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Post-Apocalyptic Dispatch (#11): Vespuloids

Post-Apocalyptic Dispatch (#11): Vespuloids


Vespuloids is an unusual scenario that introduces a new monster to Darwin's World. In this adventure the player characters are drawn to the domain of a powerful raider gang by reports that a community of farmers has vanished and, without them, the annual corn harvest - which supplies the raider overlords of the land with ethanol fuel for their vehicles - won't be forthcoming. Without their tribute...   [click here for more]
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Post-Apocalyptic Dispatch (#12): Old Timers

Post-Apocalyptic Dispatch (#12): Old Timers


Age Feats for Darwin's World Having playtested Darwin's World for five years now, this author has seen a number of trends in character creation - like a large number of characters who use the same weapon, or mutants with specific mutation combinations. Although a lot of "trends" can be attributed to the playing styles of individual players, some things just seem to come up more frequently...   [click here for more]
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Post-Apocalyptic Dispatch (#13): Sunchasers

Post-Apocalyptic Dispatch (#13): Sunchasers


The pitifully monstrous Pilgrims are peaceful creatures, who are often preyed upon during their great journeys. Like herd animals, however, their great numbers ensure that at least some will survive, no matter the calamity that befalls them. Leading these great migrations are usually two or three "navigators", members of the tribe who, due to their great age, have accumulated knowledge of the...   [click here for more]
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Post-Apocalyptic Dispatch (#2): Necropolis Diaries

Post-Apocalyptic Dispatch (#2): Necropolis Diaries


This article marks the first in a series that will look at the various cryptic locations and struggling communities situated among the ruins of Los Angeles, better known simply as the ?Necropolis? by the inhabitants of the Twisted Earth. A broader overlook of the Necropolis is given in the Darwin's World 2nd Edition rulebook. These articles will attempt to focus on a specific adventure location, monster...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall

Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall


This article is intended to flesh out variant futuristic weapons produced during the time of the Ancients, as well as giving brief information on the companies that made them. None of these weapons were common even during the technological heyday of the human race, kept from mainstream use either due to high costs or faulty production and unpredictable defects. The idea here is to present alternative...   [click here for more]
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Post-Apocalyptic Dispatch (#5): The Aerie

Post-Apocalyptic Dispatch (#5): The Aerie


?The Aerie? is a Darwin's World adventure for beginning level characters. This supplement also introduces a mini-setting designed to be the home base for a group of low-level characters. This home area is rich enough to allow for a host of adventures to occur in the general area, while generic enough that it could be placed almost anywhere on the Twisted Earth. Pages: 6 Maps: 1 color...   [click here for more]
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Post-Apocalyptic Dispatch (#6): Temple of the Savant

Post-Apocalyptic Dispatch (#6): Temple of the Savant


One of the most malevolent forces on the Twisted Earth is the Savant, a group of powerful psionicists whose lineage dates back to before the Fall. Once the prisoners and human guinea pigs of the Ancients, they now seek to build a new world order with themselves at the top and all others as their slaves. From time to time, the Savant is known to conduct crusades into regions beyond their empire. Sometimes...   [click here for more]
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Post-Apocalyptic Dispatch (#7): Rolling Thunder

Post-Apocalyptic Dispatch (#7): Rolling Thunder


Rules For Modifying Vehicles In Darwin's World. Certain gangs, road-oriented communities (e.g. “nomads”), and even individuals commonly modify their vehicles to maximize their performance not only on the road, but in battle. Merchant clans, motorcycle gangs, and indeed individual members of the Road Warrior and Raider advanced...   [click here for more]
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Post-Apocalyptic Dispatch (#8): Fall Into Darkness

Post-Apocalyptic Dispatch (#8): Fall Into Darkness


What happens when player characters are defeated in combat? What happens when they don't win the important battle? Most times it is assumed they die, and after some understandable disappointment the players roll up new characters. Fall Into Darkness offers an alternate way of handling the party's defeat at the hands of their enemies. In this adventure the PCs are assumed to be captured (instead...   [click here for more]
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Post-Apocalyptic Dispatch (#9): The Nest

Post-Apocalyptic Dispatch (#9): The Nest


In this adventure, The Nest, the PCs come across an old abandoned mining town in the mountains just as a seasonal sandstorm begins to hit. Seeking shelter for the night (and from the storm) the PCs explore the deserted town before finding a suitable place to pass the storm, unaware that the ground beneath them - and the town around them - is in fact infested with a nest of extremely dangerous creatures,...   [click here for more]
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Post-Apocalyptic Figure Flats

