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Legends of the Samurai Hardcover

Legends of the Samurai Hardcover


"If you are slain in battle, you should be resolved to have your corpse facing the enemy" -Yamamoto Tsunetomo Extensively researched and faithfully rendered, Legends of the Samurai provides all the mechanics for adventuring in the world of medieval Japan. This extensive tome presents players with over twenty new oriental classes, an alternative magic system, a historically based martial...   [click here for more]
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Modern Dispatch (#1): Alternate Armors

Modern Dispatch (#1): Alternate Armors


Many people have asked for armor in d20 Modern to be handled as Damage Reduction. This is the way many games (especially modern ones) have handled armor, but d20 Modern's designers chose to make armor function as it did in d20 Fantasy, providing an armor bonus (but renamed defense). However with armor bonuses from class, armor as Damage Reduction seems a natural fit and is presented here as an optional...   [click here for more]
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Modern Dispatch (#10): Near-Future Firearms

Modern Dispatch (#10): Near-Future Firearms


The following firearms are entirely speculative; they are mostly based on current designs and technology, but in no way reflect any current developments in the firearms world. They represent an imagining of what the cutting edge of firearms technology will become in the next two or three years. Pages: 6 ...   [click here for more]
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Modern Dispatch (#100): 100 Adventure Seeds

Modern Dispatch (#100): 100 Adventure Seeds


Welcome to the special 100th issue anniversary issue. This mega sized issues contained 100+ modern adventure seeds penned by all four of the founding dispatch publishers including Adamant Entertainment, Ronin Arts, 12 to Midnight, and RPGObjects. Here's an example below: 21. Tap, Tap, Tap [Mystery] A character begins waking up tired in the morning, despite having slept through...   [click here for more]
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Modern Dispatch (#101): Powderkeg #2

Modern Dispatch (#101): Powderkeg #2


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#102): Vossberg: Superhuman Max

Modern Dispatch (#102): Vossberg: Superhuman Max


Welcome to Vossberg: Superhuman Max, a maximum security prison for supervillains for your Blood and Vigilance games. Vossberg provides your superheroes with a ready made base of operations as well as a mission that can be woven in and out of the campaign. And since no supervillain prison is complete without supervillains, Vossberg comes with a wide ranging assortment of nasties...   [click here for more]
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Modern Dispatch (#103): The Alien Hunter

Modern Dispatch (#103): The Alien Hunter


Written by David S. Gallant and David Jarvis, Issue 103 of the Modern Dispatch goes deeper into the shadowed realm of modern conspiracy theory with the Alien Hunter, an 8 page PDF bringing you more gaming material to support your Alien Invasion campaign! In this issue you will find a new advanced class; The Alien hunter. Alien hunters are characters who, having been abducted by visitors from outer-space,...   [click here for more]
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Modern Dispatch (#105): Priceless

Modern Dispatch (#105): Priceless


Welcome to Priceless, an adventure for Modern d20 games. In Priceless, one or more of the PCs receives an amazing sword known as the Tattoi from an old mentor. This sword is priceless and is also sought by the brother of the PC's long-lost Sensei, who is the ruthless leader of a Yakuza clan. He will stop at nothing to get the weapon back. A martial arts d20 adventure by Charles Rice for Blood and...   [click here for more]
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Modern Dispatch (#107): Powderkeg #3

Modern Dispatch (#107): Powderkeg #3


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#108): Teamwork Mechanics

Modern Dispatch (#108): Teamwork Mechanics


Teamwork is an important element of fiction. Military, martial arts, crime and superheroic fiction all deal with characters struggling not only against enemies but to cooperate and form a cohesive team whose sum is greater than its parts. This issue of the dispatch introduces a mechanic to handle working together as a team, providing levels of teamwork that rewards players and encourages them to work...   [click here for more]
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Modern Dispatch (#109): WWII-era Supervillains

Modern Dispatch (#109): WWII-era Supervillains


As WWII swept across Europe, the Nazis unveiled and even more terrifying arm of their war machine: the "Kampfgruppe Eugenik", the Eugenics Brigade. These super-soldiers were unopposed for years, while the Allies tried desperately to come up with a super-soldier program of their own to combat them. Nationwide searches were undertaken for mutants (long known to exist) but only two: Old Glory and Captain...   [click here for more]
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Modern Dispatch (#11): Abducted

Modern Dispatch (#11): Abducted


Generic adventures are tough to write. You don?t know the tastes of the group or the game master. In modern games this is made even tougher because there is no accepted baseline (as there is in fantasy). One group might be seeking things ?man was not meant to know? while the other searches for terrorists in the mountains of Afghanistan. Abducted, an adventure scenario for Modern d20, attempts to...   [click here for more]
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Modern Dispatch (#110): Nazi Archaeology Team

