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Modern Dispatch (#27): Sea Rescue

Modern Dispatch (#27): Sea Rescue


Sea Rescue is an adventure for Modern d20 system games. Sea Rescue pits the PCs in a race against time to save a damaged ocean liner filled with college students and requires that the PCs have access to a boat fast enough to intercept the foundering ocean liner. This adventure is designed to best suit PCs of between 6th and 9th levels though by adjusting the level of the combatants found in the adventure's...   [click here for more]
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Modern Dispatch (#35): Leads and Complexities

Modern Dispatch (#35): Leads and Complexities


Leads and Complexities is an adventure for Blood and Guts 2. The adventure takes place in Iraq and casts the PCs as members (or military advisors) of the Coalition forces attempting to quash the terrorist-led insurgency threatening the attempts of the native Iraqi government to achieve self-sufficiency. This adventure could be run as a sequel to the previous dispatch adventure Operation: Dry County,...   [click here for more]
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Modern Dispatch (#4): Ghoul Haven

Modern Dispatch (#4): Ghoul Haven


A long forgotten sewer system beneath the Crown Heights apartment complex is home to a pack of ghouls. These creatures make a habit of preying upon the inhabitants of the run-down apartment complex. The following location template can be inserted into any D20 modern or modern-based campaign. Pages: 7 Maps: 2 color...   [click here for more]
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Modern Dispatch (#43): Gun Runners

Modern Dispatch (#43): Gun Runners


Gun Runners is an adventure for Blood and Guts 2. Gun Runners is part three of an adventure begun in the Dispatch called Operation: Dry County and continued in the adventure Leads and Complexities. Like the previous two adventures, Gun Runners takes place in Iraq and casts the heroes in the role of military p ersonnel attempting to foil the efforts of a new player on the international terrorism scene,...   [click here for more]
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Modern Dispatch (#55): Nakamura Blades

Modern Dispatch (#55): Nakamura Blades


Nakamura created 100 katanas as part of a fee for joining the Silent Walkers years ago. The Silent Walkers have been able to reclaim all but a few of these blades. Two such blades that have become available through an estate sale. Because these blades are alive, many groups are interested in acquiring them. Note: This Dispatch article uses material from RPG Object's Blood and Fists and Blood...   [click here for more]
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Modern Dispatch (#59): The Redjacks

Modern Dispatch (#59): The Redjacks


Dear Boss, I keep on hearing the police have caught me but they wont fix me just yet. I have laughed when they look so clever and talk about being on the right track. That joke about Leather Apron gave me real fits. I am down on whores and I shant quit ripping them till I do get buckled. Grand work the last job was. I gave the lady no time to squeal. How can they catch me now. I love my work...   [click here for more]
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Modern Dispatch (#67): The Precinct

Modern Dispatch (#67): The Precinct


This campaign model casts the PCs as an experimental police precinct stationed in one of the most dangerous neighborhoods of a large city (New York, Chicago, Los Angeles or Miami would be perfect for this). This neighborhood has been overrun with gang violence so a special task force of the police department has been assigned to patrol this area and let the scum on the streets know who's in charge. Includes...   [click here for more]
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Modern Dispatch (#71): Keystone Knights

Modern Dispatch (#71): Keystone Knights


Welcome to another installment of Modern Dispatch, a supplement for Blood and Vigilance detailing the Keystone Knights. The Knights are a Pennsylvania-based superhero team formed with the cooperation of the U.S Government and USHER. Designed by NPC-guru Paul King, the Keystone Knights can be allies, foils or even (with a dark-mirror personality change) a group of villains. The dispatch has seen a...   [click here for more]
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Modern Dispatch (#75): U.S.H.E.R. Dossiers #1

Modern Dispatch (#75): U.S.H.E.R. Dossiers #1


Welcome to the U.S.H.E.R. Dossiers, agent. Here you will receive advanced training, information on next-generation weaponry and armor and read briefings of agencies around the world. Some of these agencies are our allies and some are bent on worldwide domination and destruction. And of course, today's ally could be tomorrow's enemy, so make sure you familiarize yourself with these groups and their...   [click here for more]
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Modern Dispatch (#79): Military Mission Generator

