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Darwin's World: Journey to Newhome Preview

Darwin's World: Journey to Newhome Preview


This is a preview of the Journey to Newhome adventure path. It contains the Introduction, the first adventure (To Kill a King), and the rules appendix. Can be used as a standalone modern d20 post apocalyptic adventure. Does not require buying the larger eight part adventure. Enjoy! ...   [click here for more]
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Darwin's World: The Brotherhood of Radiation

Darwin's World: The Brotherhood of Radiation


The Brotherhood of Radiation and other wasteland cults. This book is the latest in a "series" of character-oriented Darwin's World sourcebooks, a line of GM and player reference tools intended to bring out the flavor - and potential - of the eleven Backgrounds of the Darwin‘s World role-playing game. The first such book of this type was the combined Foundationists/Metal Gods sourcebook,...   [click here for more]
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Darwin's World:Rise of The Mind Masters

Darwin's World:Rise of The Mind Masters


Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters, and involves a journey into the heart of the Savants' legendary "Grass Plains Empire" to end their looming threat to the people of the north. As the follow-up to Secrets of...   [click here for more]
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Defcon 1

Defcon 1


Four color superheroes collide with the Cold War in Defcon 1 In this supplement for M&M Superlink, the People's Revolution (the official Warsaw Pact superteam) and the Freedom Alliance (the squad of NATO supers) must contend with their mutual paranoia to do battle with a lethal and mysterious adversary. Can they overcome their differences and avoid global thermonuclear war? The fate...   [click here for more]
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DW: Halidom: Adventure Appendix

DW: Halidom: Adventure Appendix


This supplement has been assembled to provide the GM all the necessary information for the new items, feats, monsters, and advanced classes featured in the Halidom campaign series. Most of these were introduced in separate Darwin's World sourcebooks or adventures, while a handful are new to this campaign.   About The Halidom Campaign Halidom is a high-level series of adventures that send...   [click here for more]
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DW: Metropolis Rho: Humanity In A Bottle

DW: Metropolis Rho: Humanity In A Bottle


Metropolis Rho is a fully developed adventure and location sourcebook for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. It intended to introduce players to the setting of Darwin's World in a unique new way. Metropolis Rho is designed specifically to give gamemasters an idea of the potential of even the most sketchy community descriptions presented in the Darwin's...   [click here for more]
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DW: Revenge of the Terminals (GenCon 2008)

DW: Revenge of the Terminals (GenCon 2008)


You are a terminal, recognized from an early stage as having little or no chance of surviving. Mercilessly cast out to by your community to conserve resources, you miraculously survived, saved by a community of other mutant terminals. Some years later, your leader has been taken captive by local community of ôNormals.ö ItÆs time for some pay back, Terminal style. Gencon 2008 Darwin's...   [click here for more]
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Fantasci20: Creature Creator

Fantasci20: Creature Creator


Create monsters the Modern20 way with the Fantasci20: Creature Creator. Included in this supplement: Creature feats: 25+ new feats unique to creatures and monsters. Sample Animals Sample Elementals Sample Oozes Sample Sprits Sample Undead 100% full color artwork! About Fantasci Once we were legends. Walking side by side with creatures of myth on farflung worlds, soaring through the skies with...   [click here for more]
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Halidom

Halidom


About The Halidom Campaign Halidom is a high-level series of adventures that send the PCs off on a perilous journey deep into the heart of unknown country - the lands of old Wyoming. Their goal: to track down the Doomriders, a monstrous raider gang with epic nihilistic goals, who by all accounts have returned from a generations-long absence to begin anew a campaign of destruction,...   [click here for more]
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Heroes & Villains or YADSRPG

Heroes & Villains or YADSRPG


YADSRPG = Yet Another d20 Supers RPG Yeah, I know what you’re thinking. Do we really need another d20 based supers RPG? Probably not, but I’m giving you one anyway. The long history of this cursed RPG! My good friend Jay Fitzloff, contributor on Palladium Book’s Hero’s Unlimited 2nd edition, penned a d20 supers RPG based on fantasy d20 way back in the dark ages of d20....   [click here for more]
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In Pursuit of The Mind Masters

In Pursuit of The Mind Masters


In Pursuit of The Mind Masters is the third in a high-level series of adventures written for the post-apocalyptic role-playing game, Darwin's World. It is part of a campaign revolving around the mysterious overlords known as the "Savants", and as befits an adventure of epic proportions, takes the player characters from the familiar desert setting of the Twisted Earth across the open waters of the...   [click here for more]
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Last Gambit of The Mind Masters

Last Gambit of The Mind Masters


A post apocalyptic adventure for Darwin's World. In "Last Gambit of The Mind Masters" the heroes mount an expedition to conquer the daunting jungled coast of what used to be the Old South. The stakes are high, as they race to get to the ruins of Miami - a 900 mile trek - before the elusive Savant Lord Valekkar manages to complete an experimental weapon whisked away in his flight from the Texas coast,...   [click here for more]
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Legends of the Samurai: Legends of the Koryo Empire

