Title |
Publisher |
Price |
Heroic Expeditions (HEX) is a fanzine stuffed with new content, options, and flavor for The Fantasy Trip or any old-school RPG.
Nestled within its pages you will find:
• New race options and spells by Joe Tippets
• Priestly rites and sacred ceremonies from Donovan Beard
• Alternatives for XP progression and talents by Nils Lindeberg
• A horrid magical malady by Timm Meyers
• New serial... [click here for more] |
Imaginaerie Media |
$2.50
|
GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages and... [click here for more] |
Steve Jackson Games |
$30.00
|
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades.... [click here for more] |
Steve Jackson Games |
$25.00
|
Water, Space, Sand, Snow . . . Climate Makes the Constant Foe
Bring the excitement of environmental uncertainty to the gaming table with GURPS Tactical Shooting: Extreme Conditions! Building on the foundation of GURPS Tactical Shooting, this guide provides flavorful insight and rules for wielding and maintaining arms in the most inhospitable habitats: dune-strewn... [click here for more] |
Steve Jackson Games |
$9.00
|
A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
A detailed description of the setting and... [click here for more] |
Steve Jackson Games |
$40.00
|
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions... [click here for more] |
Steve Jackson Games |
$30.00
|
Storm Dungeons, Slay Monsters, Seize Treasure
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the... [click here for more] |
Steve Jackson Games |
$40.00
|
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core magic system for... [click here for more] |
Steve Jackson Games |
$25.00
|
Be More Social!
Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything.
This supplement provides detailed rules for every type of common... [click here for more] |
Steve Jackson Games |
$15.00
|
The Student's Guide to Ultimate Power
GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.
For the... [click here for more] |
Steve Jackson Games |
$12.00
|
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS... [click here for more] |
Steve Jackson Games |
$25.00
|
The Future Is Yours!
It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!
Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the right... [click here for more] |
Steve Jackson Games |
$25.00
|
Welcome to the Past!
GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.
Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;... [click here for more] |
Steve Jackson Games |
$20.00
|
A Dame Walks Into Your Office . . .
A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror... [click here for more] |
Steve Jackson Games |
$15.00
|
Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character... [click here for more] |
Steve Jackson Games |
$25.00
|
Are You Looking For a Good Fantasy?
Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or... [click here for more] |
Steve Jackson Games |
$25.00
|
Welcome to a world on the edge. GURPS Cyberpunk brings the gritty chrome-and-plastic streets of the cyberpunk future to the world of GURPS!
Cyberpunk is the genre of man plus machine – a dystopian fusion of the visions of George Orwell and Timothy Leary. It presents challenges far beyond that of the standard "loot the dungeon" themes – in a cyberpunk... [click here for more] |
Steve Jackson Games |
$9.00
|
Feel the Power!
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Minor tweaks for the spell-based magic of the Basic Set:... [click here for more] |
Steve Jackson Games |
$30.00
|
Three, two, one . . . Blast off!
GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.
The ship design and operation rules in GURPS Spaceships... [click here for more] |
Steve Jackson Games |
$12.00
|
It's All Here!
From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes:
Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets... [click here for more] |
Steve Jackson Games |
$28.00
|
It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking... [click here for more] |
Steve Jackson Games |
$18.00
|
It's back . . . and the fear has grown!
GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes,... [click here for more] |
Steve Jackson Games |
$20.00
|
Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation... [click here for more] |
Steve Jackson Games |
$13.00
|
How the West Was Won
The American frontier was a legend, even while it was happening. Gunfighters, Indians, cowboys, miners, and mountain men, the Pony Express, the Texas Rangers and the outlaws they fought, the "rust-eaters" who pushed the rails west, the settlers battling fires, floods, stampedes, and sickness . . . their adventures made the nation what it is today!
GURPS Old West... [click here for more] |
Steve Jackson Games |
$9.00
|
As Real as a Fistful of Steel!
The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts... [click here for more] |
Steve Jackson Games |
$14.00
|
There Will Be War!
Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful... [click here for more] |
Steve Jackson Games |
$11.00
|
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with quick-start... [click here for more] |
Steve Jackson Games |
$20.00
|
Long in coming, GURPS Prime Directive 4e has been revised. This massive book (now 365 pages) has everything you need to game in the Star Fleet Universe. Powered by GURPS, this book includes information about the species inhabiting the Alpha Octant of the Milky Way Galaxy, including “normal” height and weight ranges. Information about the species of the Inter-Stellar... [click here for more] |
Amarillo Design Bureau |
$49.95 $39.95
|
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly 100... [click here for more] |
Steve Jackson Games |
$28.00
|
New Heroes for a New World
They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring!
GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic... [click here for more] |
Steve Jackson Games |
$9.00
|
It's Hellish but It's Home
Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has... [click here for more] |
Steve Jackson Games |
$11.00
|
The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or... [click here for more] |
Steve Jackson Games |
$25.00
|
The eleven GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back.