Modern Dispatch (#79): Military Mission Generator


Sometimes life and gaming don?t mix. When your buddies call on short notice and want to game you have three basic choices: scream ?I am not your entertainment center!? and hang up; say ?awesome!? then after hanging up the phone look at the ceiling and scream ?my empire is crumblinnnnnnnnnnnnnnnng!?; or you can run something on the fly. This article is aimed to help you with the last option. The first...   [click here for more]
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Modern Dispatch (#83): Dramatis Personae: Roaring 20?s

Modern Dispatch (#83): Dramatis Personae: Roaring 20?s


Welcome to Dramatis Personae: Roaring 20's, the companion to Timeline: Roaring 20's. This short work gives you a range of historical NPCs suitable for a 20's campaign, along with backgrounds and adventure hooks for each. It also includes some new crunch drawn from our Blood and Relics sourcebook for gothic horror that brings the shadowy world of seers and fortunetellers to your 20's games. Dramatis...   [click here for more]
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Modern Dispatch (#90): The Watchers

Modern Dispatch (#90): The Watchers


"When men began to increase on earth and daughters were born to them, the divine beings saw how beautiful the daughters of men were and took wives from among those that pleased them. The LORD said, 'My breath shall not abide in man forever, since he too is flesh; let the days allowed him be one hundred and twenty years.' It was then, and later too, that the Nephilim appeared on earth - when the...   [click here for more]
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Modern Dispatch (#95): The Deck of Many Actions

Modern Dispatch (#95): The Deck of Many Actions


Welcome to The Deck of Many Actions. What is The Deck of Many Actions? They are cards drawn at the beginning (or during) an adventure to spice things up and give the PCs a chance to perform a special actions. How to use The Deck of Many Actions The Deck of Many Actions can be used two ways, depending on how you want to integrate them into your game: Method 1: Campaign Use At any point...   [click here for more]
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Modern System: Character Disadvantages

Modern System: Character Disadvantages


Characters are not just a collection of abilities for attack and defense. Their flaws add to their appeal just as much (if not more) than their heroic deeds. A character with a newspaper editor hounding him, a sickly aunt, no love life, and the worst luck imaginable is possibly the most recognized character in the history of literature. Why? Because while we can?t identify with being able to fly...   [click here for more]
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Post-Apocalyptic Dispatch (#18): The Memory Singer

Post-Apocalyptic Dispatch (#18): The Memory Singer


The first of two non-Darwin's World advanced classes. Imagine the world after the apocalypse. Most cities are small settlements, all alone in the wilderness, besieged by murderers, mutants and disease. Traveling over the horizon is a hero’s journey that few survivors ever make, and even fewer ever return from. The neighboring village, just a few miles down river, might as well be another...   [click here for more]
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Post-Apocalyptic Dispatch (#19): The Slaver Advanced

Post-Apocalyptic Dispatch (#19): The Slaver Advanced


The second of two non-Darwin's World advanced classes. When civilization died, so did the concept of equality and of the rule of law. In the cities and tech centers, police and military survivors attempted to piece society back together, but other places were not so lucky. Out in the wilderness, in radioactive, diseased or polluted deathzones, small bands of scavengers and nomads followed the...   [click here for more]
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Post-Apocalyptic Dispatch (#20): More Metal

Post-Apocalyptic Dispatch (#20): More Metal


More Metal is a short article intended to build on the established Darwin's World faction known as the "Metal Gods". Most of the material in More Metal appeared in the original drafts of Metal Gods but ultimately didn't make the final cut. This included an outline of the overall aims of the Metal Gods movement, as well as a list of quick adventure hooks for working androids and robots into your Darwin's...   [click here for more]
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Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage

Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage


Near the dry, dusty edge of town lies an old rectangular shack resting on deflated wheels, a pre-Fall era concession truck that might have once sold hot dogs, tacos, or other treats. The old posters and menus that once decorated the truck are now plastered over with hand-painted signs that read “Professor Gigabyte’s Data Salvage - Fees Vary”. A steady chortling sound emanates...   [click here for more]
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Post-Apocalyptic Dispatch (#22): Racial Talent Trees

