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Legends of the Dark Ages: Hamlet of Iona

Legends of the Dark Ages: Hamlet of Iona


The Hamlet of Iona is an adventure location sourcebook for Legends of the Dark Ages. In addition to detailing the Hamlet itself as a home base for the characters’ adventures, Hamlet of Iona provides numerous NPCs to serve as lords, contacts or servants for the PCs, and some short scripted adventures. This adventure supplement includes: Hamlet Details and a low level starter adventure. NPC...   [click here for more]
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Legends of the Samurai Hardcover

Legends of the Samurai Hardcover


"If you are slain in battle, you should be resolved to have your corpse facing the enemy" -Yamamoto Tsunetomo Extensively researched and faithfully rendered, Legends of the Samurai provides all the mechanics for adventuring in the world of medieval Japan. This extensive tome presents players with over twenty new oriental classes, an alternative magic system, a historically based martial...   [click here for more]
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Legends of the Samurai: Campaign Guide

Legends of the Samurai: Campaign Guide


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Samurai Campaign Guide...   [click here for more]
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Legends of the Samurai: Legends of the Koryo Empire

Legends of the Samurai: Legends of the Koryo Empire


Legends of the Koryo Empire is the third in our line of small legends books. These books aim to complement the GM running any Legends game by providing an overview of a region's history. This book provides the GM of a Legends of the Samuraicampaign with information on the nearby Koryo Empire, modern day Korea. The Koryo Empire was often caught between Japan and its mainland neighbors, serving as a...   [click here for more]
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Legends of the Samurai: Mystic Prestige Classes

Legends of the Samurai: Mystic Prestige Classes


Only four mystic classes are provided in the Legends of the Samurai core book. To supplement those core classes, we have converted some prestige classes from other third-party d20 supplements for use in a Legends of the Samurai campaign. See Section 15 of the OGL at the back of this book for a complete list of our sources. Pages: 9 Format: Landscape...   [click here for more]
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Legends of the Samurai: Protect the Master

Legends of the Samurai: Protect the Master


Protect the Master is a short adventure for RPGObjects' new historical fantasy Japanese setting, Legends of the Samurai and SkeletonKey Games' e-Adventure Tiles: Oriental Sword School. In this adventure the PCs are called upon to protect the dojo of a revered Kenjutsu sensei and the powerful sword he and his students have sworn to protect. This adventure makes an excellent starting point for a Legends...   [click here for more]
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Legends of the Samurai: The Bushido Handbook

Legends of the Samurai: The Bushido Handbook


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Bushido Handbook is the first...   [click here for more]
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Legends of the Samurai: The Escape from the Haunted Lands

Legends of the Samurai: The Escape from the Haunted Lands


"To ignore tradition is foolhardy; to anger the dead by not providing for them tempts fate; to be in a place where others have died subjects you to forces beyond your control. Avoidance, care, ritual, respect, tradition. These are your bywords." -The Rule of the Dead Welcome to legendary Japan, a land of unhappy ghosts and mischievous spirits, of cannibal demons and...   [click here for more]
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Legends of the Samurai: The Mystic Arts

Legends of the Samurai: The Mystic Arts


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The second book in this exciting...   [click here for more]
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Martial Arts<sup>20</sup>

Martial Arts<sup>20</sup>


Martial Arts Mayhem and Mystery to the 20th Power! First, we took your modern game to the 20th power. Now, we take your combats there as well. Building on the foundation of Modern20 comes Martial Arts20, the definitive resource for modern melee combat both armed and unarmed. With rules for martial arts styles, more weapons and new ways to use those weapons, your characters will never look at a simple...   [click here for more]
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Modern d20 Core Kit

Modern d20 Core Kit


RPGObjects built its reputation creating critically acclaimed d20 Modern supplements such as Darwin's World and Blood and Fists. With D&D 4th Edition now out and the d20 Modern RPG harder to find, we've put together this new alternative core kit for classic Modern d20 games. It's the same classic modern d20 rules with a few extras. In this kit you will find: The d20 Modern SRD text files...   [click here for more]
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Modern Dispatch (#1): Alternate Armors

Modern Dispatch (#1): Alternate Armors


Many people have asked for armor in d20 Modern to be handled as Damage Reduction. This is the way many games (especially modern ones) have handled armor, but d20 Modern's designers chose to make armor function as it did in d20 Fantasy, providing an armor bonus (but renamed defense). However with armor bonuses from class, armor as Damage Reduction seems a natural fit and is presented here as an optional...   [click here for more]
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Modern Dispatch (#10): Near-Future Firearms

