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Blood and Blades: The Profiler's Guide to Slashers

Blood and Blades: The Profiler's Guide to Slashers


The Paranormal Response Unit (PRU). It is like no other career choice you've explored. It's challenging. Compelling. Important. Whatever your background or expertise, you will find a PRU future exceptionally rewarding because the work you perform will have a daily impact on the nation's security and the quality-of-life for all citizens. Our mission is a noble one. It entails protecting...   [click here for more]
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Blood and Brains: NCRPC

Blood and Brains: NCRPC


The National Center for Reanimation Prevention and Control (NCRPC) prevents death and reanimation caused by infectious diseases in the United States and around the world. Uncontrolled reanimation has the ability to destroy lives, strain community resources, and even threaten nations. In today's global environment, reanimation contagions have the potential to spread across the world in a matter of days...   [click here for more]
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Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation

Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation


HOLBROOKLYN, NJ -- We at the National Center for Reanimation Prevention and Control (NCRPC) routinely deal with a variety of zombie infestations. It's a testament to the effectiveness of our organization that you are not currently drooling while you sip brains from your friend's skull. It's a dirty job, but somebody has to get paid very little (and no benefits) to do it. That said, the NCRPC...   [click here for more]
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Blood and Brains: The Zombie Hunter's Guide

Blood and Brains: The Zombie Hunter's Guide


zombie (ZOM-bee): n. 1. According to voodoo belief, a supernatural power that can enter into and reanimate a corpse. 2. A corpse revived in this way. 3. One who looks or behaves like an automaton. 4. Target practice. Our professionals at the National Center for Reanimation Prevention and Control (NCRPC) have done all the hard work so you don't have to - chopping, hacking, chainsawing, and...   [click here for more]
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Blood and Relics (2nd Edition)

Blood and Relics (2nd Edition)


Blood and Relics 2nd edition is a revised and expanded version of our Gencon/Ennie 2003 nominated (best ebook) d20 modern campaign model. This new edition is almost twice the size of the original with more classes, organizations and monsters that can be used to inject religious occult overtones to any d20 Modern campaign or bring the Blood War to life in your game. Pages: 89 Format:...   [click here for more]
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Blood and Relics: Demonic Heroes

Blood and Relics: Demonic Heroes


Throughout history, demons have walked among the people of this world in a shroud of humanity. They rub elbows with the rich and powerful, using their abilities to corrupt the hearts of men and women, all in service of powerful Caeder. But there are some who choose to use the abilities bestowed upon them by their demonic heritage for good, fighting back the darkness. Blood and Relics: Demonic heroes...   [click here for more]
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Blood and Relics: Nostradamus Gambit (GenCon 2006)

Blood and Relics: Nostradamus Gambit (GenCon 2006)


A book written by Orpheus in a language no one can read, containing the history of the end. A relic able to read any book. There are factions seeking these things, factions who want to hasten the end of the world and help their dark masters through sacrifices of blood and bone. The only thing standing in their way is you. The GenCon 2006 Blood and Relics Adventure. ...   [click here for more]
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Blood and Secrets

Blood and Secrets


Welcome to Blood and Secrets, a superagent sourcebook for Modern d20 games. The superagency is a staple of modern fiction, from spy movies and TV shows, to comics (where the agencies almost always have those cool acronym names) and have even begun to branch out into the science fiction and horror genres (where the agency represents the government’s attempt to combat the forces of darkness). This...   [click here for more]
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Blood and Spooks: ICECC

Blood and Spooks: ICECC


International Center for Ethereal Containment and Control (ICECC) has the first and only professional parapsychological investigation team of its kind, worldwide. The ICECC team is comprised of the world's most recognized experts in paranormal field research (including entities, ghosts, hauntings, poltergeist activities, and psychic abilities), combining both scientific, and psionic abilities. Individually...   [click here for more]
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Blood and Spooks: The Ghost Hunter's Guide

Blood and Spooks: The Ghost Hunter's Guide


Do you want to make more money hunting ghosts? Sure, we all do! With our easy to read Ghost Hunter's Guide, you too can become a Ghost Hunter in just under one hour. That's right, one hour! Armed with the Ghost Hunter's Guide, you can learn such professions as antiques dealer, circus performer, escape artist, fortuneteller, ghost hunter driver, ghost hunter president, ghost hunter secretary,...   [click here for more]
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Modern Dispatch (#114): Progenitor

Modern Dispatch (#114): Progenitor


A Progenitor is an imponderably alien entity from unformed antiquity. It is a creature that cannot, or perhaps should not, remain in a fully-formed universe. A Progenitor is older than the world, older than the universe - perhaps older than time itself. The most familiar, yet in some ways the most disturbing, appear to be the template or ideal for an entire order of material life. Others are...   [click here for more]
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Modern Dispatch (#115): Airborne Legionnaire

