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Darwin's World 2: Campaign Guide

Darwin's World 2: Campaign Guide


Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the...   [click here for more]
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Darwin's World 2: Survivor's Handbook

Darwin's World 2: Survivor's Handbook


Update 2/4/2006! Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge...   [click here for more]
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Darwin's World: Metal Gods (revised)

Darwin's World: Metal Gods (revised)


Final update before going to print! (10/01/2004). Look for the Foundationists / Metal God print edition in Dec. Metal Gods is a sourcebook dedicated to incorporating robots, androids, and other forms of artificially intelligent life into campaigns on the Twisted Earth. Pages: 63 Format: Landscape (screen viewing), Portrait (for printing)*. So, what will you find in...   [click here for more]
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Darwin's World: New World Order (W2)

Darwin's World: New World Order (W2)


The New World Order is a complete adventure for the role-playing game, Darwin’s World 2nd Edition. The scenario picks up mid-course in a three-part campaign in which the PCs, originally hired to defend the coalition of the Three Towns (Bazaar, Dry Fort, and Spilunk), find that there is an even greater threat than the Wastelords growing beyond the Trade Lands. Pages: 136 with...   [click here for more]
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Darwin's World Savage Worlds: Campaign Guide

Darwin's World Savage Worlds: Campaign Guide


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World: Against The Wastelords (W1)

Darwin's World: Against The Wastelords (W1)


Against The Wastelords is a complete adventure for the role-playing game, Darwin’s World. The adventure is set in an indistinct corner of the desolate Forbidden Lands, a valley known as the “Tradelands” due to the traffic of important goods that moves through the area. The scenario involves the characters being hired by a merchant consortium to rid the area of a powerful raider...   [click here for more]
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Darwin's World: Death by Corium Light

Darwin's World: Death by Corium Light


Updated for Darwin's World 2nd Edition (10/11/2006) The Corium Mines of Lil? Vegas are one of the most infamous locations of the Twisted Earth. Word is spreading across the wasteland about this near-legendary source of corium, a vast pit in the earth from which the priceless glowing stuff seems to flow in endless quantities ? and people are coming, from near and far, to earn their share...   [click here for more]
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Darwin's World: The Foundationists

Darwin's World: The Foundationists


The Foundationists is a Darwin’s World faction sourcebook that focuses on the organization known as the Foundation, one of the strongest and most dedicated pseudo-societies on the Twisted Earth. Known equally for their awesome artifacts of Ancient power as they are for their detached ruthlessness, the Foundation is a mysterious society of quasi-religious "warrior-monks" hailing from...   [click here for more]
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Darwin's World: The Lost City (LC1)

Darwin's World: The Lost City (LC1)


Updated 3/19/2007 The Lost City was the first fully developed “campaign” adventure and location sourcebook for the post-apocalyptic role-playing game, Darwin's World. This is an updated version of the adventure for Darwin's World 2nd Edition. The Lost City is no longer a “stand-alone” adventure; however, as many creatures first introduced here have been...   [click here for more]
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Darwin's World: The Ruin At The End Of The World

Darwin's World: The Ruin At The End Of The World


200+ different adventure locations scattered throughout the city. This section details the various regions of the Necropolis, starting with The Reaches, and moving on to Dead City, The Hive, Los Angeles Harbor, Pasadena, the Domain of The Flesh Eaters, the Domain of The Broken Ones, the Enclave of The Lost Children of Man, Downtown, and the Sewers. Generic Stat Blocks A large number of stat blocks...   [click here for more]
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The Lost Paradise

The Lost Paradise


The Lost Paradise is a sourcebook for Darwin's World that details the Northwest region of the post-Fall United States. Pages: 136 Format: Landscape (screen viewing), Portrait (for printing)*. Download a preview: Templar of Jehovah Before the fall, the Northwestern region of the United States and Lower Canada was one of the most breathtaking areas on the planet, loved...   [click here for more]
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Darwin's World: Feeding Grounds (Gencon 2006 Adventure)

Darwin's World: Feeding Grounds (Gencon 2006 Adventure)


Welcome to a world gone insane. Once brave soldiers ready to fight and die for America, you and your unit have awoke from cryosleep to find centuries have passed and the devastation of the Great War irreversible. Intended as a cradle of humanity in case of a natural disaster, the facility where you have slumbered for centuries, where thousands others sleep and await to awaken and rebuild the world...   [click here for more]
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Darwin's World: The Fertile Crescent Gazetteer

