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Modern Dispatch (#112): Firearms of the Cold War

Modern Dispatch (#112): Firearms of the Cold War


The proliferation of weapons during the Second World War continued during the protracted struggle between capitalism and communism. Both sides of the Cold War exported firearms as eagerly as they exported ideology. Readers need only to envision the stylized depiction of Britain's greatest spy to grasp the impact that even the smallest weapon might have. Here is a selection of firearms used at various...   [click here for more]
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Modern Dispatch (#114): Progenitor

Modern Dispatch (#114): Progenitor


A Progenitor is an imponderably alien entity from unformed antiquity. It is a creature that cannot, or perhaps should not, remain in a fully-formed universe. A Progenitor is older than the world, older than the universe - perhaps older than time itself. The most familiar, yet in some ways the most disturbing, appear to be the template or ideal for an entire order of material life. Others are...   [click here for more]
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Modern Dispatch (#115): Airborne Legionnaire

Modern Dispatch (#115): Airborne Legionnaire


Airborne Legionnaire is an Advanced Class for Wizards and Wiseguys. About Wizards and Wiseguys In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. ...   [click here for more]
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Modern Dispatch (#116): Hunters 20

Modern Dispatch (#116): Hunters 20


"No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply...   [click here for more]
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Modern Dispatch (#117): Blow the Trumpet!

Modern Dispatch (#117): Blow the Trumpet!


The Time Enforcement Agency (TEA) constantly keeps a watch on the Eternal Reich, a group dedicated to seeing Hitler rule across time and the complete destruction of the Jewish race. The TEA has discovered that the Eternal Reich is sending some of their agents back in time to when Joshua brought the walls of Jericho down. The Eternal Reich hopes to accomplish one of two things (preferably both): 1)...   [click here for more]
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Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy

Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy


The Golden Age of Piracy took place from approximately 1660 to 1720 A.D. Dynastic struggles and imperial intrigue had Europe embroiled in numerous wars, and national alliances shifted on a regular basis. With the military might of the Great Powers tied up in Europe, their far-flung colonies and the lucrative shipping lanes that connected them to the Old World were poorly guarded. This article aims...   [click here for more]
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Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1

Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1


Welcome to Modern20 Supplement #1. This is a selection of rules and options that, if I were writing Modern20 today, would be in the core rules. In time, the material in this supplement might actually be folded into the core rules, suitable for any modern campaign.   This is why the optional Psionics and Ki skills from The Hunters and Martial Arts20 are included...   [click here for more]
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Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>

Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>


Welcome to “Whispers in the Dark”, the first campaign supplement for Supers20! In this street-level campaign model, the PCs are gifted with magical abilities, recruited and trained by a mysterious sorcerer to combat the cult of an elder god that is spreading its worship throughout the world like a cancer. While the people of their home city go about their daily lives, a war for the very...   [click here for more]
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Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>

Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>


WWII saw a great explosion in firearms technology. The demands of the war placed tremendous challenges before weapons designers, to increase rate of fire, firepower and reliability. Even weapons materials were rethought as countries stretched their production capacities to the limit. For players participating in a campaign set during the era of WWII, the following new weapons are provided for use in...   [click here for more]
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Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>

Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>


The Eugenics Brigade: Villains of WWII for Supers20. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the eve of...   [click here for more]
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Modern Dispatch (#124): The Crown Guard<sup>20</sup>

Modern Dispatch (#124): The Crown Guard<sup>20</sup>


The Crown Guard: His Majesty's Heroes of WWII for Supers20. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once...   [click here for more]
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Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>

Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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Modern Dispatch (#126): Vigilance Force<sup>20</sup>

Modern Dispatch (#126): Vigilance Force<sup>20</sup>


Vigilance Force: America’s Heroes of WWII for Supers20 In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the...   [click here for more]
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Modern Dispatch (#127): Knights of the Sky 1: Allied Powers

Modern Dispatch (#127): Knights of the Sky 1: Allied Powers


Knights of the Sky is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Allied (aka Entente) Powers in the air battles in the Great War and Dragon War conflicts in Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have also included some new magical...   [click here for more]
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Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army

Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army


Knights of the Sky 2 is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Central Powers and Dragons Army involved in the air battles in the Great War and Dragon War conflicts in Soldiers and Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have...   [click here for more]
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Modern Dispatch (#129): The Ice Palace (Der Eis Palast)

Modern Dispatch (#129): The Ice Palace (Der Eis Palast)


In a secret fortress buried in the Antarctic ice… Nazi mad scientists are devising superweapons that will give their side an insurmountable advantage An armored mastermind is hatching a strategy that will land a knockout blow against the Allies An army of clones is rapidly developing in a Nazi lab - ready to take up the banner of the Third Reich Can your heroes stop them in time? A...   [click here for more]
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Modern Dispatch (#130): The Sixth Seal 1

Modern Dispatch (#130): The Sixth Seal 1


Want to shake up the status quo in your Supers20 game? Your players will never forget the time that you smashed the entire North American continent and left it for them to pick the pieces. The Sixth Seal is a serialized adventure path for Supers20 - in which the United States is devastated by a massive nation wide earthquake. The PCs must deal with the crisis - and with the chaos and anarchy that...   [click here for more]
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Modern Dispatch (#131): The Sixth Seal 2: After the Quake

Modern Dispatch (#131): The Sixth Seal 2: After the Quake


In Part 2 of Sixth Seal, the heroes' city has descended into chaos in the aftermath of the quake. Rival gangs vie for prominence and fight for turf with the remnants of the mafia, supervillains and the ragtag police force. Out of the shadows, a mysterious faction of black magicians and undead begins to carve out their own territory - strengthening their forces with the bodies of the dead. Part...   [click here for more]
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Modern Dispatch (#132): Sixth Seal 3: Rise of the Undead

Modern Dispatch (#132): Sixth Seal 3: Rise of the Undead


In this latest installment of the Supers20 adventure path - the heroes are ordered to bring in an internationally wanted supervillain who has been hiding out in the rubble of their city. The only problem is that she's the sole protector of a community of refugee who have been fighting for a nightly battle for survival against the undead. It seems the city vampire population are newly emboldened...   [click here for more]
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Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate

Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate


In this climatic conclusion to this Iron Age Supers20 adventure path, a united front of all the city's supervillains and gangsters is determined to destroy the last remnants of law and order and establish themselves as warlords of the ruins. The heroes must make a final stand and hold the line against the forces of chaos and villainy to preserve a spark of order and civilization. ...   [click here for more]
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Modern Dispatch (#134): Warriors Beneath The Waves

Modern Dispatch (#134): Warriors Beneath The Waves


This issue is intended to provide new material and adventure hooks for ocean-going adventures set in the world of Soldiers and Spellfighters. You will need Modern20 and Soldiers and Spellfighters20 (both from RPGObjects) to make best use of it. It includes: A new Fey Race, the shape-changing Selkies. Full statted NPCs ready for use in your Modern20 game, including: commandos and mages of both...   [click here for more]
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Modern Dispatch (#135): Dark Future^20

Modern Dispatch (#135): Dark Future^20


A campaign model for Supers20 and Modern20 In our near future, mutants are real. Are they our brothers? Or the next step in human evolution, destined to replace mankind as we did the Neanderthal? Struggling to come to grips with the "mutant questions", a mutant crime wave leads to the Mutant Registration Act. This leads mutants to strike back in a way that shocks and frightens ordinary Americans...   [click here for more]
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Modern Dispatch (#136): The Blitz

Modern Dispatch (#136): The Blitz


In London, a city bloodied but not broken by nightly Luftwaffe raids, on the eve of the Allied invasion of Europe, the Nazis fearsome superteam, the Eugenics Brigade, stages a lightning-fast raid... Their objective: Assassinate the combined Allied military leadership and derail the plan to liberate the European continent... All that stands between the Third Reich's supermen and victory are your players......   [click here for more]
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Modern Dispatch (#137): Gladiators of the Great War

