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Blood and Relics (2nd Edition)

Blood and Relics (2nd Edition)


Blood and Relics 2nd edition is a revised and expanded version of our Gencon/Ennie 2003 nominated (best ebook) d20 modern campaign model. This new edition is almost twice the size of the original with more classes, organizations and monsters that can be used to inject religious occult overtones to any d20 Modern campaign or bring the Blood War to life in your game. Pages: 89 Format:...   [click here for more]
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Blood and Fists: Modern Martial Arts

Blood and Fists: Modern Martial Arts


Blood and Fists brings the action of the Martial Arts genre into your Modern d20 System game. With new advanced classes like the Martial Arts Master, the Contemplative Master, and the Badass Barroom Brawler, Martial Arts Styles from around the world, and over 100 new feats, rules for Ki, Pressure Points, Zen Mastery, and other mystical abilities, Martial Arts Modern gives you everything you need to...   [click here for more]
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The Lost Paradise

The Lost Paradise


The Lost Paradise is a sourcebook for Darwin's World that details the Northwest region of the post-Fall United States. Pages: 136 Format: Landscape (screen viewing), Portrait (for printing)*. Download a preview: Templar of Jehovah Before the fall, the Northwestern region of the United States and Lower Canada was one of the most breathtaking areas on the planet, loved...   [click here for more]
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Blood and Brains: The Zombie Hunter's Guide

Blood and Brains: The Zombie Hunter's Guide


zombie (ZOM-bee): n. 1. According to voodoo belief, a supernatural power that can enter into and reanimate a corpse. 2. A corpse revived in this way. 3. One who looks or behaves like an automaton. 4. Target practice. Our professionals at the National Center for Reanimation Prevention and Control (NCRPC) have done all the hard work so you don't have to - chopping, hacking, chainsawing, and...   [click here for more]
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Post-Apocalyptic Dispatch (#6): Temple of the Savant

Post-Apocalyptic Dispatch (#6): Temple of the Savant


One of the most malevolent forces on the Twisted Earth is the Savant, a group of powerful psionicists whose lineage dates back to before the Fall. Once the prisoners and human guinea pigs of the Ancients, they now seek to build a new world order with themselves at the top and all others as their slaves. From time to time, the Savant is known to conduct crusades into regions beyond their empire. Sometimes...   [click here for more]
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Blood and Brains: NCRPC

Blood and Brains: NCRPC


The National Center for Reanimation Prevention and Control (NCRPC) prevents death and reanimation caused by infectious diseases in the United States and around the world. Uncontrolled reanimation has the ability to destroy lives, strain community resources, and even threaten nations. In today's global environment, reanimation contagions have the potential to spread across the world in a matter of days...   [click here for more]
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Blood and Fists: Hong Kong Knights

Blood and Fists: Hong Kong Knights


Pages: 50 Format: Landscape (screen viewing), Portrait (for printing)*. RPGObjects' Blood and Fists greatly expanded the range of martial arts options for d20 Modern campaigns. Blood and Fists: Hong Kong Knights does it again with new Advanced Classes (Ninja, Totem Warrior, Weapon Master, Yakuza), new Prestige Classes (Sensei, Warrior Monk,...   [click here for more]
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Blood and Guts 2: German Aircraft of WWII

Blood and Guts 2: German Aircraft of WWII


The story of German aircraft during WWII is something of a schizophrenic tale. Early in the war they devastated opponents through radical new strategies of combined arms, with Stuka dive-bombers and Messerschmitt fighters flying in close air support over the German Blitzkrieg. These victories, culminating in the stunning and unexpected quick victory over France, then saw the dreaded Luftwaffe lose...   [click here for more]
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Darwin's World:Rise of The Mind Masters

Darwin's World:Rise of The Mind Masters


Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters, and involves a journey into the heart of the Savants' legendary "Grass Plains Empire" to end their looming threat to the people of the north. As the follow-up to Secrets of...   [click here for more]
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DW: Metropolis Rho: Humanity In A Bottle

