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 Hottest Non-Core Books from RPG Objects
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Modern Dispatch (#95): The Deck of Many Actions

Modern Dispatch (#95): The Deck of Many Actions


Welcome to The Deck of Many Actions. What is The Deck of Many Actions? They are cards drawn at the beginning (or during) an adventure to spice things up and give the PCs a chance to perform a special actions. How to use The Deck of Many Actions The Deck of Many Actions can be used two ways, depending on how you want to integrate them into your game: Method 1: Campaign Use At any point...   [click here for more]
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Modern NPC Matrix: Martial Artist

Modern NPC Matrix: Martial Artist


The Modern NPC Matrix is a series of GM aids that help alleviate the tedious work of building NPC stat blocks. Need a Martial Artist advanced class NPC? The Martial Artist Matrix has every conceivable base/advanced class configuration possible, 120 statistical blocks in all, prebuilt for your convenience. Just plug in the base stat block and customize it for you game. The Martial Artist NPC Matrix...   [click here for more]
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Modern NPC Matrix: Soldier

Modern NPC Matrix: Soldier


The Modern NPC Matrix is a series of GM aids that help alleviate the tedious work of building NPC stat blocks. Need a Soldier advanced class NPC? The Soldier Matrix has every conceivable base/advanced class configuration possible, 120 statistical blocks in all, prebuilt for your convenience. Just plug in the base stat block and customize it for you game. The Soldier NPC Matrix includes: 20 Strong...   [click here for more]
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Modern System: Character Disadvantages

Modern System: Character Disadvantages


Characters are not just a collection of abilities for attack and defense. Their flaws add to their appeal just as much (if not more) than their heroic deeds. A character with a newspaper editor hounding him, a sickly aunt, no love life, and the worst luck imaginable is possibly the most recognized character in the history of literature. Why? Because while we can?t identify with being able to fly...   [click here for more]
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Modern System: Characters

Modern System: Characters


RPGObject's Modern System is a series1 of ebooks that provides a definitive source for all of our general, non-FX modern rules. It is essentially an alternate modern core rulebook and serves as RPGObjects' Modern System Reference Document. Characters is the first book in the series and encompasses basic Characters, Skills, and Feats. In this supplement, you will find: Expanded...   [click here for more]
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Modern System: Police Procedural

Modern System: Police Procedural


Police Procedural, by Mike "Cold War" Daumen is a short PDF that gives you all the tools you need to run a police investigation from the crime scene to the courtroom. A full system for gathering evidence, converting that evidence into exhibits at trial, and using those exhibits to obtain a conviction is included....   [click here for more]
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Modern20

Modern20


Modern Mayhem and Mystery to the 20th Power! Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved....   [click here for more]
RPG Objects  $10.00

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Post-Apocalypse^20

Post-Apocalypse^20


Post-Apocalypse20 is the ultimate resource for taking your modern game to the end of the world and beyond. This new, full-length resource for Modern20 adds new Backgrounds, Occupations, Feats and Character Disadvantages. It also contains rules for Mutations, equipment condition and radiation. An extensive equipment section adds new weapons and armor to the game. Some of these are common household...   [click here for more]
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Post-Apocalyptic Dispatch (#12): Old Timers

Post-Apocalyptic Dispatch (#12): Old Timers


Age Feats for Darwin's World Having playtested Darwin's World for five years now, this author has seen a number of trends in character creation - like a large number of characters who use the same weapon, or mutants with specific mutation combinations. Although a lot of "trends" can be attributed to the playing styles of individual players, some things just seem to come up more frequently...   [click here for more]
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Post-Apocalyptic Dispatch (#13): Sunchasers

Post-Apocalyptic Dispatch (#13): Sunchasers


The pitifully monstrous Pilgrims are peaceful creatures, who are often preyed upon during their great journeys. Like herd animals, however, their great numbers ensure that at least some will survive, no matter the calamity that befalls them. Leading these great migrations are usually two or three "navigators", members of the tribe who, due to their great age, have accumulated knowledge of the...   [click here for more]
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Post-Apocalyptic Dispatch (#25): New Metal

Post-Apocalyptic Dispatch (#25): New Metal


Krebs watched the figures through his field glasses. A small “herd” of bison-like humanoids moved slowly through the wastes, packs and gear stowed for a long haul and weapons slung. Krebs and his group of raiders had been hitting caravans along this route for a few weeks now and the pickings had been excellent and easy. They usually only needed to terrify the caravans and not destroy...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Soldiers and Spellfighters<sup>20</sup>

Soldiers and Spellfighters<sup>20</sup>


This alternate history, genre-blending setting presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror. Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. Heroic griffin riders of the French Air Service fight to free their nation from the...   [click here for more]
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Supers 20

Supers 20


Take your Modern20 campaign where it's never been with Supers20! This major expansion of the Modern20 rules adds a completely new power system to Modern20, allowing you to design characters from any universe, any genre, any era of comics action. Supers20 is designed, like the Modern20 rules it builds on to speed up character creation for players and the game master alike. This supers system has no...   [click here for more]
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Timeline: Roaring 20s

Timeline: Roaring 20s


Welcome to Timeline: Roaring 20s, a sourcebook for Modern d20 games. This is a new type of sourcebook for us, depicting a time period rather than a particular genre. Many of our previous books in the Blood and… line are really genre books, providing the crunch needed for role-playing in the horror, military, martial arts or super hero genres. This book is much more cream than crunch, and is meant...   [click here for more]
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Wasteland Fury: Post Apocalyptic Martial Arts

Wasteland Fury: Post Apocalyptic Martial Arts


Wasteland Fury combines two of RPGObjects' most successful and critically acclaimed products: Darwin’s World and Blood and Fists. Grim, determined pit gladiators fight for money and fame, Brethren assassins stalk the night, and seekers into the past discover fighting styles ancient at the time of the Fall. Wasteland Fury brings all this to your Darwin’s World game!   Here’s what you will find...   [click here for more]
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Wizards and Wiseguys

Wizards and Wiseguys


In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. Magic Awakens "Underneath the reality in which we live and have our being, another altogether different reality lies concealed. " ~ Friedrich Wilhelm Nietzsche On June 30, 1908, near Tunguska, Siberia a mysterious...   [click here for more]
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