Modern Dispatch (#137): Gladiators of the Great War


In Gladiators of the Great War, the latest supplement for the best-selling Supers20 line, RPGObjects gives you a rare glimpse into the world of the often overlooked, two-fisted mystery men of the Great War. Although WW2 is more famous for its costumed super-soldiers, during WWI meta-humans (who would inspire the heroes who followed behind them) fought valiantly for several nations. Nautilus...   [click here for more]
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Modern Dispatch (#138): Intergalatic Patrol^20

Modern Dispatch (#138): Intergalatic Patrol^20


Intergalatic Patrol20 takes your Supers20 game into the far reaches of space with NPCs, weapons and vehicles for a space-based supers campaign. Included in Intergalatic Patrol: Starlight Legion - Empowered by the mysterious Starlight Crystal, the Starlight Legion have been the protectors of order throughout the universe for millennia. They oppose cosmic threats too large for any one world...   [click here for more]
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Modern Dispatch (#15): Operation: Dry County

Modern Dispatch (#15): Operation: Dry County


Operation: Dry County is a mini-adventure for RPGObjects? Blood and Guts adventure line. This adventure casts the PCs as members of the shadowy Task Force 121 and provides source material and a contact to allow the game master to continue the campaign. Pages: 6 ...   [click here for more]
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Modern Dispatch (#18): Superhero Arcana

Modern Dispatch (#18): Superhero Arcana


Chuck here, this article is by NPC guru Paul (who has been a contributor in such works as Legends of Excalibur, Inside Vossburgh and the second edition of Prometheus Rising). Dispatch subscribers should also be familiar with Paul's work from the Oddballs issue. This supplement expands Blood and Vigilance into the realm of the magical, providing new powers and feats for those wishing to create a master...   [click here for more]
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Modern Dispatch (#19): Shadow Cult

Modern Dispatch (#19): Shadow Cult


?Recently a series of grisly murders have gripped world headlines. The killer or killers move unseen, striking at will with a precision that has baffled police from London to Tokyo. What has gained the attention of the national media are the killers? targets: world-class martial arts experts are being beaten to death. Quiet sensei found slaughtered in remote Buddhist monasteries. High-profile class...   [click here for more]
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Modern Dispatch (#2): Investigating NPCs

Modern Dispatch (#2): Investigating NPCs


This Dispatch Issue contains a collection of streetwise Drop in NPCs and guidelines for game mastering investigations. By Charles Rice. ...   [click here for more]
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Modern Dispatch (#23): Hot Piece

Modern Dispatch (#23): Hot Piece


Hot piece is an adventure for modern d20 games. Since the adventure revolves around investigation more than combat this adventure is suitable to a wide range of character levels, though some classes (such as Investigator) will be much handier than others. Pages: 6 Adventure Synopsis Five years before the adventure begins, Sgt. John Hamish, a highly decorated, popular officer on the local...   [click here for more]
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Modern Dispatch (#27): Sea Rescue

Modern Dispatch (#27): Sea Rescue


Sea Rescue is an adventure for Modern d20 system games. Sea Rescue pits the PCs in a race against time to save a damaged ocean liner filled with college students and requires that the PCs have access to a boat fast enough to intercept the foundering ocean liner. This adventure is designed to best suit PCs of between 6th and 9th levels though by adjusting the level of the combatants found in the adventure's...   [click here for more]
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Modern Dispatch (#35): Leads and Complexities

Modern Dispatch (#35): Leads and Complexities


Leads and Complexities is an adventure for Blood and Guts 2. The adventure takes place in Iraq and casts the PCs as members (or military advisors) of the Coalition forces attempting to quash the terrorist-led insurgency threatening the attempts of the native Iraqi government to achieve self-sufficiency. This adventure could be run as a sequel to the previous dispatch adventure Operation: Dry County,...   [click here for more]
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Modern Dispatch (#39): Blood and Dragons