Modern Dispatch (#10): Near-Future Firearms


The following firearms are entirely speculative; they are mostly based on current designs and technology, but in no way reflect any current developments in the firearms world. They represent an imagining of what the cutting edge of firearms technology will become in the next two or three years. Pages: 6 ...   [click here for more]
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Modern Dispatch (#100): 100 Adventure Seeds

Modern Dispatch (#100): 100 Adventure Seeds


Welcome to the special 100th issue anniversary issue. This mega sized issues contained 100+ modern adventure seeds penned by all four of the founding dispatch publishers including Adamant Entertainment, Ronin Arts, 12 to Midnight, and RPGObjects. Here's an example below: 21. Tap, Tap, Tap [Mystery] A character begins waking up tired in the morning, despite having slept through...   [click here for more]
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Modern Dispatch (#101): Powderkeg #2

Modern Dispatch (#101): Powderkeg #2


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#102): Vossberg: Superhuman Max

Modern Dispatch (#102): Vossberg: Superhuman Max


Welcome to Vossberg: Superhuman Max, a maximum security prison for supervillains for your Blood and Vigilance games. Vossberg provides your superheroes with a ready made base of operations as well as a mission that can be woven in and out of the campaign. And since no supervillain prison is complete without supervillains, Vossberg comes with a wide ranging assortment of nasties...   [click here for more]
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Modern Dispatch (#103): The Alien Hunter

Modern Dispatch (#103): The Alien Hunter


Written by David S. Gallant and David Jarvis, Issue 103 of the Modern Dispatch goes deeper into the shadowed realm of modern conspiracy theory with the Alien Hunter, an 8 page PDF bringing you more gaming material to support your Alien Invasion campaign! In this issue you will find a new advanced class; The Alien hunter. Alien hunters are characters who, having been abducted by visitors from outer-space,...   [click here for more]
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Modern Dispatch (#105): Priceless

Modern Dispatch (#105): Priceless


Welcome to Priceless, an adventure for Modern d20 games. In Priceless, one or more of the PCs receives an amazing sword known as the Tattoi from an old mentor. This sword is priceless and is also sought by the brother of the PC's long-lost Sensei, who is the ruthless leader of a Yakuza clan. He will stop at nothing to get the weapon back. A martial arts d20 adventure by Charles Rice for Blood and...   [click here for more]
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Modern Dispatch (#107): Powderkeg #3

Modern Dispatch (#107): Powderkeg #3


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#108): Teamwork Mechanics

Modern Dispatch (#108): Teamwork Mechanics


Teamwork is an important element of fiction. Military, martial arts, crime and superheroic fiction all deal with characters struggling not only against enemies but to cooperate and form a cohesive team whose sum is greater than its parts. This issue of the dispatch introduces a mechanic to handle working together as a team, providing levels of teamwork that rewards players and encourages them to work...   [click here for more]
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Modern Dispatch (#109): WWII-era Supervillains

Modern Dispatch (#109): WWII-era Supervillains


As WWII swept across Europe, the Nazis unveiled and even more terrifying arm of their war machine: the "Kampfgruppe Eugenik", the Eugenics Brigade. These super-soldiers were unopposed for years, while the Allies tried desperately to come up with a super-soldier program of their own to combat them. Nationwide searches were undertaken for mutants (long known to exist) but only two: Old Glory and Captain...   [click here for more]
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Modern Dispatch (#11): Abducted

Modern Dispatch (#11): Abducted


Generic adventures are tough to write. You don?t know the tastes of the group or the game master. In modern games this is made even tougher because there is no accepted baseline (as there is in fantasy). One group might be seeking things ?man was not meant to know? while the other searches for terrorists in the mountains of Afghanistan. Abducted, an adventure scenario for Modern d20, attempts to...   [click here for more]
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Modern Dispatch (#110): Nazi Archaeology Team

Modern Dispatch (#110): Nazi Archaeology Team


As Hitler swept across Europe, he also searched artifacts that would enhance his power and his chances of staying in power. He deployed teams throughout the world to look for artifacts that would aid him. This team is but one of many that has been sent forth....   [click here for more]
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Modern Dispatch (#111): Destiny Station

Modern Dispatch (#111): Destiny Station


After years of warfare, most notably the Jovian Wars, the governments and mega-corporations in the Sol system began to work together. The unified Sol government began to dispatch Aegis-class ships out into the universe to chart new territory. These are now the days of the Aegis Expeditionary Fleet (AEF). Destiny Station has been dispatched to one edge of known space to serve and protect the colonies...   [click here for more]
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Modern Dispatch (#112): Firearms of the Cold War