Intended for use in fantasy and historical fantasy games, they range from humble clock-builders to proud djinn viziers, and from nervous neophyte wizards to grizzled warriors. All come complete with full GURPS... [click here for more] |
Phil Masters |
$8.00
|
Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This screen features a gorgeous John Zeleznik painting with all of the Fourth Edition iconic characters, plus six panels of the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat... [click here for more] |
Steve Jackson Games |
$6.00
|
You Can Do Anything!
Magic is a creative force, and those who can harness its full potential can change the universe. This is the core of GURPS Thaumatology: Ritual Path Magic, a complete, stand-alone, and self-contained magic system for GURPS. Designed to emulate the magic of real-world traditions and popular books, movies, and television shows,... [click here for more] |
Steve Jackson Games |
$11.00
|
From Infinity (and Thereabouts!)
The six GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back.
Agents of Infinity Unlimited face a whole range of problems, from local crimelords on historical variant worlds to renegade magic weapons. And let’s not talk about... [click here for more] |
Phil Masters |
$6.00
|
From Zero to Hero!
Even the mightiest delver started somewhere. An apprentice, a squire or man-at-arms, or a backup singer touring seedy taverns with The Backstreet Bards.
Delvers to Grow allows you to take the part of those starting characters, supporting starting play as low as 62 points.
Further, it provides pre-built modules and packages enabling a player... [click here for more] |
Gaming Ballistic, LLC |
$13.99
|
A World Of Danger!
You're in the Ice Age, where mankind battles for survival. The weather is harsh. Gigantic beasts, and your own savage cousins, surround you on every side. You have no Uzis or bulletproof vests, no automobiles, no penicillin, not even as much as a match (or a Fire spell). You have only your wits and the weapons you can make by hand.
Can you survive?
Included in this GURPS... [click here for more] |
Steve Jackson Games |
$4.00
|
"From the fury of the Norsemen, oh Lord, deliver us!" So prayed the Irish monks.
To the victims of a Viking raid, the Norsemen were bearded giants with bloody axes. But the Viking was much more – a skilled navigator, a brave explorer, a hard-working trader. A dreamer whose songs and stories live even today. And a Viking was a free man – a man to whom honor and reputation were more important... [click here for more] |
Steve Jackson Games |
$9.00
|
Anything Can Happen!
GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.
Winner of the 1991 Origins Award for... [click here for more] |
Steve Jackson Games |
$9.00
|
Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism - tested over years of play - keeps this fast and light at the table.
And After the Grapple, easily and quickly perform feats such as Takedowns, Disarms,... [click here for more] |
Gaming Ballistic, LLC |
$4.00
|
Strange New Worlds
The Space Atlas is your guide to the 28 star systems of the Old Frontiers Sector. On the edge of explored space, you'll find the bazaars of Bollux, the rival religious fanatics of Bannar and Drayhoah, the carnivorous plants of Talismans . . . adventures galore.
Each world description includes a complete Planetary Record Sheet, with an overview of the whole... [click here for more] |
Steve Jackson Games |
$4.00
|
Men Like Gods
The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and... [click here for more] |
Steve Jackson Games |
$16.00
|
Cut Up Solo
Carnacki The Ghost Finder
This book takes the text from Carnacki The Ghost Finder by William Hope Hodgson and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and over 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time,... [click here for more] |
Parts Per Million |
$3.99
|
Adventure in a World of Gallantry & Grace
Come to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses!
Swing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen!
Or wait on the quiet back roads of England on a moonless night,... [click here for more] |
Steve Jackson Games |
$9.00
|
Life in the Shadows
In the world of the spy, nothing is as it seems. Your closest friends are your enemies; every plot has a hidden agenda; fact is stranger than rumor, and no one can be trusted. Anyone who enters the deadly world of espionage must have the sharpest wits, the best equipment, and the most complete information. Only the truly brave and cunning will live to see their next mission . .... [click here for more] |
Steve Jackson Games |
$9.00
|
Open Sesame!
Flying carpets and magic lamps . . . flashing scimitars and scheming viziers . . . crusaders, Mongols, and Bedouin . . . sultans, poets, merchants, and the original Assassins – all this and more can be found in GURPS Arabian Nights.
Confront a shapeshifting djinn, or cast spells that move mountains and tame fantastic beasts. Voyage with Sinbad or ride with... [click here for more] |
Steve Jackson Games |
$9.00
|
The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati.
"To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that:
Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials.
The Men in Black... [click here for more] |
Steve Jackson Games |
$9.00
|
GURPS has never run with such mechanical precision! GURPS Steampunk 1: Settings and Style explores the inner workings of steampunk games.
Get advice for running various models of steampunk campaigns, from a Kipling-inspired “scientific romance” to steampunk anime-style. Find out how to add steampunk technology to your game, with support for styles... [click here for more] |
Steve Jackson Games |
$11.00
|
Your Finest Hour
Join the Greatest Generation as GURPS explores the defining event of the 20th century - World War II.
GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design... [click here for more] |
Steve Jackson Games |
$9.00
|