DW: Metropolis Rho: Humanity In A Bottle


Metropolis Rho is a fully developed adventure and location sourcebook for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. It intended to introduce players to the setting of Darwin's World in a unique new way. Metropolis Rho is designed specifically to give gamemasters an idea of the potential of even the most sketchy community descriptions presented in the Darwin's...   [click here for more]
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Modern Dispatch (#23): Hot Piece

Modern Dispatch (#23): Hot Piece


Hot piece is an adventure for modern d20 games. Since the adventure revolves around investigation more than combat this adventure is suitable to a wide range of character levels, though some classes (such as Investigator) will be much handier than others. Pages: 6 Adventure Synopsis Five years before the adventure begins, Sgt. John Hamish, a highly decorated, popular officer on the local...   [click here for more]
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Post-Apocalyptic Dispatch (#19): The Slaver Advanced

Post-Apocalyptic Dispatch (#19): The Slaver Advanced


The second of two non-Darwin's World advanced classes. When civilization died, so did the concept of equality and of the rule of law. In the cities and tech centers, police and military survivors attempted to piece society back together, but other places were not so lucky. Out in the wilderness, in radioactive, diseased or polluted deathzones, small bands of scavengers and nomads followed the...   [click here for more]
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Post-Apocalyptic Dispatch (#8): Fall Into Darkness

Post-Apocalyptic Dispatch (#8): Fall Into Darkness


What happens when player characters are defeated in combat? What happens when they don't win the important battle? Most times it is assumed they die, and after some understandable disappointment the players roll up new characters. Fall Into Darkness offers an alternate way of handling the party's defeat at the hands of their enemies. In this adventure the PCs are assumed to be captured (instead...   [click here for more]
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Terrors of the Lost Paradise

Terrors of the Lost Paradise


Terrors of the Lost Paradise is a compendium of mutant and robotic creatures that inhabit the Pacific Northwest region. This collection includes over 30 new post apocalyptic creatures with nearly every terror illustrated. While a companion to Lost Paradise, this standalone sourcebook makes a flavorful supplement to any existing post apocalyptic d20 game. Pages: 37 Interiors: 25+...   [click here for more]
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Timeline: Roaring 20s

Timeline: Roaring 20s


Welcome to Timeline: Roaring 20s, a sourcebook for Modern d20 games. This is a new type of sourcebook for us, depicting a time period rather than a particular genre. Many of our previous books in the Blood and… line are really genre books, providing the crunch needed for role-playing in the horror, military, martial arts or super hero genres. This book is much more cream than crunch, and is...   [click here for more]
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Blood and Blades: The Profiler's Guide to Slashers

Blood and Blades: The Profiler's Guide to Slashers


The Paranormal Response Unit (PRU). It is like no other career choice you've explored. It's challenging. Compelling. Important. Whatever your background or expertise, you will find a PRU future exceptionally rewarding because the work you perform will have a daily impact on the nation's security and the quality-of-life for all citizens. Our mission is a noble one. It entails protecting...   [click here for more]
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Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation

Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation


HOLBROOKLYN, NJ -- We at the National Center for Reanimation Prevention and Control (NCRPC) routinely deal with a variety of zombie infestations. It's a testament to the effectiveness of our organization that you are not currently drooling while you sip brains from your friend's skull. It's a dirty job, but somebody has to get paid very little (and no benefits) to do it. That said, the...   [click here for more]
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Blood and Relics: Nostradamus Gambit (GenCon 2006)

Blood and Relics: Nostradamus Gambit (GenCon 2006)


A book written by Orpheus in a language no one can read, containing the history of the end. A relic able to read any book. There are factions seeking these things, factions who want to hasten the end of the world and help their dark masters through sacrifices of blood and bone. The only thing standing in their way is you. The GenCon 2006 Blood and Relics Adventure. ...   [click here for more]
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Heroes & Villains or YADSRPG