Post-Apocalyptic Dispatch (#22): Racial Talent Trees


OPTIONAL RULES FOR “RACE-BASED” TALENT TREES In addition to the Strong, Fast, Tough, Dedicated, Smart, and Charismatic character classes, Darwin’s World features a post-apocalyptic-specific class, the Post-Apocalyptic Hero, which is intended to represent a typical inhabitant of the radiated wasteland, one geared towards survival and scrounging. The Post-Apocalyptic Hero...   [click here for more]
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Post-Apocalyptic Dispatch (#5): The Aerie

Post-Apocalyptic Dispatch (#5): The Aerie


?The Aerie? is a Darwin's World adventure for beginning level characters. This supplement also introduces a mini-setting designed to be the home base for a group of low-level characters. This home area is rich enough to allow for a host of adventures to occur in the general area, while generic enough that it could be placed almost anywhere on the Twisted Earth. Pages: 6 Maps: 1 color...   [click here for more]
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Blood and Guts 2: German Aircraft of WWII

Blood and Guts 2: German Aircraft of WWII


The story of German aircraft during WWII is something of a schizophrenic tale. Early in the war they devastated opponents through radical new strategies of combined arms, with Stuka dive-bombers and Messerschmitt fighters flying in close air support over the German Blitzkrieg. These victories, culminating in the stunning and unexpected quick victory over France, then saw the dreaded Luftwaffe lose...   [click here for more]
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Blood and Guts 2: German Land Vehicles of WWII

Blood and Guts 2: German Land Vehicles of WWII


Our WWII series continues with German Land Vehicles! By Mike Lafferty This guide is not an exhaustive study of German fighting vehicles during WW2. It attempts to provide a cursory overview and highlight some of the most prominent vehicles while providing rough approximations of these vehicles for gaming purposes. For more details on this series, check out the WWII homepage for more details...   [click here for more]
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Darwin's World Conversions: Modern Arcana

Darwin's World Conversions: Modern Arcana


In an effort to provide gaming groups with additional post apocalyptic class options, we have converted magical classes from the Modern Arcana SRD. While there is no magic in the Twisted Earth setting of Darwin’s World, there is certainly an element of the supernatural in regards to the wide variety of mutant and psionic abilities, and thus a conversion is often possible (and can result in an...   [click here for more]
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M&M: Vigilance Force

M&M: Vigilance Force


Vigilance Force: America’s Heroes of WWII for M&M SuperLink. In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping...   [click here for more]
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Modern Dispatch (#101): Powderkeg #2

Modern Dispatch (#101): Powderkeg #2


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#105): Priceless

Modern Dispatch (#105): Priceless


Welcome to Priceless, an adventure for Modern d20 games. In Priceless, one or more of the PCs receives an amazing sword known as the Tattoi from an old mentor. This sword is priceless and is also sought by the brother of the PC's long-lost Sensei, who is the ruthless leader of a Yakuza clan. He will stop at nothing to get the weapon back. A martial arts d20 adventure by Charles Rice for Blood and...   [click here for more]
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Modern Dispatch (#107): Powderkeg #3

Modern Dispatch (#107): Powderkeg #3


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#108): Teamwork Mechanics

Modern Dispatch (#108): Teamwork Mechanics


Teamwork is an important element of fiction. Military, martial arts, crime and superheroic fiction all deal with characters struggling not only against enemies but to cooperate and form a cohesive team whose sum is greater than its parts. This issue of the dispatch introduces a mechanic to handle working together as a team, providing levels of teamwork that rewards players and encourages them to work...   [click here for more]
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Modern Dispatch (#112): Firearms of the Cold War

Modern Dispatch (#112): Firearms of the Cold War


The proliferation of weapons during the Second World War continued during the protracted struggle between capitalism and communism. Both sides of the Cold War exported firearms as eagerly as they exported ideology. Readers need only to envision the stylized depiction of Britain's greatest spy to grasp the impact that even the smallest weapon might have. Here is a selection of firearms used at various...   [click here for more]
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Modern Dispatch (#115): Airborne Legionnaire

Modern Dispatch (#115): Airborne Legionnaire


Airborne Legionnaire is an Advanced Class for Wizards and Wiseguys. About Wizards and Wiseguys In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. ...   [click here for more]
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Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army

Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army


Knights of the Sky 2 is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Central Powers and Dragons Army involved in the air battles in the Great War and Dragon War conflicts in Soldiers and Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have...   [click here for more]
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Modern Dispatch (#132): Sixth Seal 3: Rise of the Undead

