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 Hottest 3.x/d20/OGL from RPG Objects
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Post-Apocalyptic Dispatch (#24):  Death Derby

Post-Apocalyptic Dispatch (#24): Death Derby


It is a blistering hot day, the temperature so high you could easily cook an egg on the hood of a car. And in fact, that’s what a lot of people are doing, cooking food in the sun while scrambling to buy some cold refreshment to accompany the quick meal before the announcer’s voice fills the air again. Everywhere you go there are crowds of laughing, shouting, and excited people. The...   [click here for more]
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Post-Apocalyptic Dispatch (#25): New Metal

Post-Apocalyptic Dispatch (#25): New Metal


Krebs watched the figures through his field glasses. A small “herd” of bison-like humanoids moved slowly through the wastes, packs and gear stowed for a long haul and weapons slung. Krebs and his group of raiders had been hitting caravans along this route for a few weeks now and the pickings had been excellent and easy. They usually only needed to terrify the caravans and not destroy...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall

Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall


This article is intended to flesh out variant futuristic weapons produced during the time of the Ancients, as well as giving brief information on the companies that made them. None of these weapons were common even during the technological heyday of the human race, kept from mainstream use either due to high costs or faulty production and unpredictable defects. The idea here is to present alternative...   [click here for more]
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Post-Apocalyptic Dispatch (#5): The Aerie

Post-Apocalyptic Dispatch (#5): The Aerie


?The Aerie? is a Darwin's World adventure for beginning level characters. This supplement also introduces a mini-setting designed to be the home base for a group of low-level characters. This home area is rich enough to allow for a host of adventures to occur in the general area, while generic enough that it could be placed almost anywhere on the Twisted Earth. Pages: 6 Maps: 1 color...   [click here for more]
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Post-Apocalyptic Dispatch (#6): Temple of the Savant

Post-Apocalyptic Dispatch (#6): Temple of the Savant


One of the most malevolent forces on the Twisted Earth is the Savant, a group of powerful psionicists whose lineage dates back to before the Fall. Once the prisoners and human guinea pigs of the Ancients, they now seek to build a new world order with themselves at the top and all others as their slaves. From time to time, the Savant is known to conduct crusades into regions beyond their empire. Sometimes...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Post-Apocalyptic Dispatch (#8): Fall Into Darkness

Post-Apocalyptic Dispatch (#8): Fall Into Darkness


What happens when player characters are defeated in combat? What happens when they don't win the important battle? Most times it is assumed they die, and after some understandable disappointment the players roll up new characters. Fall Into Darkness offers an alternate way of handling the party's defeat at the hands of their enemies. In this adventure the PCs are assumed to be captured (instead...   [click here for more]
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Post-Apocalyptic Dispatch (#9): The Nest

Post-Apocalyptic Dispatch (#9): The Nest


In this adventure, The Nest, the PCs come across an old abandoned mining town in the mountains just as a seasonal sandstorm begins to hit. Seeking shelter for the night (and from the storm) the PCs explore the deserted town before finding a suitable place to pass the storm, unaware that the ground beneath them - and the town around them - is in fact infested with a nest of extremely dangerous creatures,...   [click here for more]
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Return to the Feeding Grounds (Gencon 2010)

Return to the Feeding Grounds (Gencon 2010)


Gencon 2010 Darwin's World Adventure During the Fall, the great glittering city of Chicago, now known as the Feeding Grounds, was never bombed by enemy forces. Stories have always maintained this was because of some treasure hidden deep in the city. Now, elders of the city of Bastion believe they know where this treasure is. Your mission: make your way through a city crawling with ghouls...   [click here for more]
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Savant Adventures [BUNDLE]

Savant Adventures [BUNDLE]


This special bundle product contains the following titles. Darwin's World:Rise of The Mind Masters Regular price: $7.95 Bundle price: $5.92 Format: PDF Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters,...   [click here for more]
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Secrets of The Mind Masters

Secrets of The Mind Masters


Secrets of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. In Secrets of The Mind Masters the player characters venture to the distant "Arid City" and enter into the employ of the Clean trading house as "scouts". What begins as a simple expedition to the ruins soon turns into a life-threatening exploration of a long-forgotten complex beneath...   [click here for more]
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Shadow of the Zeppelin<sup>20</sup>

Shadow of the Zeppelin<sup>20</sup>


This pulse-pounding adventure is set during the alternate timeline of Soldiers and Spellfighters20 - in which magic drastically altered how the Great War unfolded. The introduction of griffins into Allied air forces stopped the Central Powers advance and bought the Allies much needed breathing room. But Gerry hasn't taken it laying down. The engineers and battle-mages of the Imperial German...   [click here for more]
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Skeleton Base (revised)

Skeleton Base (revised)


Revised for Darwin's World 2nd Edition and Metal Gods! (12/12/03) This short adventure for Darwin's World is meant as a brief interlude to any ongoing campaign. Skeleton Base is a mini-scenario involving an attempt to break into an installation erected by the Ancients, a National Guard base (now known as the ?Skeleton Base? due to the rumored skeletal dead seen near the outskirts of the place). Skeleton...   [click here for more]
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Straight on till Morning