Heroes & Villains or YADSRPG


YADSRPG = Yet Another d20 Supers RPG Yeah, I know what you’re thinking. Do we really need another d20 based supers RPG? Probably not, but I’m giving you one anyway. The long history of this cursed RPG! My good friend Jay Fitzloff, contributor on Palladium Book’s Hero’s Unlimited 2nd edition, penned a d20 supers RPG based on fantasy d20 way back in the dark ages of d20....   [click here for more]
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Modern Dispatch (#127): Knights of the Sky 1: Allied Powers

Modern Dispatch (#127): Knights of the Sky 1: Allied Powers


Knights of the Sky is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Allied (aka Entente) Powers in the air battles in the Great War and Dragon War conflicts in Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have also included some new magical...   [click here for more]
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Modern Dispatch (#47): New Tortuga

Modern Dispatch (#47): New Tortuga


Tortuga is an island in the Caribbean that was home to pirates in the 1600s. As mankind set sail to the stars, pirates followed. In honor of Isla Tortuga, New Tortuga was named and founded as a port of call for those who walk the seamier side of life. New Tortuga utilizes Blood and Space 2: Merchants, Pirates and Smugglers and Prometheus Rising, but can be used standalone with a little modification. New...   [click here for more]
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Modern Dispatch (#59): The Redjacks

Modern Dispatch (#59): The Redjacks


Dear Boss, I keep on hearing the police have caught me but they wont fix me just yet. I have laughed when they look so clever and talk about being on the right track. That joke about Leather Apron gave me real fits. I am down on whores and I shant quit ripping them till I do get buckled. Grand work the last job was. I gave the lady no time to squeal. How can they catch me now. I love my work...   [click here for more]
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Modern System: Characters

Modern System: Characters


RPGObject's Modern System is a series1 of ebooks that provides a definitive source for all of our general, non-FX modern rules. It is essentially an alternate modern core rulebook and serves as RPGObjects' Modern System Reference Document. Characters is the first book in the series and encompasses basic Characters, Skills, and Feats. In this supplement, you will find: Expanded...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Soldiers and Spellfighters<sup>20</sup>

Soldiers and Spellfighters<sup>20</sup>


This alternate history, genre-blending setting presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror. Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. Heroic griffin riders of the French Air Service fight to free their nation from the...   [click here for more]
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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
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Blood and Guts 2: British Aircraft of WWII

Blood and Guts 2: British Aircraft of WWII


There have been few, if any, times in history when a nation's air force proved as important as the British Royal Air Force did during the dark, early days of WWII. Europe lay at Hitler's feet and a British Expeditionary Force had fled the Nazi war machine at Dunkirk, leaving Hitler in control of Western Europe. Only one power remained defiant against him: Britain and their "war monger" leader (as Hitler...   [click here for more]
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Blood and Spooks: ICECC

Blood and Spooks: ICECC


International Center for Ethereal Containment and Control (ICECC) has the first and only professional parapsychological investigation team of its kind, worldwide. The ICECC team is comprised of the world's most recognized experts in paranormal field research (including entities, ghosts, hauntings, poltergeist activities, and psychic abilities), combining both scientific, and psionic abilities....   [click here for more]
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Campaign Builders: Modern High

Campaign Builders: Modern High


Welcome to Campaign Builders: Modern High, the book that will send your Modern game back to the teen years. Lately more and more popular television series have featured the recurring exploits of pesky teenagers dealing with all the usual high school problems along with aliens, supervillians and demons too. Modern High aims to help you bring this sort of adventure to your weekly Modern game. Included...   [click here for more]
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Modern Dispatch (#27): Sea Rescue

Modern Dispatch (#27): Sea Rescue


Sea Rescue is an adventure for Modern d20 system games. Sea Rescue pits the PCs in a race against time to save a damaged ocean liner filled with college students and requires that the PCs have access to a boat fast enough to intercept the foundering ocean liner. This adventure is designed to best suit PCs of between 6th and 9th levels though by adjusting the level of the combatants found in the adventure's...   [click here for more]
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Modern Dispatch (#39): Blood and Dragons

