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Future NPC Matrix: Space Monkey

Future NPC Matrix: Space Monkey


The Future/Modern NPC Matrix is a series of GM aids that help alleviate the tedious work of building NPC stat blocks. Need a Space Monkey advanced class NPC? The Space Monkey Matrix has every conceivable base/advanced class configuration possible, 120 statistical blocks in all, prebuilt for your convenience. Just plug in the base stat block and customize it for you game. The Space Monkey NPC Matrix...   [click here for more]
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Halidom

Halidom


About The Halidom Campaign Halidom is a high-level series of adventures that send the PCs off on a perilous journey deep into the heart of unknown country - the lands of old Wyoming. Their goal: to track down the Doomriders, a monstrous raider gang with epic nihilistic goals, who by all accounts have returned from a generations-long absence to begin anew a campaign of destruction,...   [click here for more]
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Heroes & Villains or YADSRPG

Heroes & Villains or YADSRPG


YADSRPG = Yet Another d20 Supers RPG Yeah, I know what you’re thinking. Do we really need another d20 based supers RPG? Probably not, but I’m giving you one anyway. The long history of this cursed RPG! My good friend Jay Fitzloff, contributor on Palladium Book’s Hero’s Unlimited 2nd edition, penned a d20 supers RPG based on fantasy d20 way back in the dark ages of d20....   [click here for more]
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Humanity In A Bottle: Out of Commission (MR1)

Humanity In A Bottle: Out of Commission (MR1)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Humanity In A Bottle begins with Chapter 1: Out of Commission, which lays forth an introductory series of events that begin to build up the atmosphere of the Metropolis Rho setting and portray the...   [click here for more]
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Humanity In A Bottle: Redemption (MR3)

Humanity In A Bottle: Redemption (MR3)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 3: Redemption: The PCs face their job with a disjointed sense of aimlessness and impotence. While they have learned some remarkable secrets, they have also been party to a cold-blooded slaughter...   [click here for more]
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Humanity In A Bottle: The Precipice...And Beyond (MR4)

Humanity In A Bottle: The Precipice...And Beyond (MR4)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 4: The Precipice...And Beyond: is the culmination of the Humanity In A Bottle adventure series. Pages: 49. All color maps and illustrations! Format: Landscape (screen viewing),...   [click here for more]
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Humanity In A Bottle: Trail of Treason (MR2)

Humanity In A Bottle: Trail of Treason (MR2)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 2: Trail of Treason: At the behest of the Enforcer Commissioner, the PCs have begun an investigation into the brutal murder of Nathaniel Durante, a wealthy - and apparently mysterious - member...   [click here for more]
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In Pursuit of The Mind Masters

In Pursuit of The Mind Masters


In Pursuit of The Mind Masters is the third in a high-level series of adventures written for the post-apocalyptic role-playing game, Darwin's World. It is part of a campaign revolving around the mysterious overlords known as the "Savants", and as befits an adventure of epic proportions, takes the player characters from the familiar desert setting of the Twisted Earth across the open waters of the...   [click here for more]
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Last Gambit of The Mind Masters

Last Gambit of The Mind Masters


A post apocalyptic adventure for Darwin's World. In "Last Gambit of The Mind Masters" the heroes mount an expedition to conquer the daunting jungled coast of what used to be the Old South. The stakes are high, as they race to get to the ruins of Miami - a 900 mile trek - before the elusive Savant Lord Valekkar manages to complete an experimental weapon whisked away in his flight from the Texas coast,...   [click here for more]
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Legendary Tools: Nobility

Legendary Tools: Nobility


Legendary Tools: Nobility provides an alternative mechanic to alignment involving nobility points that track a character's behavior and a system of codes allowing individual players to emphasize their personal ethics. This system was first seen in Legends of Excalibur, but is presented here as an add-on to traditional d20 fantasy classes. This product also includes two new core classes (from LOE):...   [click here for more]
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Legends of Excalibur: Arthurian Adventures (True20)

Legends of Excalibur: Arthurian Adventures (True20)


Travel to a world of magic, nobility, and danger in RPGObjects' Legends of Excalibur: Arthurian Adventures. Now adapted for Green Ronin's True20 system! The original d20 edition was nominated for two 2004 Ennie Awards (Best Campaign Setting and Best Cartography). Checkout out the Legends of Excalibur homepage for more details on this series. Overview of Content: New Character...   [click here for more]
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Legends of Excalibur: Arthurian Adventures HC