Modern Dispatch (#132): Sixth Seal 3: Rise of the Undead


In this latest installment of the Supers20 adventure path - the heroes are ordered to bring in an internationally wanted supervillain who has been hiding out in the rubble of their city. The only problem is that she's the sole protector of a community of refugee who have been fighting for a nightly battle for survival against the undead. It seems the city vampire population are newly emboldened...   [click here for more]
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Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate

Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate


In this climatic conclusion to this Iron Age Supers20 adventure path, a united front of all the city's supervillains and gangsters is determined to destroy the last remnants of law and order and establish themselves as warlords of the ruins. The heroes must make a final stand and hold the line against the forces of chaos and villainy to preserve a spark of order and civilization. ...   [click here for more]
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Modern Dispatch (#134): Warriors Beneath The Waves

Modern Dispatch (#134): Warriors Beneath The Waves


This issue is intended to provide new material and adventure hooks for ocean-going adventures set in the world of Soldiers and Spellfighters. You will need Modern20 and Soldiers and Spellfighters20 (both from RPGObjects) to make best use of it. It includes: A new Fey Race, the shape-changing Selkies. Full statted NPCs ready for use in your Modern20 game, including: commandos and mages of both...   [click here for more]
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Modern Dispatch (#137): Gladiators of the Great War

Modern Dispatch (#137): Gladiators of the Great War


In Gladiators of the Great War, the latest supplement for the best-selling Supers20 line, RPGObjects gives you a rare glimpse into the world of the often overlooked, two-fisted mystery men of the Great War. Although WW2 is more famous for its costumed super-soldiers, during WWI meta-humans (who would inspire the heroes who followed behind them) fought valiantly for several nations. Nautilus...   [click here for more]
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Modern Dispatch (#39): Blood and Dragons

Modern Dispatch (#39): Blood and Dragons


Dragons are a staple of roleplaying fantasy. Few menaces have been more explored or detailed than the dragon. For modern d20 players who enjoy occult and conspiracy themed campaigns, the dragon represents a wealth of mythology with which to develop a secret society campaign model. Using the secret society rules presented in Blood and Relics, this dispatch article outlines a modern horror campaign model...   [click here for more]
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Modern Dispatch (#87): Lindbergh kidnapping

Modern Dispatch (#87): Lindbergh kidnapping


Now, men and women, as I told you before, there are some cases in which a recommendation of mercy might do, but not this one, not this one. Either this man is the filthiest and vilest snake that ever crawled through the grass, or he is entitled to an acquittal. If you bring in a recommendation of mercy, a wishy- washy decision, yes, it is your province, I will not say a word about it. I will not...   [click here for more]
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Modern Dispatch (#99): Powderkeg #1

Modern Dispatch (#99): Powderkeg #1


The year is 2256 and the PCs are about to become part of history. Tensions between the colonists of the Jovian moons and their masters, the governments and megacorps of Earth have been deteriorating for some time. Humans living in colonial settlements are virtual slaves are paid in worthless (to anyone but the Company) Company scrip. Since the only source of goods on these far-flung colonies is Company...   [click here for more]
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Post-Apocalyptic Dispatch (#12): Old Timers

Post-Apocalyptic Dispatch (#12): Old Timers


Age Feats for Darwin's World Having playtested Darwin's World for five years now, this author has seen a number of trends in character creation - like a large number of characters who use the same weapon, or mutants with specific mutation combinations. Although a lot of "trends" can be attributed to the playing styles of individual players, some things just seem to come up more frequently...   [click here for more]
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Post-Apocalyptic Dispatch (#14): Ghoul Tribes #1

Post-Apocalyptic Dispatch (#14): Ghoul Tribes #1


Ghouls are a stable of post-apocalyptic gaming. Long time Darwin’s World editor and post-apocalyptic author Chris Van Deelen has created a series of original ghoul tribes ready to be plugged into your campaign. Following are the first three in the series. Carrion Eaters Flesh of the Christ Geist’s ...   [click here for more]
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Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium

Post-Apocalyptic Dispatch (#15): Moe’s Moving Picture Emporium


The Twisted Earth is filled with desperate men and wastrels, men young and old whose only recreation is drinking, gambling, and fighting one another. But Moe's Moving Picture Emporium offers a much more tantalizing distraction from the misery of the dry desert outside; here, behind the junkyard walls, lurid ancient film reels play over and over again to a debased clientele who will pay almost...   [click here for more]
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Post-Apocalyptic Dispatch (#2): Necropolis Diaries