Straight on till Morning


?Straight on till Morning? is a campaign supplement for Blood and Space: d20 Starship Toolkit. Blood and Space is now in print! Order from RPGShop.com here. ...   [click here for more]
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Supers 20

Supers 20


Take your Modern20 campaign where it's never been with Supers20! This major expansion of the Modern20 rules adds a completely new power system to Modern20, allowing you to design characters from any universe, any genre, any era of comics action. Supers20 is designed, like the Modern20 rules it builds on to speed up character creation for players and the game master alike. This supers system has no...   [click here for more]
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Terrors of the Lost Paradise

Terrors of the Lost Paradise


Terrors of the Lost Paradise is a compendium of mutant and robotic creatures that inhabit the Pacific Northwest region. This collection includes over 30 new post apocalyptic creatures with nearly every terror illustrated. While a companion to Lost Paradise, this standalone sourcebook makes a flavorful supplement to any existing post apocalyptic d20 game. Pages: 37 Interiors: 25+...   [click here for more]
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The Lost Paradise

The Lost Paradise


The Lost Paradise is a sourcebook for Darwin's World that details the Northwest region of the post-Fall United States. Pages: 136 Format: Landscape (screen viewing), Portrait (for printing)*. Download a preview: Templar of Jehovah Before the fall, the Northwestern region of the United States and Lower Canada was one of the most breathtaking areas on the planet, loved...   [click here for more]
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The Lost Paradise: Salvage Rights

The Lost Paradise: Salvage Rights


Salvage Rights is an introductory Darwin's World adventure set in the Lower Oregon region of the Lost Paradise. The scenario revolves around the characters? search for a downed Tillamook Airship in the hills of Southern Oregon. Salvage Rights is designed for 2-5 characters of 3rd to 4th level. ...   [click here for more]
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The Red Order

The Red Order


The Red Order is a medieval fantasy adventure designed for a party of four characters of levels 6-8. This adventure is dual stated for both standard 3.5 fantasy and Legends of Excalibur. Pages: 70 Format: Landscape (screen viewing), Portrait (for printing)*. 5 Color Maps The adventure takes place in a secluded mountain monastery in a time of plague and great darkness...   [click here for more]
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Timeline: Roaring 20s

Timeline: Roaring 20s


Welcome to Timeline: Roaring 20s, a sourcebook for Modern d20 games. This is a new type of sourcebook for us, depicting a time period rather than a particular genre. Many of our previous books in the Blood and… line are really genre books, providing the crunch needed for role-playing in the horror, military, martial arts or super hero genres. This book is much more cream than crunch, and is meant...   [click here for more]
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Two Worlds Tabletop RPG

Two Worlds Tabletop RPG


In 2007, RPGObjects created a tabletop role playing for the Xbox 360 role-playing game, Two Worlds. It was designed by Charles Rice and was included in the collector's edition of the game. Now you download the PDF of this complete RPG for FREE! This was our first complete RPG and many people will notices some of the design concepts that eventually became part of RPGObjects newest system, Modern20....   [click here for more]
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Voyages of Discovery

Voyages of Discovery


Voyages of Discovery is a stand alone product and does NOT require modern20   Includes FREE access to the Voyages of Discovery webbook In a fantasy world not unlike our own, a madman vies for absolute power. Swept to power during a people's revolution, a soldier has become an Emperor and now all the Continental Kingdoms are within his grasp. Only the naval might of the Island...   [click here for more]
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Wasteland Fury: Post Apocalyptic Martial Arts

Wasteland Fury: Post Apocalyptic Martial Arts


Wasteland Fury combines two of RPGObjects' most successful and critically acclaimed products: Darwin’s World and Blood and Fists. Grim, determined pit gladiators fight for money and fame, Brethren assassins stalk the night, and seekers into the past discover fighting styles ancient at the time of the Fall. Wasteland Fury brings all this to your Darwin’s World game!   Here’s what you will find...   [click here for more]
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Wizards and Wiseguys

Wizards and Wiseguys


In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. Magic Awakens "Underneath the reality in which we live and have our being, another altogether different reality lies concealed. " ~ Friedrich Wilhelm Nietzsche On June 30, 1908, near Tunguska, Siberia a mysterious...   [click here for more]
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Year of the Zombie: Vossberg Superfortress

Year of the Zombie: Vossberg Superfortress


Yeah, I used to be a con. Multi-Lifer too. Now I'm a wall guard, and some of my best friends used to be CO's. The Voz may have been prison before the dead started getting back up, but now it's a fortress, and our home.-Paul "Lightning" Jasper, Prisoner 32574 A Year of the Zombie/Vossberg SuperMax crossover, Vossberg Superfortress details the changes made to life inside a Supermax Prison...   [click here for more]
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Year of the Zombie: Vosstown

Year of the Zombie: Vosstown


Every society has its trash heap, and the former Supermax Prison Vossberg is no exception. Huddled against the walls in a vain hope for protection, Vosstown is nothing more than a collection of human garbage, scum, and outright filth. A temporary community at best, filled with those that the ex-cons of Vossberg considered too scummy to stay within their walls, Vosstown is a hopeless place where...   [click here for more]
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