Darwin's World: The Fertile Crescent Gazetteer


Welcome to the Fertile Crescent. The Fall destroyed the cities of the ancients, leaving only ruins behind. But the lakes remain. Though poisoned, these gigantic seas in the heartland of what was once America provide a source of unimaginable wealth as well as the product of rebuilding what has been lost. Unfortunately, man has not learned from the mistakes that led to the Ancients' fall and a war threatens...   [click here for more]
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Post-Apocalyptic Dispatch (#6): Temple of the Savant

Post-Apocalyptic Dispatch (#6): Temple of the Savant


One of the most malevolent forces on the Twisted Earth is the Savant, a group of powerful psionicists whose lineage dates back to before the Fall. Once the prisoners and human guinea pigs of the Ancients, they now seek to build a new world order with themselves at the top and all others as their slaves. From time to time, the Savant is known to conduct crusades into regions beyond their empire. Sometimes...   [click here for more]
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Darwin's World 2: Terrors of the Twisted Earth

Darwin's World 2: Terrors of the Twisted Earth


Terrors of The Twisted Earth is book III of Darwin’s World 2nd Edition. For the complete overview, check out the the Darwin’s World 2 Homepage. Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new...   [click here for more]
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Darwin's World: The Broken and The Lost

Darwin's World: The Broken and The Lost


The Brethren And Other Primitive Groups of The Twisted Earth Welcome to The Broken and The Lost, a collection of source materials for Darwin's World 2nd Edition that offer a more detailed look at the "Tribal" background presented in the basic rules, bringing to life one of the most integral aspects of the post-apocalyptic genre: the barbarism of the post-Fall world. In...   [click here for more]
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Darwin's World: Vault Dwellers

Darwin's World: Vault Dwellers


Get out of the Vaults! The vault dweller is an iconic character common to most post-apocalyptic worlds. Individuals who wisely anticipated the coming of nuclear Armageddon, vault dwellers bring a unique perspective to the post-apocalyptic world since they have the closest ties with the world before the Fall of mankind. Vaults are isolated communities, frozen at the time of the Fall and left...   [click here for more]
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Darwin's World:Rise of The Mind Masters

Darwin's World:Rise of The Mind Masters


Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters, and involves a journey into the heart of the Savants' legendary "Grass Plains Empire" to end their looming threat to the people of the north. As the follow-up to Secrets of...   [click here for more]
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DW: Metropolis Rho: Humanity In A Bottle

DW: Metropolis Rho: Humanity In A Bottle


Metropolis Rho is a fully developed adventure and location sourcebook for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. It intended to introduce players to the setting of Darwin's World in a unique new way. Metropolis Rho is designed specifically to give gamemasters an idea of the potential of even the most sketchy community descriptions presented in the Darwin's...   [click here for more]
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Post-Apocalyptic Dispatch (#19): The Slaver Advanced

Post-Apocalyptic Dispatch (#19): The Slaver Advanced


The second of two non-Darwin's World advanced classes. When civilization died, so did the concept of equality and of the rule of law. In the cities and tech centers, police and military survivors attempted to piece society back together, but other places were not so lucky. Out in the wilderness, in radioactive, diseased or polluted deathzones, small bands of scavengers and nomads followed the...   [click here for more]
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Post-Apocalyptic Dispatch (#8): Fall Into Darkness

Post-Apocalyptic Dispatch (#8): Fall Into Darkness


What happens when player characters are defeated in combat? What happens when they don't win the important battle? Most times it is assumed they die, and after some understandable disappointment the players roll up new characters. Fall Into Darkness offers an alternate way of handling the party's defeat at the hands of their enemies. In this adventure the PCs are assumed to be captured (instead...   [click here for more]
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Terrors of the Lost Paradise

Terrors of the Lost Paradise


Terrors of the Lost Paradise is a compendium of mutant and robotic creatures that inhabit the Pacific Northwest region. This collection includes over 30 new post apocalyptic creatures with nearly every terror illustrated. While a companion to Lost Paradise, this standalone sourcebook makes a flavorful supplement to any existing post apocalyptic d20 game. Pages: 37 Interiors: 25+...   [click here for more]
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Abandon All Hope: Sins of the Past

Abandon All Hope: Sins of the Past


Sins of the Past is an adventure for the sci-fi horror role-playing game, Abandon All Hope Having survived Perdition and managing to keep themselves alive since, the player characters find that there’s more at stake than just survival. Various forces are moving towards an enigmatic goal, one which seems threatening at best, apocalyptic at worst. With the help of old allies the characters begin...   [click here for more]
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Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)

Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)


