage


Seeds of Rage is an introductory adventure for the horror role-playing game, Abandon All Hope. In Seeds of Rage the players will be introduced to the Gehenna, setting of Abandon All Hope, as survivors of the opening phases of Perdition itself. Throughout the adventure the characters will be motivated by the need to stay one step ahead of their enemies, evade the bizarre phenomena of Perdition,...   [click here for more]
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Abandon All Hope: Sins of the Past

Abandon All Hope: Sins of the Past


Sins of the Past is an adventure for the sci-fi horror role-playing game, Abandon All Hope Having survived Perdition and managing to keep themselves alive since, the player characters find that there’s more at stake than just survival. Various forces are moving towards an enigmatic goal, one which seems threatening at best, apocalyptic at worst. With the help of old allies the characters begin...   [click here for more]
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Abandon All Hope: Somewhere In Between

Abandon All Hope: Somewhere In Between


Somewhere In Between is an adventure for the sci-fi horror role-playing game, Abandon All Hope In Somewhere In Between the characters explore a part of Gehenna that was originally set aside for the criminally insane. But it appears that the "sanitarium" has been turned on its head since Perdition. During the course of their exploration the characters must make their way through a complex inhabited...   [click here for more]
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Abandon All Hope: The Right to Live

Abandon All Hope: The Right to Live


In The Right To Live the characters have located an alleged "safe-zone" set up by the Jailhouse Giants, which has begun to attract survivors of Perdition from all over the Gehenna. The 'Giants plan on making a stand against the "demons" that have begun infiltrating the ship, and when the characters arrive it soon becomes clear they need all the help they can get. The Right To Live is an adventure...   [click here for more]
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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
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Blood and Circuits: Cybernetics

Blood and Circuits: Cybernetics


This product takes RPGobjects' popular Blood and Circuits system for inventing new devices and applies it to cybernetics. Includes rules and advice for adding cybernetics to campaigns of Progress Level 3-9, advice on making cybernetics an important part of any game and a new Advanced Class, the Cyborg for the hero who integrates technology into his very being to become the ultimate...   [click here for more]
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Blood and Time

Blood and Time


Adventure through the timeline with RPGObjects' Blood and Time. This sourcebook lays all of human history at your fingertips and features a timeline of the world from its formation through 1900 as well as weapons and armor for Progress Levels 0-4 as well as a section on temporal mechanics to help you figure out how and why time travel works in your campaign. Included in this Temporal...   [click here for more]
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Blood and Vigilance: Modern Superhero d20

Blood and Vigilance: Modern Superhero d20


Blood and Vigilance provides everything you need to bring the four color BAM and POW of comics to your Modern d20 adventures. Pages: 72 Format: Landscape (screen viewing), Portrait (for printing). Super Hero Origins Blood and Vigilance introduces Origins (the source of a superhero’s power) into Modern d20 with Advanced Training, Alien,...   [click here for more]
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Blood and Vigilance: Mystic Arts

Blood and Vigilance: Mystic Arts


Welcome to Blood and Vigilance: Mystic Arts, the magical companion to RPG Objects? modern line of modern superhero supplements. Until now those wishing to have a magical presence in their superhero games could either treat them as powers, using magic as a special effect for the hero's psychic blast or teleport or what have you or they could use the magic system already present in the modern...   [click here for more]
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Burning Lands Comic #1

Burning Lands Comic #1


Issue #1 of the comic version of the Burning Lands Novel . If you like the Comic, please checkout out the Novel. Disclaimer Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more....   [click here for more]
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Burning Lands Comic #2

Burning Lands Comic #2


Issue #2 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #3

Burning Lands Comic #3


Issue #3 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #4

Burning Lands Comic #4


Issue #4 of the comic version of the Burning Lands Novel . If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands: A Darwin's World Novel

Burning Lands: A Darwin's World Novel


"Burning Lands" is a story of the battle between the oppressive suffocation that is civilization and the wild unpredictability that comes with real freedom. In a world two hundred years after a planetwide cataclysm, the descendants of a great war's survivors are only now pulling themselves out of the chaos of the aftermath. The descendants of the Great Enemy, stranded on these shores...   [click here for more]
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Cities of Fantasy 1: The Gravediggers' Guild

Cities of Fantasy 1: The Gravediggers' Guild


The Gravediggers' Guild are a hidden religion in the city. They worship death. They seek the embrace of nothingness. They want to draw every man, woman and child into their fold. Their evil scheme is unfolding right beneath the government's nose, and only a watchful band of adventurers can stand in their way. The Gravediggers' Guild is Volume One in the new Cities of Fantasy...   [click here for more]
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Cities of Fantasy 2: Racial Neighborhoods

Cities of Fantasy 2: Racial Neighborhoods


Cities don't get built randomly. They develop neighborhood by neighborhood. In Cities of Fantasy Volume 2: Racial Neighborhoods, five distinct neighborhoods are described, each based on a key fantasy role-playing game race. Halflingtown -- A festive yet relaxed zone of the city Halflingtown's residents have one goal: A life of leisure. Their expertise has created a neighborhood known for great...   [click here for more]
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Darwin's World Savage Worlds: Campaign Guide