Legends of the Samurai: Legends of the Koryo Empire


Legends of the Koryo Empire is the third in our line of small legends books. These books aim to complement the GM running any Legends game by providing an overview of a region's history. This book provides the GM of a Legends of the Samuraicampaign with information on the nearby Koryo Empire, modern day Korea. The Koryo Empire was often caught between Japan and its mainland neighbors, serving as a...   [click here for more]
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Legends of the Samurai: The Escape from the Haunted Lands

Legends of the Samurai: The Escape from the Haunted Lands


"To ignore tradition is foolhardy; to anger the dead by not providing for them tempts fate; to be in a place where others have died subjects you to forces beyond your control. Avoidance, care, ritual, respect, tradition. These are your bywords." -The Rule of the Dead Welcome to legendary Japan, a land of unhappy ghosts and mischievous spirits, of cannibal demons and...   [click here for more]
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M&M: Pearl Harbor December

M&M: Pearl Harbor December


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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M&M: Super-spies and Commandos of WW2

M&M: Super-spies and Commandos of WW2


The super-human forces and mad schemes of the Axis powers are wide-ranging and bizarre. The superheroes of Vigilance Force or the Crown Guard are not always available and that’s where the super-spies and commandos of WW2 come in. These ordinary brave men and women -- equipped with cutting edge technology and vehicles – take the fight to the Axis supermen when no one else can. Super-spies...   [click here for more]
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M&M: The Crown Guard

M&M: The Crown Guard


The Crown Guard: His Majesty's Heroes of WWII for M&M Superlink. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once this was done, and fire...   [click here for more]
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M&M: The Eugenics Brigade

M&M: The Eugenics Brigade


The Eugenics Brigade: Villains of WWII for M&M Superlink. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the...   [click here for more]
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M&M: Vigilance Force

M&M: Vigilance Force


Vigilance Force: America’s Heroes of WWII for M&M SuperLink. In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping...   [click here for more]
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Martial Arts<sup>20</sup>

Martial Arts<sup>20</sup>


Martial Arts Mayhem and Mystery to the 20th Power! First, we took your modern game to the 20th power. Now, we take your combats there as well. Building on the foundation of Modern20 comes Martial Arts20, the definitive resource for modern melee combat both armed and unarmed. With rules for martial arts styles, more weapons and new ways to use those weapons, your characters will never look at a simple...   [click here for more]
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Modern d20 Core Kit

Modern d20 Core Kit


RPGObjects built its reputation creating critically acclaimed d20 Modern supplements such as Darwin's World and Blood and Fists. With D&D 4th Edition now out and the d20 Modern RPG harder to find, we've put together this new alternative core kit for classic Modern d20 games. It's the same classic modern d20 rules with a few extras. In this kit you will find: The d20 Modern SRD text files...   [click here for more]
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Modern Dispatch (#115): Airborne Legionnaire

Modern Dispatch (#115): Airborne Legionnaire


Airborne Legionnaire is an Advanced Class for Wizards and Wiseguys. About Wizards and Wiseguys In this alternate history setting for D20 Modern, magic is introduced into the early 20th century and dramatically changes the flow of events for the rest of the century. ...   [click here for more]
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Modern Dispatch (#116): Hunters 20

Modern Dispatch (#116): Hunters 20


"No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's and yet as mortal as his own; that as men busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinise the transient creatures that swarm and multiply...   [click here for more]
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Modern Dispatch (#117): Blow the Trumpet!

Modern Dispatch (#117): Blow the Trumpet!


The Time Enforcement Agency (TEA) constantly keeps a watch on the Eternal Reich, a group dedicated to seeing Hitler rule across time and the complete destruction of the Jewish race. The TEA has discovered that the Eternal Reich is sending some of their agents back in time to when Joshua brought the walls of Jericho down. The Eternal Reich hopes to accomplish one of two things (preferably both): 1)...   [click here for more]
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Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1

Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1


Welcome to Modern20 Supplement #1. This is a selection of rules and options that, if I were writing Modern20 today, would be in the core rules. In time, the material in this supplement might actually be folded into the core rules, suitable for any modern campaign.   This is why the optional Psionics and Ki skills from The Hunters and Martial Arts20 are included...   [click here for more]
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Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>

Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>


Welcome to “Whispers in the Dark”, the first campaign supplement for Supers20! In this street-level campaign model, the PCs are gifted with magical abilities, recruited and trained by a mysterious sorcerer to combat the cult of an elder god that is spreading its worship throughout the world like a cancer. While the people of their home city go about their daily lives, a war for the very...   [click here for more]
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Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>

Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>


The Eugenics Brigade: Villains of WWII for Supers20. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the eve of...   [click here for more]
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Modern Dispatch (#124): The Crown Guard<sup>20</sup>

Modern Dispatch (#124): The Crown Guard<sup>20</sup>


The Crown Guard: His Majesty's Heroes of WWII for Supers20. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once...   [click here for more]
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Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>

Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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Modern Dispatch (#126): Vigilance Force<sup>20</sup>

Modern Dispatch (#126): Vigilance Force<sup>20</sup>


Vigilance Force: America’s Heroes of WWII for Supers20 In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the...   [click here for more]
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Modern Dispatch (#127): Knights of the Sky 1: Allied Powers

Modern Dispatch (#127): Knights of the Sky 1: Allied Powers


Knights of the Sky is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Allied (aka Entente) Powers in the air battles in the Great War and Dragon War conflicts in Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have also included some new magical...   [click here for more]
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Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army

Modern Dispatch (#128): Knights of the Sky 2: Central Powers and The Dragon's Army


Knights of the Sky 2 is designed to make a GM's job easier by providing a resource with information (and, in some cases, stats) for various characters from the Central Powers and Dragons Army involved in the air battles in the Great War and Dragon War conflicts in Soldiers and Soldiers and Spellfighters20 universe. In a pinch, these statblocks could even serve as PCs for a quick game. We have...   [click here for more]
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Modern Dispatch (#129): The Ice Palace (Der Eis Palast)

Modern Dispatch (#129): The Ice Palace (Der Eis Palast)


In a secret fortress buried in the Antarctic ice… Nazi mad scientists are devising superweapons that will give their side an insurmountable advantage An armored mastermind is hatching a strategy that will land a knockout blow against the Allies An army of clones is rapidly developing in a Nazi lab - ready to take up the banner of the Third Reich Can your heroes stop them in time? A...   [click here for more]
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Modern Dispatch (#130): The Sixth Seal 1

Modern Dispatch (#130): The Sixth Seal 1


Want to shake up the status quo in your Supers20 game? Your players will never forget the time that you smashed the entire North American continent and left it for them to pick the pieces. The Sixth Seal is a serialized adventure path for Supers20 - in which the United States is devastated by a massive nation wide earthquake. The PCs must deal with the crisis - and with the chaos and anarchy that...   [click here for more]
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Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate

Modern Dispatch (#133): The Sixth Seal 4: Barbarians at the Gate


In this climatic conclusion to this Iron Age Supers20 adventure path, a united front of all the city's supervillains and gangsters is determined to destroy the last remnants of law and order and establish themselves as warlords of the ruins. The heroes must make a final stand and hold the line against the forces of chaos and villainy to preserve a spark of order and civilization. ...   [click here for more]
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Modern Dispatch (#134): Warriors Beneath The Waves

Modern Dispatch (#134): Warriors Beneath The Waves


This issue is intended to provide new material and adventure hooks for ocean-going adventures set in the world of Soldiers and Spellfighters. You will need Modern20 and Soldiers and Spellfighters20 (both from RPGObjects) to make best use of it. It includes: A new Fey Race, the shape-changing Selkies. Full statted NPCs ready for use in your Modern20 game, including: commandos and mages of both...   [click here for more]
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Modern Dispatch (#135): Dark Future^20

Modern Dispatch (#135): Dark Future^20


A campaign model for Supers20 and Modern20 In our near future, mutants are real. Are they our brothers? Or the next step in human evolution, destined to replace mankind as we did the Neanderthal? Struggling to come to grips with the "mutant questions", a mutant crime wave leads to the Mutant Registration Act. This leads mutants to strike back in a way that shocks and frightens ordinary Americans...   [click here for more]
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Modern Dispatch (#136): The Blitz

Modern Dispatch (#136): The Blitz


In London, a city bloodied but not broken by nightly Luftwaffe raids, on the eve of the Allied invasion of Europe, the Nazis fearsome superteam, the Eugenics Brigade, stages a lightning-fast raid... Their objective: Assassinate the combined Allied military leadership and derail the plan to liberate the European continent... All that stands between the Third Reich's supermen and victory are your players......   [click here for more]
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Modern Dispatch (#137): Gladiators of the Great War

Modern Dispatch (#137): Gladiators of the Great War


In Gladiators of the Great War, the latest supplement for the best-selling Supers20 line, RPGObjects gives you a rare glimpse into the world of the often overlooked, two-fisted mystery men of the Great War. Although WW2 is more famous for its costumed super-soldiers, during WWI meta-humans (who would inspire the heroes who followed behind them) fought valiantly for several nations. Nautilus...   [click here for more]
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Modern Dispatch (#138): Intergalatic Patrol^20