Legends of Excalibur: Arthurian Adventures HC


​​​​Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepage for more details on this sourcebook. This HARDCOVER print edition comprises the material in the Knights Handbook and Arthurian Campaign Guide. 2004 Ennie Nomination (Best Campaign Setting and Best...   [click here for more]
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Legends of Excalibur: Arthurian Campaign Guide

Legends of Excalibur: Arthurian Campaign Guide


Travel to a world of magic, nobility, and danger in RPGObjects’ first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepagefor more details on this series of supplements. The Arthurian Campaign Guide is the second book in this exciting series. This book serves as the companion to the Knight’s Handbook, giving the GM all the tools he...   [click here for more]
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Legends of Excalibur: Knight?s Handbook

Legends of Excalibur: Knight?s Handbook


Print Note: The print version of this book is a Hardcover and includes the Arthurian Campaign Guide. Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepage for more details on this series of supplements. The Knight's Handbook is the first book in this exciting...   [click here for more]
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Legends of Excalibur: War with Rome

Legends of Excalibur: War with Rome


The War with Rome is a high-level campaign outline for Legends of Excalibur. It represents the ultimate conflict of Arthur's rise to power and serves as the end of the One Brief Shining Moment era and the beginning of the Dream's End which sees the decline and eventual fall of the Arthurian age....   [click here for more]
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Legends of Sorcery

Legends of Sorcery


Welcome to Legends of Sorcery, the magical companion sourcebook to RPGObjects' Legends line of historical fantasy supplements. Past products in the Legends line have walked a fine line with magic, either incorporating a limited magical presence into the rules themselves (as was done in Legends of Excalibur) or publishing magic rules for each setting in a separate book for the Gamemaster...   [click here for more]
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Legends of Sorcery: Gems

Legends of Sorcery: Gems


Legends of Sorcery: Gems brings the mystical power of gems into your d20 fantasy games. Many console and computer RPGs have used gems to enhance magic items and now you can add this feature to your home game. Includes: Two new core classes: Jeweler and Geomancer 5 New Spells 2 New Craft skills Rules for determine the quality, value, and size of gems. A selection of gems...   [click here for more]
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Legends of the Ancients: Carthage

Legends of the Ancients: Carthage


Legends of the Ancients: Carthage is the second in our line of small legends books. These books aim to complement the GM running any Legends game (currently major lines are Legends of Excalibur, Legends of Samurai and Legends of the Dark Ages) by providing a new core class and some high level NPCs drawn from history.   Each mini Legends book will also provide an overview of a region's history....   [click here for more]
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Legends of the Ancients: Macedon

Legends of the Ancients: Macedon


Legends of the Ancients: Macedon is the second in our line of small legends books. These books aim to complement the GM running any Legends game (currently major lines are Legends of Excalibur, Legends of Samurai and Legends of the Dark Ages) by providing a new core class and some high level NPCs drawn from history.   Each mini Legends book will also provide an overview of a region's history....   [click here for more]
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Legends of the Dark Ages

Legends of the Dark Ages


Welcome to the fall of civilzation. In 476 the greatest empire the world has ever known lies in ruins. Through the rubble stride barbarians, conquerors who will remake the world of Europe in their own image through blood and fire and iron. Welcome to the Dark Ages. Legends of the Dark Ages brings the world of Europe from the fall of Rome to the death of Charlemagne to your favorite role playing...   [click here for more]
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Legends of the Dark Ages: Hamlet of Iona

Legends of the Dark Ages: Hamlet of Iona


The Hamlet of Iona is an adventure location sourcebook for Legends of the Dark Ages. In addition to detailing the Hamlet itself as a home base for the characters’ adventures, Hamlet of Iona provides numerous NPCs to serve as lords, contacts or servants for the PCs, and some short scripted adventures. This adventure supplement includes: Hamlet Details and a low level starter adventure. NPC...   [click here for more]
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Legends of the Samurai Hardcover

Legends of the Samurai Hardcover


"If you are slain in battle, you should be resolved to have your corpse facing the enemy" -Yamamoto Tsunetomo Extensively researched and faithfully rendered, Legends of the Samurai provides all the mechanics for adventuring in the world of medieval Japan. This extensive tome presents players with over twenty new oriental classes, an alternative magic system, a historically based martial...   [click here for more]
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Legends of the Samurai: Campaign Guide

Legends of the Samurai: Campaign Guide


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Samurai Campaign Guide...   [click here for more]
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Legends of the Samurai: Legends of the Koryo Empire

Legends of the Samurai: Legends of the Koryo Empire


Legends of the Koryo Empire is the third in our line of small legends books. These books aim to complement the GM running any Legends game by providing an overview of a region's history. This book provides the GM of a Legends of the Samuraicampaign with information on the nearby Koryo Empire, modern day Korea. The Koryo Empire was often caught between Japan and its mainland neighbors, serving as a...   [click here for more]
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Legends of the Samurai: Mystic Prestige Classes