Modern Dispatch (#39): Blood and Dragons


Dragons are a staple of roleplaying fantasy. Few menaces have been more explored or detailed than the dragon. For modern d20 players who enjoy occult and conspiracy themed campaigns, the dragon represents a wealth of mythology with which to develop a secret society campaign model. Using the secret society rules presented in Blood and Relics, this dispatch article outlines a modern horror campaign model...   [click here for more]
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Modern Dispatch (#4): Ghoul Haven

Modern Dispatch (#4): Ghoul Haven


A long forgotten sewer system beneath the Crown Heights apartment complex is home to a pack of ghouls. These creatures make a habit of preying upon the inhabitants of the run-down apartment complex. The following location template can be inserted into any D20 modern or modern-based campaign. Pages: 7 Maps: 2 color...   [click here for more]
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Modern Dispatch (#43): Gun Runners

Modern Dispatch (#43): Gun Runners


Gun Runners is an adventure for Blood and Guts 2. Gun Runners is part three of an adventure begun in the Dispatch called Operation: Dry County and continued in the adventure Leads and Complexities. Like the previous two adventures, Gun Runners takes place in Iraq and casts the heroes in the role of military p ersonnel attempting to foil the efforts of a new player on the international terrorism scene,...   [click here for more]
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Modern Dispatch (#47): New Tortuga

Modern Dispatch (#47): New Tortuga


Tortuga is an island in the Caribbean that was home to pirates in the 1600s. As mankind set sail to the stars, pirates followed. In honor of Isla Tortuga, New Tortuga was named and founded as a port of call for those who walk the seamier side of life. New Tortuga utilizes Blood and Space 2: Merchants, Pirates and Smugglers and Prometheus Rising, but can be used standalone with a little modification. ...   [click here for more]
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Modern Dispatch (#51): Trini Tangos

Modern Dispatch (#51): Trini Tangos


Trini Tangos is an adventure for Blood and Guts 2. While the adventure can be played without access to that book, the game master and players will benefit most if they have that book in addition to the D20 Modern core rules. The adventure takes place on the Caribbean island of Trinidad, part of the nation of Trinidad and Tobago. PCs may be members of the mysterious Task Force 121,...   [click here for more]
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Modern Dispatch (#55): Nakamura Blades

Modern Dispatch (#55): Nakamura Blades


Nakamura created 100 katanas as part of a fee for joining the Silent Walkers years ago. The Silent Walkers have been able to reclaim all but a few of these blades. Two such blades that have become available through an estate sale. Because these blades are alive, many groups are interested in acquiring them. Note: This Dispatch article uses material from RPG Object's Blood and Fists and Blood...   [click here for more]
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Modern Dispatch (#59): The Redjacks

Modern Dispatch (#59): The Redjacks


Dear Boss, I keep on hearing the police have caught me but they wont fix me just yet. I have laughed when they look so clever and talk about being on the right track. That joke about Leather Apron gave me real fits. I am down on whores and I shant quit ripping them till I do get buckled. Grand work the last job was. I gave the lady no time to squeal. How can they catch me now. I love my work...   [click here for more]
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Modern Dispatch (#6): Snow Hawks

Modern Dispatch (#6): Snow Hawks


Welcome to the first installment of a Blood and Guts dispatch. This time out we present one of the most unique and potent units in the entire United States Army: the 172nd Infantry Brigade (Separate) nicknamed the ?Snow Hawks?. Following the breakdown of the unit's component brigades and battalions and a history of the unit itself you will find several new elite unit feats to allow characters to take...   [click here for more]
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Modern Dispatch (#63): Superhero Goodies

Modern Dispatch (#63): Superhero Goodies


Hello and welcome to a SUPER edition of the modern dispatch! Why do we call it super you ask? Because this week Charles Baize has served up a bevy of new goodies for the Blood and Vigilance modern superhero game. So have a gander at the new origins, powers, feats and organizations, then go save the world already!...   [click here for more]
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Modern Dispatch (#67): The Precinct