Modern Dispatch (#39): Blood and Dragons


Dragons are a staple of roleplaying fantasy. Few menaces have been more explored or detailed than the dragon. For modern d20 players who enjoy occult and conspiracy themed campaigns, the dragon represents a wealth of mythology with which to develop a secret society campaign model. Using the secret society rules presented in Blood and Relics, this dispatch article outlines a modern horror campaign model...   [click here for more]
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Modern Dispatch (#79): Military Mission Generator

Modern Dispatch (#79): Military Mission Generator


Sometimes life and gaming don?t mix. When your buddies call on short notice and want to game you have three basic choices: scream ?I am not your entertainment center!? and hang up; say ?awesome!? then after hanging up the phone look at the ceiling and scream ?my empire is crumblinnnnnnnnnnnnnnnng!?; or you can run something on the fly. This article is aimed to help you with the last option. The first...   [click here for more]
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Modern Mayhem

Modern Mayhem


Modern Mayhem is the first full-length adventure for Modern20 and a complete guide to running campaigns involving criminal player characters. On the adventure side, Modern Mayhem provides a flexible adventure that will take PCs from 1st to 10th level. The adventure is flexible and actually modifies itself to the way the PCs play the game. If your PCs are quiet, stealthy criminals, they can get through...   [click here for more]
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Post-Apocalyptic Dispatch (#2): Necropolis Diaries

Post-Apocalyptic Dispatch (#2): Necropolis Diaries


This article marks the first in a series that will look at the various cryptic locations and struggling communities situated among the ruins of Los Angeles, better known simply as the ?Necropolis? by the inhabitants of the Twisted Earth. A broader overlook of the Necropolis is given in the Darwin's World 2nd Edition rulebook. These articles will attempt to focus on a specific adventure location, monster...   [click here for more]
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Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall

Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall


This article is intended to flesh out variant futuristic weapons produced during the time of the Ancients, as well as giving brief information on the companies that made them. None of these weapons were common even during the technological heyday of the human race, kept from mainstream use either due to high costs or faulty production and unpredictable defects. The idea here is to present alternative...   [click here for more]
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The Lost Paradise: Salvage Rights

The Lost Paradise: Salvage Rights


Salvage Rights is an introductory Darwin's World adventure set in the Lower Oregon region of the Lost Paradise. The scenario revolves around the characters? search for a downed Tillamook Airship in the hills of Southern Oregon. Salvage Rights is designed for 2-5 characters of 3rd to 4th level. ...   [click here for more]
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Blood and Circuits: Cybernetics

Blood and Circuits: Cybernetics


This product takes RPGobjects' popular Blood and Circuits system for inventing new devices and applies it to cybernetics. Includes rules and advice for adding cybernetics to campaigns of Progress Level 3-9, advice on making cybernetics an important part of any game and a new Advanced Class, the Cyborg for the hero who integrates technology into his very being to become the ultimate...   [click here for more]
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Blood and Fists: Fantastic Styles

Blood and Fists: Fantastic Styles


Blood and Fists introduced an in-depth martial arts system to modern d20 games, translating dozens of real-world styles - and maneuvers realistic, cinematic and mystical - into playable form. Blood and Fists: Fantastic Styles brings that system to the world of fantasy. Of course, fantasy worlds don't have the incredible richness of human history to draw their martial arts...   [click here for more]
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Blood and Fists: Master Edition

Blood and Fists: Master Edition


From Aikido to Zen! The premier modern d20 martial arts sourcebook is back in print. Blood and Fists: Master Edition is a reprinting of the original critically acclaimed supplement plus additional material previously only available in PDF. This new supplement contains over 100 real world martial arts styles and maneuvers as well as science fiction styles for space and post-apocalyptic settings....   [click here for more]
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Blood and Fists: Modern Martial Arts (True20 Edition)