Post-Apocalyptic Dispatch (#2): Necropolis Diaries


This article marks the first in a series that will look at the various cryptic locations and struggling communities situated among the ruins of Los Angeles, better known simply as the ?Necropolis? by the inhabitants of the Twisted Earth. A broader overlook of the Necropolis is given in the Darwin's World 2nd Edition rulebook. These articles will attempt to focus on a specific adventure location, monster...   [click here for more]
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Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts

Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts


A vile, toxic stench rises from the junkyard at the edge of town, here more than anywhere else. The odor is a nauseating combination of rotting flesh and dizzying chemicals, the telltale signs of a tannery. A small ramshackle establishment sits at the junkyard's edge, outside of which hang all manner of hides curing in the sun or simply laid out for display. Flies buzz in the air out back as...   [click here for more]
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RDP: Gestalt Surge Feats

RDP: Gestalt Surge Feats


Written by Christopher urinko, Gestalt Surge Feats is a 14 page pDF conatining 45 new feats for Gestalt Wilder characters. Gestalt Surge Feats expands upon the Wilders ability to Wild Surge and the ability to enter a Surging Euphoria afterwards. You will find feats that enhance the abilities of Gestalt Wilders. Here's a sample of the feats you will find: Empathic Turning [Psionic] Your...   [click here for more]
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RDP: OGL Mecha 5: the UCM IM3 Strike Tiger

RDP: OGL Mecha 5: the UCM IM3 Strike Tiger


Reality Deviant publications is pleased to bring you another supplement from mecha guru David S. gallant! OGL Mecha V: the UCM IM3 Strike Tiger is a brand new supplement containing one mecha and 3 mecha variants for your Mecha and Future game! Also included are new mecha Gadgets, Power Cores, new weapons and equipment! ...   [click here for more]
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RDP: Sunder Feats

RDP: Sunder Feats


Reality Deviant Publications is pleased to bring you Sunder Feats, a 10 page e-book written by Christopher Urinko. This e-book is packed with 33 new feats based off the sunder mechanic! Here's a couple examples of the crunchy goodness you'll find in Sunder feats. Arrow Slash You can sunder a projectile in the air. Prerequisites: Str 13, Power Attack, Improved Sunder Benefit:...   [click here for more]
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Blood and Guts 2: British Aircraft of WWII

Blood and Guts 2: British Aircraft of WWII


There have been few, if any, times in history when a nation's air force proved as important as the British Royal Air Force did during the dark, early days of WWII. Europe lay at Hitler's feet and a British Expeditionary Force had fled the Nazi war machine at Dunkirk, leaving Hitler in control of Western Europe. Only one power remained defiant against him: Britain and their "war monger" leader (as Hitler...   [click here for more]
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Legends of the Samurai: Legends of the Koryo Empire

Legends of the Samurai: Legends of the Koryo Empire


Legends of the Koryo Empire is the third in our line of small legends books. These books aim to complement the GM running any Legends game by providing an overview of a region's history. This book provides the GM of a Legends of the Samuraicampaign with information on the nearby Koryo Empire, modern day Korea. The Koryo Empire was often caught between Japan and its mainland neighbors, serving as a...   [click here for more]
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Legends of the Samurai: Mystic Prestige Classes

Legends of the Samurai: Mystic Prestige Classes


Only four mystic classes are provided in the Legends of the Samurai core book. To supplement those core classes, we have converted some prestige classes from other third-party d20 supplements for use in a Legends of the Samurai campaign. See Section 15 of the OGL at the back of this book for a complete list of our sources. Pages: 9 Format: Landscape...   [click here for more]
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Legends of the Samurai: Protect the Master

Legends of the Samurai: Protect the Master


Protect the Master is a short adventure for RPGObjects' new historical fantasy Japanese setting, Legends of the Samurai and SkeletonKey Games' e-Adventure Tiles: Oriental Sword School. In this adventure the PCs are called upon to protect the dojo of a revered Kenjutsu sensei and the powerful sword he and his students have sworn to protect. This adventure makes an excellent starting point for a Legends...   [click here for more]
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