Another Man's Treasure is an adventure for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. Another Man's Treasure is the second in a two-part adventure series in which the player characters are drawn into the desperate hunt for the legendary "Mount of Thorns" at the heart of the wild and inhospitable Deadlands of the Twisted Earth. Another Man's Treasure should take a...   [click here for more]
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Darwin's World: Bad News In Bugtown (Gencon 2007 Adventure)

Darwin's World: Bad News In Bugtown (Gencon 2007 Adventure)


Welcome to Bad News In Bugtown, an adventure for Darwin's World 2nd Edition. In this adventure the PCs are hired by a fledgling merchant company that has taken root in the ruins of Amarillo to track down and eliminate the source of a major nuisance - bugs. Gencon 2007 Adventure ...   [click here for more]
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Darwin's World: Return To The Lost City (LC2)

Darwin's World: Return To The Lost City (LC2)


Return To The Lost City (Secrets of The Second Dome) is an adventure for Darwin's World 2nd Edition that returns to the unique subterranean environment first introduced in The Lost City. In Return To The Lost City the player characters go back to the sunken ruins of the Bakersfield dome complex following the rumored disappearance of a peaceful colony of settlers, who - lulled into a false...   [click here for more]
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DW: Halidom: Adventure Appendix

DW: Halidom: Adventure Appendix


This supplement has been assembled to provide the GM all the necessary information for the new items, feats, monsters, and advanced classes featured in the Halidom campaign series. Most of these were introduced in separate Darwin's World sourcebooks or adventures, while a handful are new to this campaign. About The Halidom Campaign Halidom is a high-level series of adventures that send...   [click here for more]
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DW: Revenge of the Terminals (GenCon 2008)

DW: Revenge of the Terminals (GenCon 2008)


You are a terminal, recognized from an early stage as having little or no chance of surviving. Mercilessly cast out to by your community to conserve resources, you miraculously survived, saved by a community of other mutant terminals. Some years later, your leader has been taken captive by local community of ôNormals.ö ItÆs time for some pay back, Terminal style. Gencon 2008 Darwin's...   [click here for more]
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Fantasci20: Creature Creator

Fantasci20: Creature Creator


Create monsters the Modern20 way with the Fantasci20: Creature Creator. Included in this supplement: Creature feats: 25+ new feats unique to creatures and monsters. Sample Animals Sample Elementals Sample Oozes Sample Sprits Sample Undead 100% full color artwork! About Fantasci Once we were legends. Walking side by side with creatures of myth on farflung worlds, soaring through the skies with...   [click here for more]
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Modern Dispatch (#47): New Tortuga

Modern Dispatch (#47): New Tortuga


Tortuga is an island in the Caribbean that was home to pirates in the 1600s. As mankind set sail to the stars, pirates followed. In honor of Isla Tortuga, New Tortuga was named and founded as a port of call for those who walk the seamier side of life. New Tortuga utilizes Blood and Space 2: Merchants, Pirates and Smugglers and Prometheus Rising, but can be used standalone with a little modification. New...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Post-Apocalyptic Figure Flats

Post-Apocalyptic Figure Flats


Post-Apocalyptic Figure Flats contains flats for all 23 of the generic advanced and epic classes from Darwin's World 2nd Edition including: barbarian, champion, demagogue, guardian, juju doctor, mech, medicine man, mutant hunter, psionic, raider, road warrior, scav, scholar, scientist, skulk, sister of the desert, survivalist, symbiote, tech looter, trade master, tinker, trader, and warrior...   [click here for more]
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Abandon All Hope

Abandon All Hope


In the 27th century, after generations of war, Terra has finally entered a Golden Age. With the rise of a new global regime, and the installment of a Pan-Terran Meritocracy, efforts are made to stamp out crime and violence permanently. The solution: the ruthless rounding up of all murderers, vice offenders, dissidents and anarchists and loading them onto the colossal prison hulk, Gehenna. The concept...   [click here for more]
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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
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Darwin's World Savage Worlds: Survivor's Handbook

Darwin's World Savage Worlds: Survivor's Handbook


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World: High Road To Hell

Darwin's World: High Road To Hell


High Road To Hell is a complete adventure for the role-playing game, DARWIN’S WORLD 2nd Edition. In it the characters help a devastated tribe of mountain primitives save their people from slavery at the hands of the Foundation. Accompanying a war party of mere children, the player characters struggle to catch up to the armored column of trucks that have taken them before they...   [click here for more]
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Darwin's World: One Man's Garbage (GenCon 2005 Adventure 1)

Darwin's World: One Man's Garbage (GenCon 2005 Adventure 1)