Blood and Fists: Modern Martial Arts (True20 Edition)


Blood and Fists brings the action of the Martial Arts genre into your True20 System game. With new archetypes like the Martial Arts Master, the Contemplative Master, and the Badass Barroom Brawler, Martial Arts Styles from around the world, and over 100 new feats. This True20 supplement gives you everything you need to bring exotic fighting styles to your game. From Aikido to Zen, Blood and Fists...   [click here for more]
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Blood and Guts (1st Edition) Bundle

Blood and Guts (1st Edition) Bundle


With Blood and Guts 2 announced, we have bundled the entire line of Blood and Guts 1st edition material into one product. Blood and Guts 2 is a significantly different design, so check out our first edition, and see which you prefer. Included in this bundle are the following ebooks: Blood and Guts: Modern Military Blood and Guts: In Her Majesty's Service Blood and Guts: Inside Vossburg...   [click here for more]
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Blood and Guts 2: German Land Vehicles of WWII

Blood and Guts 2: German Land Vehicles of WWII


Our WWII series continues with German Land Vehicles! By Mike Lafferty This guide is not an exhaustive study of German fighting vehicles during WW2. It attempts to provide a cursory overview and highlight some of the most prominent vehicles while providing rough approximations of these vehicles for gaming purposes. For more details on this series, check out the WWII homepage for more details...   [click here for more]
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Blood and Secrets

Blood and Secrets


Welcome to Blood and Secrets, a superagent sourcebook for Modern d20 games. The superagency is a staple of modern fiction, from spy movies and TV shows, to comics (where the agencies almost always have those cool acronym names) and have even begun to branch out into the science fiction and horror genres (where the agency represents the government’s attempt to combat the forces of darkness). ...   [click here for more]
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Blood and Spooks: The Ghost Hunter's Guide

Blood and Spooks: The Ghost Hunter's Guide


Do you want to make more money hunting ghosts? Sure, we all do! With our easy to read Ghost Hunter's Guide, you too can become a Ghost Hunter in just under one hour. That's right, one hour! Armed with the Ghost Hunter's Guide, you can learn such professions as antiques dealer, circus performer, escape artist, fortuneteller, ghost hunter driver, ghost hunter president, ghost hunter secretary,...   [click here for more]
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Blood and Vigilance: Modern Superhero d20

Blood and Vigilance: Modern Superhero d20


Blood and Vigilance provides everything you need to bring the four color BAM and POW of comics to your Modern d20 adventures. Pages: 72 Format: Landscape (screen viewing), Portrait (for printing). Super Hero Origins Blood and Vigilance introduces Origins (the source of a superhero’s power) into Modern d20 with Advanced Training, Alien,...   [click here for more]
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Modern Backdrops

Modern Backdrops


Modern Backdrops is a unique and exciting resource for the Modern d20 System gamemaster. This collection offers you a series of well-developed cities, each with its own unique history, information on the important people and places, maps of specific locations, and plot hooks to help jump-start your campaign and get your players involved. These cities were created with the FX game in mind, but the information...   [click here for more]
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Modern Dispatch (#110): Nazi Archaeology Team

Modern Dispatch (#110): Nazi Archaeology Team


As Hitler swept across Europe, he also searched artifacts that would enhance his power and his chances of staying in power. He deployed teams throughout the world to look for artifacts that would aid him. This team is but one of many that has been sent forth....   [click here for more]
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Modern Dispatch (#112): Firearms of the Cold War

Modern Dispatch (#112): Firearms of the Cold War


The proliferation of weapons during the Second World War continued during the protracted struggle between capitalism and communism. Both sides of the Cold War exported firearms as eagerly as they exported ideology. Readers need only to envision the stylized depiction of Britain's greatest spy to grasp the impact that even the smallest weapon might have. Here is a selection of firearms used at...   [click here for more]
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Modern Dispatch (#116): Hunters 20

Modern Dispatch (#116): Hunters 20


"No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm...   [click here for more]
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