Darwin's World Savage Worlds: Campaign Guide


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World Savage Worlds: Survivor's Handbook

Darwin's World Savage Worlds: Survivor's Handbook


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World: Journey to Newhome

Darwin's World: Journey to Newhome


Download the first adventure and rules appendix FREE here.   Journey to Newhome is a series of short adventures designed for the Darwin’s World post-apocalyptic role-playing game. The adventures in this book are based around characters first introduced in the novel, Burning Lands. Journey to Newhome continues the story of several of those characters, but in a format usable...   [click here for more]
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Darwin's World: Journey to Newhome Preview

Darwin's World: Journey to Newhome Preview


This is a preview of the Journey to Newhome adventure path. It contains the Introduction, the first adventure (To Kill a King), and the rules appendix. Can be used as a standalone modern d20 post apocalyptic adventure. Does not require buying the larger eight part adventure. Enjoy! ...   [click here for more]
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Darwin's World: The Brotherhood of Radiation

Darwin's World: The Brotherhood of Radiation


The Brotherhood of Radiation and other wasteland cults. This book is the latest in a "series" of character-oriented Darwin's World sourcebooks, a line of GM and player reference tools intended to bring out the flavor - and potential - of the eleven Backgrounds of the Darwin‘s World role-playing game. The first such book of this type was the combined Foundationists/Metal Gods sourcebook,...   [click here for more]
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Darwin's World:Rise of The Mind Masters

Darwin's World:Rise of The Mind Masters


Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters, and involves a journey into the heart of the Savants' legendary "Grass Plains Empire" to end their looming threat to the people of the north. As the follow-up to Secrets of...   [click here for more]
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Defcon 1

Defcon 1


Four color superheroes collide with the Cold War in Defcon 1 In this supplement for M&M Superlink, the People's Revolution (the official Warsaw Pact superteam) and the Freedom Alliance (the squad of NATO supers) must contend with their mutual paranoia to do battle with a lethal and mysterious adversary. Can they overcome their differences and avoid global thermonuclear war? The fate...   [click here for more]
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Fantasci20: Character Guide

Fantasci20: Character Guide


Science Fiction Fantasy to the 20th Power! The Fantasci20 Character Guide is your handbook for creating characters set in Fantasci, a science fiction fantasy setting for Modern20. Included in this supplement: New Races found in the world of Aurianis. New Occupations. New Feats and Skills for science fiction fantasy setting. Modern20 Magic New Equipment. 100% full color artwork! About Fantasci...   [click here for more]
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Fantasci20: Creature Creator

Fantasci20: Creature Creator


Create monsters the Modern20 way with the Fantasci20: Creature Creator. Included in this supplement: Creature feats: 25+ new feats unique to creatures and monsters. Sample Animals Sample Elementals Sample Oozes Sample Sprits Sample Undead 100% full color artwork! About Fantasci Once we were legends. Walking side by side with creatures of myth on farflung worlds, soaring through the skies with...   [click here for more]
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Fantasci20: Gazetteer of Aurianis

Fantasci20: Gazetteer of Aurianis


Science Fiction Fantasy to the 20th Power! The Gazetteer of Aurianis is FREE induction to the world of Fantasci, a science fiction fantasy setting for Modern20. The World of Aurianis Aurianis is a world not unlike our own. In fact it might be Earth, but an Earth of fantasy and dream, torn by war and reshaped by magic into a place both wondrous and terrifying. The races of Aurianis have lived...   [click here for more]
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In Pursuit of The Mind Masters

In Pursuit of The Mind Masters


In Pursuit of The Mind Masters is the third in a high-level series of adventures written for the post-apocalyptic role-playing game, Darwin's World. It is part of a campaign revolving around the mysterious overlords known as the "Savants", and as befits an adventure of epic proportions, takes the player characters from the familiar desert setting of the Twisted Earth across the open waters of the...   [click here for more]
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Last Gambit of The Mind Masters

Last Gambit of The Mind Masters


A post apocalyptic adventure for Darwin's World. In "Last Gambit of The Mind Masters" the heroes mount an expedition to conquer the daunting jungled coast of what used to be the Old South. The stakes are high, as they race to get to the ruins of Miami - a 900 mile trek - before the elusive Savant Lord Valekkar manages to complete an experimental weapon whisked away in his flight from the...   [click here for more]
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M&M: Pearl Harbor December

M&M: Pearl Harbor December


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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M&M: The Crown Guard

M&M: The Crown Guard


The Crown Guard: His Majesty's Heroes of WWII for M&M Superlink. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir"....   [click here for more]
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M&M: The Eugenics Brigade

M&M: The Eugenics Brigade


The Eugenics Brigade: Villains of WWII for M&M Superlink. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on...   [click here for more]
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M&M: Vigilance Force

M&M: Vigilance Force


Vigilance Force: America’s Heroes of WWII for M&M SuperLink. In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping...   [click here for more]
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Martial Arts<sup>20</sup>

Martial Arts<sup>20</sup>


Martial Arts Mayhem and Mystery to the 20th Power! First, we took your modern game to the 20th power. Now, we take your combats there as well. Building on the foundation of Modern20 comes Martial Arts20, the definitive resource for modern melee combat both armed and unarmed. With rules for martial arts styles, more weapons and new ways to use those weapons, your characters will never look at a...   [click here for more]
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Modern Dispatch (#117): Blow the Trumpet!