Post-Apocalyptic Figure Flats


Post-Apocalyptic Figure Flats contains flats for all 23 of the generic advanced and epic classes from Darwin's World 2nd Edition including: barbarian, champion, demagogue, guardian, juju doctor, mech, medicine man, mutant hunter, psionic, raider, road warrior, scav, scholar, scientist, skulk, sister of the desert, survivalist, symbiote, tech looter, trade master, tinker, trader, and warrior...   [click here for more]
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RDP: Blood Throne: Escape From Thel-Kadra

RDP: Blood Throne: Escape From Thel-Kadra


North of the Cradle of Life, near the Trachan Steppes, the Keza-Drak have begun a crusade to hunt down and capture the elusive Narmrothan Horse Lords. They bring back the slaves to encampments in the southern part of the steppes, where the Sundaari Blood Lords perform dark and twisted rituals on them. Escape From Thel-Kadra is a FREE adventure for The Blood Throne True20 setting,...   [click here for more]
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RDP: Gestalt Surge Feats

RDP: Gestalt Surge Feats


Written by Christopher urinko, Gestalt Surge Feats is a 14 page pDF conatining 45 new feats for Gestalt Wilder characters. Gestalt Surge Feats expands upon the Wilders ability to Wild Surge and the ability to enter a Surging Euphoria afterwards. You will find feats that enhance the abilities of Gestalt Wilders. Here's a sample of the feats you will find: Empathic Turning [Psionic] Your...   [click here for more]
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RDP: OGL Mecha 5: the UCM IM3 Strike Tiger

RDP: OGL Mecha 5: the UCM IM3 Strike Tiger


Reality Deviant publications is pleased to bring you another supplement from mecha guru David S. gallant! OGL Mecha V: the UCM IM3 Strike Tiger is a brand new supplement containing one mecha and 3 mecha variants for your Mecha and Future game! Also included are new mecha Gadgets, Power Cores, new weapons and equipment! ...   [click here for more]
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RDP: Sunder Feats

RDP: Sunder Feats


Reality Deviant Publications is pleased to bring you Sunder Feats, a 10 page e-book written by Christopher Urinko. This e-book is packed with 33 new feats based off the sunder mechanic! Here's a couple examples of the crunchy goodness you'll find in Sunder feats. Arrow Slash You can sunder a projectile in the air. Prerequisites: Str 13, Power Attack, Improved Sunder Benefit:...   [click here for more]
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Skeleton Base (revised)

Skeleton Base (revised)


Revised for Darwin's World 2nd Edition and Metal Gods! (12/12/03) This short adventure for Darwin's World is meant as a brief interlude to any ongoing campaign. Skeleton Base is a mini-scenario involving an attempt to break into an installation erected by the Ancients, a National Guard base (now known as the ?Skeleton Base? due to the rumored skeletal dead seen near the outskirts of the place). Skeleton...   [click here for more]
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Straight on till Morning

Straight on till Morning


?Straight on till Morning? is a campaign supplement for Blood and Space: d20 Starship Toolkit. Blood and Space is now in print! Order from RPGShop.com here. ...   [click here for more]
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Terrors of the Lost Paradise

Terrors of the Lost Paradise


Terrors of the Lost Paradise is a compendium of mutant and robotic creatures that inhabit the Pacific Northwest region. This collection includes over 30 new post apocalyptic creatures with nearly every terror illustrated. While a companion to Lost Paradise, this standalone sourcebook makes a flavorful supplement to any existing post apocalyptic d20 game. Pages: 37 Interiors: 25+...   [click here for more]
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The Lost Paradise

The Lost Paradise


The Lost Paradise is a sourcebook for Darwin's World that details the Northwest region of the post-Fall United States. Pages: 136 Format: Landscape (screen viewing), Portrait (for printing)*. Download a preview: Templar of Jehovah Before the fall, the Northwestern region of the United States and Lower Canada was one of the most breathtaking areas on the planet, loved...   [click here for more]
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The Lost Paradise: Salvage Rights

The Lost Paradise: Salvage Rights


Salvage Rights is an introductory Darwin's World adventure set in the Lower Oregon region of the Lost Paradise. The scenario revolves around the characters? search for a downed Tillamook Airship in the hills of Southern Oregon. Salvage Rights is designed for 2-5 characters of 3rd to 4th level. ...   [click here for more]
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Wizards and Wiseguys