Modern Dispatch (#67): The Precinct


This campaign model casts the PCs as an experimental police precinct stationed in one of the most dangerous neighborhoods of a large city (New York, Chicago, Los Angeles or Miami would be perfect for this). This neighborhood has been overrun with gang violence so a special task force of the police department has been assigned to patrol this area and let the scum on the streets know who's in charge. Includes...   [click here for more]
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Modern Dispatch (#7): Oddballs

Modern Dispatch (#7): Oddballs


This is a group of friends who met in high school. For various reason, they were not well liked by most of the classmates, and they banded together to form their own group. They were dubbed the ?Oddballs? by their classmates because they were such a disparate group. They all have had brushes with the law doing illegal actions. They still keep in contact with each other, sometimes assisting each other...   [click here for more]
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Modern Dispatch (#71): Keystone Knights

Modern Dispatch (#71): Keystone Knights


Welcome to another installment of Modern Dispatch, a supplement for Blood and Vigilance detailing the Keystone Knights. The Knights are a Pennsylvania-based superhero team formed with the cooperation of the U.S Government and USHER. Designed by NPC-guru Paul King, the Keystone Knights can be allies, foils or even (with a dark-mirror personality change) a group of villains. The dispatch has seen a...   [click here for more]
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Modern Dispatch (#75): U.S.H.E.R. Dossiers #1

Modern Dispatch (#75): U.S.H.E.R. Dossiers #1


Welcome to the U.S.H.E.R. Dossiers, agent. Here you will receive advanced training, information on next-generation weaponry and armor and read briefings of agencies around the world. Some of these agencies are our allies and some are bent on worldwide domination and destruction. And of course, today's ally could be tomorrow's enemy, so make sure you familiarize yourself with these groups and their...   [click here for more]
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Modern Dispatch (#79): Military Mission Generator

Modern Dispatch (#79): Military Mission Generator


Sometimes life and gaming don?t mix. When your buddies call on short notice and want to game you have three basic choices: scream ?I am not your entertainment center!? and hang up; say ?awesome!? then after hanging up the phone look at the ceiling and scream ?my empire is crumblinnnnnnnnnnnnnnnng!?; or you can run something on the fly. This article is aimed to help you with the last option. The first...   [click here for more]
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Modern Dispatch (#83): Dramatis Personae: Roaring 20?s

Modern Dispatch (#83): Dramatis Personae: Roaring 20?s


Welcome to Dramatis Personae: Roaring 20's, the companion to Timeline: Roaring 20's. This short work gives you a range of historical NPCs suitable for a 20's campaign, along with backgrounds and adventure hooks for each. It also includes some new crunch drawn from our Blood and Relics sourcebook for gothic horror that brings the shadowy world of seers and fortunetellers to your 20's games. Dramatis...   [click here for more]
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Modern Dispatch (#87): Lindbergh kidnapping

Modern Dispatch (#87): Lindbergh kidnapping


Now, men and women, as I told you before, there are some cases in which a recommendation of mercy might do, but not this one, not this one. Either this man is the filthiest and vilest snake that ever crawled through the grass, or he is entitled to an acquittal. If you bring in a recommendation of mercy, a wishy- washy decision, yes, it is your province, I will not say a word about it. I will not...   [click here for more]
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Modern Dispatch (#9): Talkin? ?bout my Reputation?

Modern Dispatch (#9): Talkin? ?bout my Reputation?


Reputation is one of two new level-related statistics introduced in d20 Modern (the other being Defense). To players and mechanics gearheads alike, this is something of a big deal. I mean, something that is always there in the background and changes as you go up, added to the exalted list of base attack bonus and saving throws? Whew. Too much pressure. However Reputation isn?t nearly as important...   [click here for more]
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Modern Dispatch (#90): The Watchers

Modern Dispatch (#90): The Watchers


"When men began to increase on earth and daughters were born to them, the divine beings saw how beautiful the daughters of men were and took wives from among those that pleased them. The LORD said, 'My breath shall not abide in man forever, since he too is flesh; let the days allowed him be one hundred and twenty years.' It was then, and later too, that the Nephilim appeared on earth - when the...   [click here for more]
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