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Bandits Adventure

Bandits Adventure


The village of Thornbury has been plagued by vicious attacks on its merchant caravans, and it's up to an intrepid band of heroes to get to the bottom of things and put a stop to them. But what could be driving these attackers to such acts of savagery? Bandits! is an adventure for 4-6 4th-level characters, and includes materials for scaling the adventure for levels 2-6. Written by Rhys Hess....   [click here for more]
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Into the Green: A Guide for Forests, Jungles, Woods and Plains

Into the Green: A Guide for Forests, Jungles, Woods and Plains


by Thomas Knauss Every campaign setting has a broad section of the map that is simply colored green. This is the wilderness, an unexplored and dangerous area ripe for adventure, but woefully undefined and undocumented. What does this green swath mean, and what can be found there? Into the Green provides rich detail for four different types of green environments, describing the...   [click here for more]
Bastion Press  $9.99

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Arms & Armor v3.5

Arms & Armor v3.5


by Jim Butler, Steve Creech, and Kevin Ruesch Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and whistle of an arrow is an orchestral testament to life and death in the harsh adventuring world. Armor serves as a chronicle, recording every critical blow and explosive spell. Heroes and villains alike are molded by the weapons they wield and the armor...   [click here for more]
Bastion Press  $9.99

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Complete Minions

Complete Minions


Within these pages reside monsters that haunt the worst nightmares of heroes from across the land. From the crushing blows of the ebant to the deadly attacks of the ulatra, adventurers from any world have new challenges awaiting them. Each monster is written world-neutral, allowing easy placement into any campaign setting. Every monster contains a wealth of advice on how to best incorporate them...   [click here for more]
Bastion Press  $9.99

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Druids & Druidism

Druids & Druidism


Long overshadowed by their clerical brethren, Druids and Druidism levels the playing field with their divine colleagues by providing eight new prestige classes, more than twenty new feats and twenty-five new spells for druids of all levels. In addition to these features, the supplement thoroughly discusses and details the druid's relationship with nature. Contained with...   [click here for more]
Bastion Press  $9.99

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Spells & Magic v3.0

Spells & Magic v3.0


Spells & Magic by Sam Witt, with Lee Hammock and Joe Crow Spells & Magic represents a unique combination of spells, prestige classes, magic items, and schools of magical thought that are an excellent addition to any fantasy campaign setting. From the blood mage who fuels his spells with his own life force, to dragon mages that build their...   [click here for more]
Bastion Press  $9.99

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Villains: Rebirth

Villains: Rebirth


Villains: Rebirth is the electronic reprint of our popular Villains product. It contains all of the material from the original work, plus all of the bonus materials included in e-Villains. This new combined version contains 24 villains suitable for placement into any fantasy world, an assortment of villainous spells ideal...   [click here for more]
Bastion Press  $9.99

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Alchemy & Herbalists v3.5

Alchemy & Herbalists v3.5


by Steven Schend The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism...   [click here for more]
Bastion Press  $9.99

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Guildcraft

Guildcraft


by Peter Leitch, Chris Maxfield, Mark Somers, and "Uncle" Wes Nicholson Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations, cities, and cultures depends on the guilds and...   [click here for more]
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Out for Blood

Out for Blood


by E. W. Morton The Embrace of the Vampire... If ever there were a creature that truly inspired the human imagination, it would be the vampire. Whether folklore and fable painted them as monstrous or misunderstood, the lore of the vampire has emblazoned itself on the fabric of our reality. Their existence has permeated itself in our favorite game… Out...   [click here for more]
Bastion Press  $9.99

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Airships

Airships


While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their worlds. Discover the wonders of flight and the beauty of sailing the winds from many different methods and in many different forms. After all, no one race dominates the skies…save those that need no ships and jealously guard their skies. Like sea captains traversing...   [click here for more]
Bastion Press  $9.99

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Bloodhollow

Bloodhollow


People have been disappearing from the countryside at an alarming rate. While all signs point toward the vicious mercenary group known as the Black Hand, there is something more insidious afoot. An evil force thought long dead has given rise to a new power, a power that will stop at nothing to gather the flesh and blood it needs. Unless a group of stalwart heroes can put an end to the threat of Bloodhollow,...   [click here for more]
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Danger in Deadwood

Danger in Deadwood


Danger stalks the land, and a powerful ruler has need of a group of adventurers to track down a hero who has been lost to the pages of history. A short trip into the wilderness to an old mining and milling town seems like a simple request, but there is more danger than meets the eye. Danger in Deadwood is an adventure for 2nd-4th level characters. Written by Brannon Hollingsworth...   [click here for more]
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Doom Striders

Doom Striders


Catapults and ballistae are the weapons of yesterday’s armies, impersonal tools of warfare that were imprecise and whose loyalties depended on the crews manning them. Doom Striders presents a new type of weapon designed for more heroic play styles and face-to-face encounters. Whether you’re looking for a weapon to throw at your opponents in the next mass combat encounter, or an effective offense...   [click here for more]
Bastion Press  $9.99

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Faeries

Faeries


Welcome to the Twilit Lands, where all is fey and faeries rule. This d20 guide to Faeries provides answers on the fair folk, the fey races and creatures more ancient than dragons and far more enigmatic than their sizes or shapes ever reveal. The secrets held by the fey far outstrip all the other races combined, and this book brings them right to players and Game Masters alike. This supplement provides...   [click here for more]
Bastion Press  $9.99

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Into the Black: A Guide to Below

Into the Black: A Guide to Below


by Thomas Knauss Contributing writers: Darren Miguez, Jacob Driscoll, Kenneth C. Shannon III & Hal Greenberg, Nick Herold, Shawn Muder, and Jonathon Richards The dark realms beneath the surface conceal an immeasurable wealth of wondrous riches and terrifying mysteries awaiting discovery by those daring enough to venture into these lightless kingdoms. From dense veins of precious...   [click here for more]
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Into the Blue

Into the Blue


By Lee Hammock  The mighty seas and oceans are more than just a color on the map. Lurking just below the surface of those waters are civilizations and dangers that landed folk can only whisper of in children’s fables. Those stories are a reality, but only true adventurers get to see the stories come to life before their very eyes. Those that claim to understand the magnificence and power...   [click here for more]
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Legacy of Akhirat

Legacy of Akhirat


A generation ago, a horrific battle was fought over a dwarven temple. The orcs, led by the dark adept Akhirat, stormed the temple and killed all of its inhabitants. Setting himself up as ruler, Akhirat bent the surrounding villages to his will until a new dwarf army arrived and vanquished him. But the legacy of evil is a hard hold to break, and those that reside near the ruined temple have new cause...   [click here for more]
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Pale Designs: A Poisoner's Handbook

Pale Designs: A Poisoner's Handbook


Poisons exist in abundance in fantasy worlds, their deadly touch waiting within ancient traps, slathered upon readied weapons, or pooling within a fanged and monstrous maw. Some poisons are magical creations, concocted by dark powers in secret laboratories. Other toxins are naturally occurring on many worlds across the planes. Still other venoms drip from the fangs and scales of fearsome beasts. Pale...   [click here for more]
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Torn Asunder: Critical Hits

Torn Asunder: Critical Hits


By Steven Creech & Kevin Ruesch Credits Error: The interior artists for Torn Asunder are: Brannon Hall, Frank Krug, Richard Gray and Phillip James. Combat under the d20 System is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your...   [click here for more]
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