Wizards and Wiseguys


In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. Magic Awakens "Underneath the reality in which we live and have our being, another altogether different reality lies concealed. " ~ Friedrich Wilhelm Nietzsche On June 30, 1908, near Tunguska, Siberia a mysterious...   [click here for more]
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Year of the Zombie: Vossberg Superfortress

Year of the Zombie: Vossberg Superfortress


Yeah, I used to be a con. Multi-Lifer too. Now I'm a wall guard, and some of my best friends used to be CO's. The Voz may have been prison before the dead started getting back up, but now it's a fortress, and our home.-Paul "Lightning" Jasper, Prisoner 32574 A Year of the Zombie/Vossberg SuperMax crossover, Vossberg Superfortress details the changes made to life inside a Supermax Prison...   [click here for more]
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Year of the Zombie: Vosstown

Year of the Zombie: Vosstown


Every society has its trash heap, and the former Supermax Prison Vossberg is no exception. Huddled against the walls in a vain hope for protection, Vosstown is nothing more than a collection of human garbage, scum, and outright filth. A temporary community at best, filled with those that the ex-cons of Vossberg considered too scummy to stay within their walls, Vosstown is a hopeless place where...   [click here for more]
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Blood and Fists: Modern Martial Arts

Blood and Fists: Modern Martial Arts


Blood and Fists brings the action of the Martial Arts genre into your Modern d20 System game. With new advanced classes like the Martial Arts Master, the Contemplative Master, and the Badass Barroom Brawler, Martial Arts Styles from around the world, and over 100 new feats, rules for Ki, Pressure Points, Zen Mastery, and other mystical abilities, Martial Arts Modern gives you everything you need to...   [click here for more]
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Fantasci20: Character Guide

Fantasci20: Character Guide


Science Fiction Fantasy to the 20th Power! The Fantasci20 Character Guide is your handbook for creating characters set in Fantasci, a science fiction fantasy setting for Modern20. Included in this supplement: New Races found in the world of Aurianis. New Occupations. New Feats and Skills for science fiction fantasy setting. Modern20 Magic New Equipment. 100% full color artwork! About Fantasci...   [click here for more]
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Legends of the Dark Ages

Legends of the Dark Ages


Welcome to the fall of civilzation. In 476 the greatest empire the world has ever known lies in ruins. Through the rubble stride barbarians, conquerors who will remake the world of Europe in their own image through blood and fire and iron. Welcome to the Dark Ages. Legends of the Dark Ages brings the world of Europe from the fall of Rome to the death of Charlemagne to your favorite role playing...   [click here for more]
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Modern20

Modern20


Modern Mayhem and Mystery to the 20th Power! Welcome to Modern20 RPGObjects' new modern RPG of action and adventure. As a company, RPGObjects has always been a strong supporter of modern and science-fiction gaming. It's in our blood. So you might be asking, why a new modern system? The truth is there are a lot of things that the modern core rules do very well. But other things could be improved....   [click here for more]
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Legends of the Samurai: Campaign Guide

Legends of the Samurai: Campaign Guide


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Samurai Campaign Guide...   [click here for more]
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Legends of the Samurai: The Bushido Handbook

Legends of the Samurai: The Bushido Handbook


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The Bushido Handbook is the first...   [click here for more]
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Legends of the Samurai: The Mystic Arts

Legends of the Samurai: The Mystic Arts


Travel to a world of blood, loyalty, and honor with the second installment of RPGObjects’ Legends line of d20 fantasy supplements. This d20 sourcebook features new classes and mechanics to bring the world of medieval Japan to life in your game and blends our popular spell point, nobility, fate, and martial rules to create an Oriental game experience like no other. The second book in this exciting...   [click here for more]
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Blood and Time

Blood and Time


Adventure through the timeline with RPGObjects' Blood and Time. This sourcebook lays all of human history at your fingertips and features a timeline of the world from its formation through 1900 as well as weapons and armor for Progress Levels 0-4 as well as a section on temporal mechanics to help you figure out how and why time travel works in your campaign. Included in this Temporal...   [click here for more]
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Voyages of Discovery

Voyages of Discovery


Voyages of Discovery is a stand alone product and does NOT require modern20   Includes FREE access to the Voyages of Discovery webbook In a fantasy world not unlike our own, a madman vies for absolute power. Swept to power during a people's revolution, a soldier has become an Emperor and now all the Continental Kingdoms are within his grasp. Only the naval might of the Island...   [click here for more]
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Blood and Fists: Fantastic Styles