Modern Dispatch (#112): Firearms of the Cold War


The proliferation of weapons during the Second World War continued during the protracted struggle between capitalism and communism. Both sides of the Cold War exported firearms as eagerly as they exported ideology. Readers need only to envision the stylized depiction of Britain's greatest spy to grasp the impact that even the smallest weapon might have. Here is a selection of firearms used at various...   [click here for more]
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Modern Dispatch (#114): Progenitor

Modern Dispatch (#114): Progenitor


A Progenitor is an imponderably alien entity from unformed antiquity. It is a creature that cannot, or perhaps should not, remain in a fully-formed universe. A Progenitor is older than the world, older than the universe - perhaps older than time itself. The most familiar, yet in some ways the most disturbing, appear to be the template or ideal for an entire order of material life. Others are...   [click here for more]
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Modern Dispatch (#115): Airborne Legionnaire

Modern Dispatch (#115): Airborne Legionnaire


Airborne Legionnaire is an Advanced Class for Wizards and Wiseguys. About Wizards and Wiseguys In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. ...   [click here for more]
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Modern Dispatch (#116): Hunters 20

Modern Dispatch (#116): Hunters 20


"No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply...   [click here for more]
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Modern Dispatch (#117): Blow the Trumpet!

Modern Dispatch (#117): Blow the Trumpet!


The Time Enforcement Agency (TEA) constantly keeps a watch on the Eternal Reich, a group dedicated to seeing Hitler rule across time and the complete destruction of the Jewish race. The TEA has discovered that the Eternal Reich is sending some of their agents back in time to when Joshua brought the walls of Jericho down. The Eternal Reich hopes to accomplish one of two things (preferably both): 1)...   [click here for more]
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Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy

Modern Dispatch (#118): Pirates<sup>20</sup>: The Golden Age of Piracy


The Golden Age of Piracy took place from approximately 1660 to 1720 A.D. Dynastic struggles and imperial intrigue had Europe embroiled in numerous wars, and national alliances shifted on a regular basis. With the military might of the Great Powers tied up in Europe, their far-flung colonies and the lucrative shipping lanes that connected them to the Old World were poorly guarded. This article aims...   [click here for more]
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Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1

Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1


Welcome to Modern20 Supplement #1. This is a selection of rules and options that, if I were writing Modern20 today, would be in the core rules. In time, the material in this supplement might actually be folded into the core rules, suitable for any modern campaign.   This is why the optional Psionics and Ki skills from The Hunters and Martial Arts20 are included...   [click here for more]
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Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>

Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>


Welcome to “Whispers in the Dark”, the first campaign supplement for Supers20! In this street-level campaign model, the PCs are gifted with magical abilities, recruited and trained by a mysterious sorcerer to combat the cult of an elder god that is spreading its worship throughout the world like a cancer. While the people of their home city go about their daily lives, a war for the very...   [click here for more]
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Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>

Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>


WWII saw a great explosion in firearms technology. The demands of the war placed tremendous challenges before weapons designers, to increase rate of fire, firepower and reliability. Even weapons materials were rethought as countries stretched their production capacities to the limit. For players participating in a campaign set during the era of WWII, the following new weapons are provided for use in...   [click here for more]
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Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>

Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>


The Eugenics Brigade: Villains of WWII for Supers20. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the eve of...   [click here for more]
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Modern Dispatch (#124): The Crown Guard<sup>20</sup>

Modern Dispatch (#124): The Crown Guard<sup>20</sup>


The Crown Guard: His Majesty's Heroes of WWII for Supers20. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once...   [click here for more]
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Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>

Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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Modern Dispatch (#126): Vigilance Force<sup>20</sup>

Modern Dispatch (#126): Vigilance Force<sup>20</sup>


Vigilance Force: America’s Heroes of WWII for Supers20 In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the...   [click here for more]
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Modern Dispatch (#127): Knights of the Sky 1: Allied Powers

Modern Dispatch (#127): Knights of the Sky 1: Allied Powers


Knights of the Sky is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Allied (aka Entente) Powers in the air battles in the Great War and Dragon War conflicts in Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have also included some new magical...   [click here for more]
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Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army

Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army


Knights of the Sky 2 is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Central Powers and Dragons Army involved in the air battles in the Great War and Dragon War conflicts in Soldiers and Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have...   [click here for more]
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Modern Dispatch (#129): The Ice Palace (Der Eis Palast)

Modern Dispatch (#129): The Ice Palace (Der Eis Palast)


In a secret fortress buried in the Antarctic ice… Nazi mad scientists are devising superweapons that will give their side an insurmountable advantage An armored mastermind is hatching a strategy that will land a knockout blow against the Allies An army of clones is rapidly developing in a Nazi lab - ready to take up the banner of the Third Reich Can your heroes stop them in time? A...   [click here for more]
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Modern Dispatch (#130): The Sixth Seal 1