Legends of the Samurai: Mystic Prestige Classes


Only four mystic classes are provided in the Legends of the Samurai core book. To supplement those core classes, we have converted some prestige classes from other third-party d20 supplements for use in a Legends of the Samurai campaign. See Section 15 of the OGL at the back of this book for a complete list of our sources. Pages: 9 Format: Landscape...   [click here for more]
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Legends of the Samurai: Protect the Master

Legends of the Samurai: Protect the Master


Protect the Master is a short adventure for RPGObjects' new historical fantasy Japanese setting, Legends of the Samurai and SkeletonKey Games' e-Adventure Tiles: Oriental Sword School. In this adventure the PCs are called upon to protect the dojo of a revered Kenjutsu sensei and the powerful sword he and his students have sworn to protect. This adventure makes an excellent starting point for a Legends...   [click here for more]
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Legends of the Samurai: The Bushido Handbook

Legends of the Samurai: The Bushido Handbook


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Bushido Handbook is the first...   [click here for more]
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Legends of the Samurai: The Escape from the Haunted Lands

Legends of the Samurai: The Escape from the Haunted Lands


"To ignore tradition is foolhardy; to anger the dead by not providing for them tempts fate; to be in a place where others have died subjects you to forces beyond your control. Avoidance, care, ritual, respect, tradition. These are your bywords." -The Rule of the Dead Welcome to legendary Japan, a land of unhappy ghosts and mischievous spirits, of cannibal demons and...   [click here for more]
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Legends of the Samurai: The Mystic Arts

Legends of the Samurai: The Mystic Arts


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The second book in this exciting...   [click here for more]
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M&M: Pearl Harbor December

M&M: Pearl Harbor December


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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M&M: Super-spies and Commandos of WW2

M&M: Super-spies and Commandos of WW2


The super-human forces and mad schemes of the Axis powers are wide-ranging and bizarre. The superheroes of Vigilance Force or the Crown Guard are not always available and that’s where the super-spies and commandos of WW2 come in. These ordinary brave men and women -- equipped with cutting edge technology and vehicles – take the fight to the Axis supermen when no one else can. Super-spies...   [click here for more]
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M&M: The Crown Guard

M&M: The Crown Guard


The Crown Guard: His Majesty's Heroes of WWII for M&M Superlink. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once this was done, and fire...   [click here for more]
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M&M: The Eugenics Brigade

M&M: The Eugenics Brigade


The Eugenics Brigade: Villains of WWII for M&M Superlink. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the...   [click here for more]
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M&M: Vigilance Force

M&M: Vigilance Force


Vigilance Force: America’s Heroes of WWII for M&M SuperLink. In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping...   [click here for more]
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Martial Arts<sup>20</sup>

Martial Arts<sup>20</sup>


Martial Arts Mayhem and Mystery to the 20th Power! First, we took your modern game to the 20th power. Now, we take your combats there as well. Building on the foundation of Modern20 comes Martial Arts20, the definitive resource for modern melee combat both armed and unarmed. With rules for martial arts styles, more weapons and new ways to use those weapons, your characters will never look at a simple...   [click here for more]
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Modern Backdrops

Modern Backdrops


Modern Backdrops is a unique and exciting resource for the Modern d20 System gamemaster. This collection offers you a series of well-developed cities, each with its own unique history, information on the important people and places, maps of specific locations, and plot hooks to help jump-start your campaign and get your players involved. These cities were created with the FX game in mind, but the information...   [click here for more]
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Modern d20 Core Kit

Modern d20 Core Kit


RPGObjects built its reputation creating critically acclaimed d20 Modern supplements such as Darwin's World and Blood and Fists. With D&D 4th Edition now out and the d20 Modern RPG harder to find, we've put together this new alternative core kit for classic Modern d20 games. It's the same classic modern d20 rules with a few extras. In this kit you will find: The d20 Modern SRD text files...   [click here for more]
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Modern Dispatch (#1): Alternate Armors

Modern Dispatch (#1): Alternate Armors


Many people have asked for armor in d20 Modern to be handled as Damage Reduction. This is the way many games (especially modern ones) have handled armor, but d20 Modern's designers chose to make armor function as it did in d20 Fantasy, providing an armor bonus (but renamed defense). However with armor bonuses from class, armor as Damage Reduction seems a natural fit and is presented here as an optional...   [click here for more]
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Modern Dispatch (#10): Near-Future Firearms