One Man's Garbage is an adventure for the role-playing game, Darwin's World 2nd Edition. In it the characters get wrapped up in the feverish hunt for a legendary treasure said to be buried beneath the lost "Mount of Thorns" - a fabled mountain whose location has recently been discovered in the Deadlands. Hired by the Brotherhood of Radiation, the PCs are sent to a seedy city...   [click here for more]
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Darwin's World: Survivor's Handbook (True20 Edition)

Darwin's World: Survivor's Handbook (True20 Edition)


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World: The Last God (W3)

Darwin's World: The Last God (W3)


The final installment of a three-part series that began with Against The Wastelords, continued with The New World Order, and now culminates in a dark and deadly descent beneath a long-forgotten desert town to uncover the terrible secret behind its shadowy past. In this final installment of the series the PCs rally their strength and prepare to face one of the greatest challenges of...   [click here for more]
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Darwin's World: Willy World

Darwin's World: Willy World


Prior to the Fall, the Willy World thrill park was one of America’s leading vacation destinations. Beloved for its animated characters, it entranced children and drew families from all over the country. In post apocalyptic earth, Willy World still stands, attracting a new breed of “customer.” But are the artificial denizens of Willy World still so benign? A Darwin’s World...   [click here for more]
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Post-Apocalyptic Dispatch (#14): Ghoul Tribes #1

Post-Apocalyptic Dispatch (#14): Ghoul Tribes #1


Ghouls are a stable of post-apocalyptic gaming. Long time Darwin’s World editor and post-apocalyptic author Chris Van Deelen has created a series of original ghoul tribes ready to be plugged into your campaign. Following are the first three in the series. Carrion Eaters Flesh of the Christ Geist’s ...   [click here for more]
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Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium

Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium


The Twisted Earth is filled with desperate men and wastrels, men young and old whose only recreation is drinking, gambling, and fighting one another. But Moe's Moving Picture Emporium offers a much more tantalizing distraction from the misery of the dry desert outside; here, behind the junkyard walls, lurid ancient film reels play over and over again to a debased clientele who will pay almost...   [click here for more]
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Post-Apocalyptic Dispatch (#2): Necropolis Diaries

Post-Apocalyptic Dispatch (#2): Necropolis Diaries


This article marks the first in a series that will look at the various cryptic locations and struggling communities situated among the ruins of Los Angeles, better known simply as the ?Necropolis? by the inhabitants of the Twisted Earth. A broader overlook of the Necropolis is given in the Darwin's World 2nd Edition rulebook. These articles will attempt to focus on a specific adventure location, monster...   [click here for more]
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Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall

Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall


This article is intended to flesh out variant futuristic weapons produced during the time of the Ancients, as well as giving brief information on the companies that made them. None of these weapons were common even during the technological heyday of the human race, kept from mainstream use either due to high costs or faulty production and unpredictable defects. The idea here is to present alternative...   [click here for more]
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The Lost Paradise: Salvage Rights

The Lost Paradise: Salvage Rights


Salvage Rights is an introductory Darwin's World adventure set in the Lower Oregon region of the Lost Paradise. The scenario revolves around the characters? search for a downed Tillamook Airship in the hills of Southern Oregon. Salvage Rights is designed for 2-5 characters of 3rd to 4th level. ...   [click here for more]
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Abandon All Hope: Somewhere In Between

Abandon All Hope: Somewhere In Between


Somewhere In Between is an adventure for the sci-fi horror role-playing game, Abandon All Hope In Somewhere In Between the characters explore a part of Gehenna that was originally set aside for the criminally insane. But it appears that the "sanitarium" has been turned on its head since Perdition. During the course of their exploration the characters must make their way through a complex inhabited...   [click here for more]
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Abandon All Hope: The Right to Live

Abandon All Hope: The Right to Live


In The Right To Live the characters have located an alleged "safe-zone" set up by the Jailhouse Giants, which has begun to attract survivors of Perdition from all over the Gehenna. The 'Giants plan on making a stand against the "demons" that have begun infiltrating the ship, and when the characters arrive it soon becomes clear they need all the help they can get. The Right To Live is an adventure...   [click here for more]
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Blood and Circuits: Cybernetics

Blood and Circuits: Cybernetics


This product takes RPGobjects' popular Blood and Circuits system for inventing new devices and applies it to cybernetics. Includes rules and advice for adding cybernetics to campaigns of Progress Level 3-9, advice on making cybernetics an important part of any game and a new Advanced Class, the Cyborg for the hero who integrates technology into his very being to become the ultimate...   [click here for more]
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