Modern Dispatch (#115): Airborne Legionnaire


Airborne Legionnaire is an Advanced Class for Wizards and Wiseguys. About Wizards and Wiseguys In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. ...   [click here for more]
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Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1

Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1


Welcome to Modern20 Supplement #1. This is a selection of rules and options that, if I were writing Modern20 today, would be in the core rules. In time, the material in this supplement might actually be folded into the core rules, suitable for any modern campaign.   This is why the optional Psionics and Ki skills from The Hunters and Martial Arts20 are included...   [click here for more]
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Modern Dispatch (#134): Warriors Beneath The Waves

Modern Dispatch (#134): Warriors Beneath The Waves


This issue is intended to provide new material and adventure hooks for ocean-going adventures set in the world of Soldiers and Spellfighters. You will need Modern20 and Soldiers and Spellfighters20 (both from RPGObjects) to make best use of it. It includes: A new Fey Race, the shape-changing Selkies. Full statted NPCs ready for use in your Modern20 game, including: commandos and mages of both...   [click here for more]
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Modern Dispatch (#19): Shadow Cult

Modern Dispatch (#19): Shadow Cult


?Recently a series of grisly murders have gripped world headlines. The killer or killers move unseen, striking at will with a precision that has baffled police from London to Tokyo. What has gained the attention of the national media are the killers? targets: world-class martial arts experts are being beaten to death. Quiet sensei found slaughtered in remote Buddhist monasteries. High-profile class...   [click here for more]
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Modern Dispatch (#39): Blood and Dragons

Modern Dispatch (#39): Blood and Dragons


Dragons are a staple of roleplaying fantasy. Few menaces have been more explored or detailed than the dragon. For modern d20 players who enjoy occult and conspiracy themed campaigns, the dragon represents a wealth of mythology with which to develop a secret society campaign model. Using the secret society rules presented in Blood and Relics, this dispatch article outlines a modern horror campaign model...   [click here for more]
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Modern Dispatch (#4): Ghoul Haven

Modern Dispatch (#4): Ghoul Haven


A long forgotten sewer system beneath the Crown Heights apartment complex is home to a pack of ghouls. These creatures make a habit of preying upon the inhabitants of the run-down apartment complex. The following location template can be inserted into any D20 modern or modern-based campaign. Pages: 7 Maps: 2 color...   [click here for more]
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Modern Dispatch (#59): The Redjacks

Modern Dispatch (#59): The Redjacks


Dear Boss, I keep on hearing the police have caught me but they wont fix me just yet. I have laughed when they look so clever and talk about being on the right track. That joke about Leather Apron gave me real fits. I am down on whores and I shant quit ripping them till I do get buckled. Grand work the last job was. I gave the lady no time to squeal. How can they catch me now. I love my work...   [click here for more]
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Modern Dispatch (#90): The Watchers

Modern Dispatch (#90): The Watchers


"When men began to increase on earth and daughters were born to them, the divine beings saw how beautiful the daughters of men were and took wives from among those that pleased them. The LORD said, 'My breath shall not abide in man forever, since he too is flesh; let the days allowed him be one hundred and twenty years.' It was then, and later too, that the Nephilim appeared on earth - when the...   [click here for more]
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Timeline: Roaring 20s

Timeline: Roaring 20s


Welcome to Timeline: Roaring 20s, a sourcebook for Modern d20 games. This is a new type of sourcebook for us, depicting a time period rather than a particular genre. Many of our previous books in the Blood and… line are really genre books, providing the crunch needed for role-playing in the horror, military, martial arts or super hero genres. This book is much more cream than crunch, and is meant...   [click here for more]
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Year of the Zombie: Vossberg Superfortress

Year of the Zombie: Vossberg Superfortress


Yeah, I used to be a con. Multi-Lifer too. Now I'm a wall guard, and some of my best friends used to be CO's. The Voz may have been prison before the dead started getting back up, but now it's a fortress, and our home.-Paul "Lightning" Jasper, Prisoner 32574 A Year of the Zombie/Vossberg SuperMax crossover, Vossberg Superfortress details the changes made to life inside a Supermax Prison...   [click here for more]
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Year of the Zombie: Vosstown

Year of the Zombie: Vosstown


Every society has its trash heap, and the former Supermax Prison Vossberg is no exception. Huddled against the walls in a vain hope for protection, Vosstown is nothing more than a collection of human garbage, scum, and outright filth. A temporary community at best, filled with those that the ex-cons of Vossberg considered too scummy to stay within their walls, Vosstown is a hopeless place where...   [click here for more]
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