Blood and Fists: Fantastic Styles


Blood and Fists introduced an in-depth martial arts system to modern d20 games, translating dozens of real-world styles - and maneuvers realistic, cinematic and mystical - into playable form.  Blood and Fists: Fantastic Styles brings that system to the world of fantasy. Of course, fantasy worlds don't have the incredible richness of human history to draw their martial arts styles...   [click here for more]
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Blood and Guts 2: General Edition

Blood and Guts 2: General Edition


The premier modern military sourcebook for the d20 system is reborn with Blood and Guts 2: General Edition. The General Edition collects the core books in the Blood and Guts 2 series into one volume. Redesign from the ground up by modern d20 guru Charles Rice, Blood and Guts 2 promises to be more flexible and adaptable, allowing players and game masters to build soldiers of any military specialty...   [click here for more]
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Blood and Relics: Nostradamus Gambit (GenCon 2006)

Blood and Relics: Nostradamus Gambit (GenCon 2006)


A book written by Orpheus in a language no one can read, containing the history of the end. A relic able to read any book. There are factions seeking these things, factions who want to hasten the end of the world and help their dark masters through sacrifices of blood and bone. The only thing standing in their way is you. The GenCon 2006 Blood and Relics Adventure. ...   [click here for more]
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Blood and Space 2: Galactic Edition

Blood and Space 2: Galactic Edition


Welcome to the Galactic Edition edition of RPGObjects' highly acclaimed Blood and Space 2 supplements. The Galactic Edition collects a bluk of the Blood and Space 2 series of ebooks into one definitive volume. This book endeavors to add new options and spice to future d20 games revolving around starships and space combat. Characters New allegiances, classes, skill uses,...   [click here for more]
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Blutfahne (Gencon 2007 Adventure)

Blutfahne (Gencon 2007 Adventure)


It is the Blutfahne, a Nazi flag stained with Aryan blood and one of the party's most revered relics. What is not widely known is that some of that blood belongs to Hitler himself. The mystic order of the Teutonic Knights has conducted blood sacrifices to strengthen the bond between Hitler and the flag. In the years since, Hitler has survived one assassination attempt after another. As long as...   [click here for more]
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Burning Lands Comic #1

Burning Lands Comic #1


Issue #1 of the comic version of the Burning Lands Novel . If you like the Comic, please checkout out the Novel. Disclaimer Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. Description...   [click here for more]
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Burning Lands Comic #2

Burning Lands Comic #2


Issue #2 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #3

Burning Lands Comic #3


Issue #3 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #4

Burning Lands Comic #4


Issue #4 of the comic version of the Burning Lands Novel . If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands: A Darwin's World Novel

Burning Lands: A Darwin's World Novel


"Burning Lands" is a story of the battle between the oppressive suffocation that is civilization and the wild unpredictability that comes with real freedom. In a world two hundred years after a planetwide cataclysm, the descendants of a great war's survivors are only now pulling themselves out of the chaos of the aftermath. The descendants of the Great Enemy, stranded on these shores for generations,...   [click here for more]
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Cities of Fantasy 1: The Gravediggers' Guild

Cities of Fantasy 1: The Gravediggers' Guild


The Gravediggers' Guild are a hidden religion in the city. They worship death. They seek the embrace of nothingness. They want to draw every man, woman and child into their fold. Their evil scheme is unfolding right beneath the government's nose, and only a watchful band of adventurers can stand in their way. The Gravediggers' Guild is Volume One in the new Cities of Fantasy series,...   [click here for more]
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Darwin's World 2: Campaign Guide

Darwin's World 2: Campaign Guide


Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the...   [click here for more]
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Darwin's World 2: Survivor's Handbook

Darwin's World 2: Survivor's Handbook


Update 2/4/2006! Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating...   [click here for more]
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Darwin's World 2: Terrors of the Twisted Earth

Darwin's World 2: Terrors of the Twisted Earth


Terrors of The Twisted Earth is book III of Darwin’s World 2nd Edition. For the complete overview, check out the the Darwin’s World 2 Homepage. Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition...   [click here for more]
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Darwin's World Savage Worlds: Campaign Guide

Darwin's World Savage Worlds: Campaign Guide


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World Savage Worlds: Survivor's Handbook

Darwin's World Savage Worlds: Survivor's Handbook


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
RPG Objects  $19.95 $9.95

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Darwin's World: Journey to Newhome

Darwin's World: Journey to Newhome


Download the first adventure and rules appendix FREE here.   Journey to Newhome is a series of short adventures designed for the Darwin’s World post-apocalyptic role-playing game. The adventures in this book are based around characters first introduced in the novel, Burning Lands. Journey to Newhome continues the story of several of those characters, but in a format usable in the...   [click here for more]
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