Modern Dispatch (#117): Blow the Trumpet!


The Time Enforcement Agency (TEA) constantly keeps a watch on the Eternal Reich, a group dedicated to seeing Hitler rule across time and the complete destruction of the Jewish race. The TEA has discovered that the Eternal Reich is sending some of their agents back in time to when Joshua brought the walls of Jericho down. The Eternal Reich hopes to accomplish one of two things (preferably both): 1)...   [click here for more]
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Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy

Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy


The Golden Age of Piracy took place from approximately 1660 to 1720 A.D. Dynastic struggles and imperial intrigue had Europe embroiled in numerous wars, and national alliances shifted on a regular basis. With the military might of the Great Powers tied up in Europe, their far-flung colonies and the lucrative shipping lanes that connected them to the Old World were poorly guarded. This article aims...   [click here for more]
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Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1

Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1


Welcome to Modern20 Supplement #1. This is a selection of rules and options that, if I were writing Modern20 today, would be in the core rules. In time, the material in this supplement might actually be folded into the core rules, suitable for any modern campaign. This is why the optional Psionics and Ki skills from The Hunters and Martial Arts20 are included...   [click here for more]
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Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>

Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>


Welcome to “Whispers in the Dark”, the first campaign supplement for Supers20! In this street-level campaign model, the PCs are gifted with magical abilities, recruited and trained by a mysterious sorcerer to combat the cult of an elder god that is spreading its worship throughout the world like a cancer. While the people of their home city go about their daily lives, a war for the very...   [click here for more]
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Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>

Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>


WWII saw a great explosion in firearms technology. The demands of the war placed tremendous challenges before weapons designers, to increase rate of fire, firepower and reliability. Even weapons materials were rethought as countries stretched their production capacities to the limit. For players participating in a campaign set during the era of WWII, the following new weapons are provided for use in...   [click here for more]
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Modern Dispatch (#126): Vigilance Force<sup>20</sup>

Modern Dispatch (#126): Vigilance Force<sup>20</sup>


Vigilance Force: America’s Heroes of WWII for Supers20 In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the...   [click here for more]
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Modern Dispatch (#138): Intergalatic Patrol^20

Modern Dispatch (#138): Intergalatic Patrol^20


Intergalatic Patrol20 takes your Supers20 game into the far reaches of space with NPCs, weapons and vehicles for a space-based supers campaign. Included in Intergalatic Patrol: Starlight Legion - Empowered by the mysterious Starlight Crystal, the Starlight Legion have been the protectors of order throughout the universe for millennia. They oppose cosmic threats too large for any one world...   [click here for more]
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Modern Mayhem

Modern Mayhem


Modern Mayhem is the first full-length adventure for Modern20 and a complete guide to running campaigns involving criminal player characters. On the adventure side, Modern Mayhem provides a flexible adventure that will take PCs from 1st to 10th level. The adventure is flexible and actually modifies itself to the way the PCs play the game. If your PCs are quiet, stealthy criminals, they can get through...   [click here for more]
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Modern20

Modern20


Modern Mayhem and Mystery to the 20th Power! Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved....   [click here for more]
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Post-Apocalypse^20

Post-Apocalypse^20


Post-Apocalypse20 is the ultimate resource for taking your modern game to the end of the world and beyond. This new, full-length resource for Modern20 adds new Backgrounds, Occupations, Feats and Character Disadvantages. It also contains rules for Mutations, equipment condition and radiation. An extensive equipment section adds new weapons and armor to the game. Some of these are common household...   [click here for more]
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Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium

Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium


The Twisted Earth is filled with desperate men and wastrels, men young and old whose only recreation is drinking, gambling, and fighting one another. But Moe's Moving Picture Emporium offers a much more tantalizing distraction from the misery of the dry desert outside; here, behind the junkyard walls, lurid ancient film reels play over and over again to a debased clientele who will pay almost...   [click here for more]
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Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage

Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage


Near the dry, dusty edge of town lies an old rectangular shack resting on deflated wheels, a pre-Fall era concession truck that might have once sold hot dogs, tacos, or other treats. The old posters and menus that once decorated the truck are now plastered over with hand-painted signs that read “Professor Gigabyte’s Data Salvage - Fees Vary”. A steady chortling sound emanates...   [click here for more]
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Post-Apocalyptic Dispatch (#22): Racial Talent Trees

Post-Apocalyptic Dispatch (#22): Racial Talent Trees


OPTIONAL RULES FOR “RACE-BASED” TALENT TREES In addition to the Strong, Fast, Tough, Dedicated, Smart, and Charismatic character classes, Darwin’s World features a post-apocalyptic-specific class, the Post-Apocalyptic Hero, which is intended to represent a typical inhabitant of the radiated wasteland, one geared towards survival and scrounging. The Post-Apocalyptic Hero...   [click here for more]
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