Modern Dispatch (#138): Intergalatic Patrol^20


Intergalatic Patrol20 takes your Supers20 game into the far reaches of space with NPCs, weapons and vehicles for a space-based supers campaign. Included in Intergalatic Patrol: Starlight Legion - Empowered by the mysterious Starlight Crystal, the Starlight Legion have been the protectors of order throughout the universe for millennia. They oppose cosmic threats too large for any one world...   [click here for more]
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Modern Mayhem

Modern Mayhem


Modern Mayhem is the first full-length adventure for Modern20 and a complete guide to running campaigns involving criminal player characters. On the adventure side, Modern Mayhem provides a flexible adventure that will take PCs from 1st to 10th level. The adventure is flexible and actually modifies itself to the way the PCs play the game. If your PCs are quiet, stealthy criminals, they can get through...   [click here for more]
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Modern NPC Matrix: Soldier

Modern NPC Matrix: Soldier


The Modern NPC Matrix is a series of GM aids that help alleviate the tedious work of building NPC stat blocks. Need a Soldier advanced class NPC? The Soldier Matrix has every conceivable base/advanced class configuration possible, 120 statistical blocks in all, prebuilt for your convenience. Just plug in the base stat block and customize it for you game. The Soldier NPC Matrix includes: 20 Strong...   [click here for more]
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Post-Apocalypse^20

Post-Apocalypse^20


Post-Apocalypse20 is the ultimate resource for taking your modern game to the end of the world and beyond. This new, full-length resource for Modern20 adds new Backgrounds, Occupations, Feats and Character Disadvantages. It also contains rules for Mutations, equipment condition and radiation. An extensive equipment section adds new weapons and armor to the game. Some of these are common household...   [click here for more]
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Post-Apocalyptic Dispatch (#16): The Temple of Unending Joy

Post-Apocalyptic Dispatch (#16): The Temple of Unending Joy


The withering heat beats down on a clearing amidst the rubble of the surrounding ruins, where children's laughter can be heard over the barking of playing dogs. Merchants go by on overloaded wagons, giving only a momentary glance towards the smiling, happy beggars lined up outside the old adobe building begging for alms. As another merchant rolls past without giving so much as a single coin,...   [click here for more]
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Post-Apocalyptic Dispatch (#18): The Memory Singer

Post-Apocalyptic Dispatch (#18): The Memory Singer


The first of two non-Darwin's World advanced classes. Imagine the world after the apocalypse. Most cities are small settlements, all alone in the wilderness, besieged by murderers, mutants and disease. Traveling over the horizon is a hero’s journey that few survivors ever make, and even fewer ever return from. The neighboring village, just a few miles down river, might as well be another...   [click here for more]
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Post-Apocalyptic Dispatch (#19): The Slaver Advanced

Post-Apocalyptic Dispatch (#19): The Slaver Advanced


The second of two non-Darwin's World advanced classes. When civilization died, so did the concept of equality and of the rule of law. In the cities and tech centers, police and military survivors attempted to piece society back together, but other places were not so lucky. Out in the wilderness, in radioactive, diseased or polluted deathzones, small bands of scavengers and nomads followed the...   [click here for more]
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Post-Apocalyptic Dispatch (#20): More Metal

Post-Apocalyptic Dispatch (#20): More Metal


More Metal is a short article intended to build on the established Darwin's World faction known as the "Metal Gods". Most of the material in More Metal appeared in the original drafts of Metal Gods but ultimately didn't make the final cut. This included an outline of the overall aims of the Metal Gods movement, as well as a list of quick adventure hooks for working androids and robots into your Darwin's...   [click here for more]
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Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage

Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage


Near the dry, dusty edge of town lies an old rectangular shack resting on deflated wheels, a pre-Fall era concession truck that might have once sold hot dogs, tacos, or other treats. The old posters and menus that once decorated the truck are now plastered over with hand-painted signs that read “Professor Gigabyte’s Data Salvage - Fees Vary”. A steady chortling sound emanates...   [click here for more]
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Post-Apocalyptic Dispatch (#22): Racial Talent Trees

Post-Apocalyptic Dispatch (#22): Racial Talent Trees


OPTIONAL RULES FOR “RACE-BASED” TALENT TREES In addition to the Strong, Fast, Tough, Dedicated, Smart, and Charismatic character classes, Darwin’s World features a post-apocalyptic-specific class, the Post-Apocalyptic Hero, which is intended to represent a typical inhabitant of the radiated wasteland, one geared towards survival and scrounging. The Post-Apocalyptic Hero...   [click here for more]
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Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts

Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts


A vile, toxic stench rises from the junkyard at the edge of town, here more than anywhere else. The odor is a nauseating combination of rotting flesh and dizzying chemicals, the telltale signs of a tannery. A small ramshackle establishment sits at the junkyard's edge, outside of which hang all manner of hides curing in the sun or simply laid out for display. Flies buzz in the air out back as...   [click here for more]
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