Modern Dispatch (#130): The Sixth Seal 1


Want to shake up the status quo in your Supers20 game? Your players will never forget the time that you smashed the entire North American continent and left it for them to pick the pieces. The Sixth Seal is a serialized adventure path for Supers20 - in which the United States is devastated by a massive nation wide earthquake. The PCs must deal with the crisis - and with the chaos and anarchy that...   [click here for more]
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Modern Dispatch (#131): The Sixth Seal 2: After the Quake

Modern Dispatch (#131): The Sixth Seal 2: After the Quake


In Part 2 of Sixth Seal, the heroes' city has descended into chaos in the aftermath of the quake. Rival gangs vie for prominence and fight for turf with the remnants of the mafia, supervillains and the ragtag police force. Out of the shadows, a mysterious faction of black magicians and undead begins to carve out their own territory - strengthening their forces with the bodies of the dead. Part...   [click here for more]
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Modern Dispatch (#132): Sixth Seal 3: Rise of the Undead

Modern Dispatch (#132): Sixth Seal 3: Rise of the Undead


In this latest installment of the Supers20 adventure path - the heroes are ordered to bring in an internationally wanted supervillain who has been hiding out in the rubble of their city. The only problem is that she's the sole protector of a community of refugee who have been fighting for a nightly battle for survival against the undead. It seems the city vampire population are newly emboldened...   [click here for more]
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Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate

Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate


In this climatic conclusion to this Iron Age Supers20 adventure path, a united front of all the city's supervillains and gangsters is determined to destroy the last remnants of law and order and establish themselves as warlords of the ruins. The heroes must make a final stand and hold the line against the forces of chaos and villainy to preserve a spark of order and civilization. ...   [click here for more]
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Modern Dispatch (#134): Warriors Beneath The Waves

Modern Dispatch (#134): Warriors Beneath The Waves


This issue is intended to provide new material and adventure hooks for ocean-going adventures set in the world of Soldiers and Spellfighters. You will need Modern20 and Soldiers and Spellfighters20 (both from RPGObjects) to make best use of it. It includes: A new Fey Race, the shape-changing Selkies. Full statted NPCs ready for use in your Modern20 game, including: commandos and mages of both...   [click here for more]
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Modern Dispatch (#135): Dark Future^20

Modern Dispatch (#135): Dark Future^20


A campaign model for Supers20 and Modern20 In our near future, mutants are real. Are they our brothers? Or the next step in human evolution, destined to replace mankind as we did the Neanderthal? Struggling to come to grips with the "mutant questions", a mutant crime wave leads to the Mutant Registration Act. This leads mutants to strike back in a way that shocks and frightens ordinary Americans...   [click here for more]
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Modern Dispatch (#136): The Blitz

Modern Dispatch (#136): The Blitz


In London, a city bloodied but not broken by nightly Luftwaffe raids, on the eve of the Allied invasion of Europe, the Nazis fearsome superteam, the Eugenics Brigade, stages a lightning-fast raid... Their objective: Assassinate the combined Allied military leadership and derail the plan to liberate the European continent... All that stands between the Third Reich's supermen and victory are your players......   [click here for more]
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Modern Dispatch (#137): Gladiators of the Great War

Modern Dispatch (#137): Gladiators of the Great War


In Gladiators of the Great War, the latest supplement for the best-selling Supers20 line, RPGObjects gives you a rare glimpse into the world of the often overlooked, two-fisted mystery men of the Great War. Although WW2 is more famous for its costumed super-soldiers, during WWI meta-humans (who would inspire the heroes who followed behind them) fought valiantly for several nations. Nautilus...   [click here for more]
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Modern Dispatch (#138): Intergalatic Patrol^20

Modern Dispatch (#138): Intergalatic Patrol^20


Intergalatic Patrol20 takes your Supers20 game into the far reaches of space with NPCs, weapons and vehicles for a space-based supers campaign. Included in Intergalatic Patrol: Starlight Legion - Empowered by the mysterious Starlight Crystal, the Starlight Legion have been the protectors of order throughout the universe for millennia. They oppose cosmic threats too large for any one world...   [click here for more]
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Modern Dispatch (#15): Operation: Dry County

Modern Dispatch (#15): Operation: Dry County


Operation: Dry County is a mini-adventure for RPGObjects? Blood and Guts adventure line. This adventure casts the PCs as members of the shadowy Task Force 121 and provides source material and a contact to allow the game master to continue the campaign. Pages: 6 ...   [click here for more]
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