Modern Dispatch (#10): Near-Future Firearms


The following firearms are entirely speculative; they are mostly based on current designs and technology, but in no way reflect any current developments in the firearms world. They represent an imagining of what the cutting edge of firearms technology will become in the next two or three years. Pages: 6 ...   [click here for more]
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Modern Dispatch (#100): 100 Adventure Seeds

Modern Dispatch (#100): 100 Adventure Seeds


Welcome to the special 100th issue anniversary issue. This mega sized issues contained 100+ modern adventure seeds penned by all four of the founding dispatch publishers including Adamant Entertainment, Ronin Arts, 12 to Midnight, and RPGObjects. Here's an example below: 21. Tap, Tap, Tap [Mystery] A character begins waking up tired in the morning, despite having slept through...   [click here for more]
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Modern Dispatch (#101): Powderkeg #2

Modern Dispatch (#101): Powderkeg #2


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#102): Vossberg: Superhuman Max

Modern Dispatch (#102): Vossberg: Superhuman Max


Welcome to Vossberg: Superhuman Max, a maximum security prison for supervillains for your Blood and Vigilance games. Vossberg provides your superheroes with a ready made base of operations as well as a mission that can be woven in and out of the campaign. And since no supervillain prison is complete without supervillains, Vossberg comes with a wide ranging assortment of nasties...   [click here for more]
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Modern Dispatch (#103): The Alien Hunter

Modern Dispatch (#103): The Alien Hunter


Written by David S. Gallant and David Jarvis, Issue 103 of the Modern Dispatch goes deeper into the shadowed realm of modern conspiracy theory with the Alien Hunter, an 8 page PDF bringing you more gaming material to support your Alien Invasion campaign! In this issue you will find a new advanced class; The Alien hunter. Alien hunters are characters who, having been abducted by visitors from outer-space,...   [click here for more]
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Modern Dispatch (#105): Priceless

Modern Dispatch (#105): Priceless


Welcome to Priceless, an adventure for Modern d20 games. In Priceless, one or more of the PCs receives an amazing sword known as the Tattoi from an old mentor. This sword is priceless and is also sought by the brother of the PC's long-lost Sensei, who is the ruthless leader of a Yakuza clan. He will stop at nothing to get the weapon back. A martial arts d20 adventure by Charles Rice for Blood and...   [click here for more]
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Modern Dispatch (#107): Powderkeg #3

Modern Dispatch (#107): Powderkeg #3


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#108): Teamwork Mechanics

Modern Dispatch (#108): Teamwork Mechanics


Teamwork is an important element of fiction. Military, martial arts, crime and superheroic fiction all deal with characters struggling not only against enemies but to cooperate and form a cohesive team whose sum is greater than its parts. This issue of the dispatch introduces a mechanic to handle working together as a team, providing levels of teamwork that rewards players and encourages them to work...   [click here for more]
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Modern Dispatch (#109): WWII-era Supervillains

Modern Dispatch (#109): WWII-era Supervillains


As WWII swept across Europe, the Nazis unveiled and even more terrifying arm of their war machine: the "Kampfgruppe Eugenik", the Eugenics Brigade. These super-soldiers were unopposed for years, while the Allies tried desperately to come up with a super-soldier program of their own to combat them. Nationwide searches were undertaken for mutants (long known to exist) but only two: Old Glory and Captain...   [click here for more]
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Modern Dispatch (#11): Abducted

Modern Dispatch (#11): Abducted


Generic adventures are tough to write. You don?t know the tastes of the group or the game master. In modern games this is made even tougher because there is no accepted baseline (as there is in fantasy). One group might be seeking things ?man was not meant to know? while the other searches for terrorists in the mountains of Afghanistan. Abducted, an adventure scenario for Modern d20, attempts to...   [click here for more]
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Modern Dispatch (#110): Nazi Archaeology Team

Modern Dispatch (#110): Nazi Archaeology Team


As Hitler swept across Europe, he also searched artifacts that would enhance his power and his chances of staying in power. He deployed teams throughout the world to look for artifacts that would aid him. This team is but one of many that has been sent forth....   [click here for more]
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Modern Dispatch (#111): Destiny Station

Modern Dispatch (#111): Destiny Station


After years of warfare, most notably the Jovian Wars, the governments and mega-corporations in the Sol system began to work together. The unified Sol government began to dispatch Aegis-class ships out into the universe to chart new territory. These are now the days of the Aegis Expeditionary Fleet (AEF). Destiny Station has been dispatched to one edge of known space to serve and protect the colonies...   [click here for more]
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