Modern Dispatch (#110): Nazi Archaeology Team


As Hitler swept across Europe, he also searched artifacts that would enhance his power and his chances of staying in power. He deployed teams throughout the world to look for artifacts that would aid him. This team is but one of many that has been sent forth....   [click here for more]
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Modern Dispatch (#111): Destiny Station

Modern Dispatch (#111): Destiny Station


After years of warfare, most notably the Jovian Wars, the governments and mega-corporations in the Sol system began to work together. The unified Sol government began to dispatch Aegis-class ships out into the universe to chart new territory. These are now the days of the Aegis Expeditionary Fleet (AEF). Destiny Station has been dispatched to one edge of known space to serve and protect the colonies...   [click here for more]
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Modern Dispatch (#112): Firearms of the Cold War

Modern Dispatch (#112): Firearms of the Cold War


The proliferation of weapons during the Second World War continued during the protracted struggle between capitalism and communism. Both sides of the Cold War exported firearms as eagerly as they exported ideology. Readers need only to envision the stylized depiction of Britain's greatest spy to grasp the impact that even the smallest weapon might have. Here is a selection of firearms used at various...   [click here for more]
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Modern Dispatch (#114): Progenitor

Modern Dispatch (#114): Progenitor


A Progenitor is an imponderably alien entity from unformed antiquity. It is a creature that cannot, or perhaps should not, remain in a fully-formed universe. A Progenitor is older than the world, older than the universe - perhaps older than time itself. The most familiar, yet in some ways the most disturbing, appear to be the template or ideal for an entire order of material life. Others are...   [click here for more]
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Modern Dispatch (#15): Operation: Dry County

Modern Dispatch (#15): Operation: Dry County


Operation: Dry County is a mini-adventure for RPGObjects? Blood and Guts adventure line. This adventure casts the PCs as members of the shadowy Task Force 121 and provides source material and a contact to allow the game master to continue the campaign. Pages: 6 ...   [click here for more]
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Modern Dispatch (#18): Superhero Arcana

Modern Dispatch (#18): Superhero Arcana


Chuck here, this article is by NPC guru Paul (who has been a contributor in such works as Legends of Excalibur, Inside Vossburgh and the second edition of Prometheus Rising). Dispatch subscribers should also be familiar with Paul's work from the Oddballs issue. This supplement expands Blood and Vigilance into the realm of the magical, providing new powers and feats for those wishing to create a master...   [click here for more]
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Modern Dispatch (#19): Shadow Cult

Modern Dispatch (#19): Shadow Cult


?Recently a series of grisly murders have gripped world headlines. The killer or killers move unseen, striking at will with a precision that has baffled police from London to Tokyo. What has gained the attention of the national media are the killers? targets: world-class martial arts experts are being beaten to death. Quiet sensei found slaughtered in remote Buddhist monasteries. High-profile class...   [click here for more]
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Modern Dispatch (#2): Investigating NPCs

Modern Dispatch (#2): Investigating NPCs


This Dispatch Issue contains a collection of streetwise Drop in NPCs and guidelines for game mastering investigations. By Charles Rice. ...   [click here for more]
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Modern Dispatch (#23): Hot Piece

Modern Dispatch (#23): Hot Piece


Hot piece is an adventure for modern d20 games. Since the adventure revolves around investigation more than combat this adventure is suitable to a wide range of character levels, though some classes (such as Investigator) will be much handier than others. Pages: 6 Adventure Synopsis Five years before the adventure begins, Sgt. John Hamish, a highly decorated, popular officer on the local...   [click here for more]
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Modern Dispatch (#27): Sea Rescue

Modern Dispatch (#27): Sea Rescue


Sea Rescue is an adventure for Modern d20 system games. Sea Rescue pits the PCs in a race against time to save a damaged ocean liner filled with college students and requires that the PCs have access to a boat fast enough to intercept the foundering ocean liner. This adventure is designed to best suit PCs of between 6th and 9th levels though by adjusting the level of the combatants found in the adventure's...   [click here for more]
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Modern Dispatch (#35): Leads and Complexities

Modern Dispatch (#35): Leads and Complexities


Leads and Complexities is an adventure for Blood and Guts 2. The adventure takes place in Iraq and casts the PCs as members (or military advisors) of the Coalition forces attempting to quash the terrorist-led insurgency threatening the attempts of the native Iraqi government to achieve self-sufficiency. This adventure could be run as a sequel to the previous dispatch adventure Operation: Dry County,...   [click here for more]
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Modern Dispatch (#39): Blood and Dragons

Modern Dispatch (#39): Blood and Dragons


Dragons are a staple of roleplaying fantasy. Few menaces have been more explored or detailed than the dragon. For modern d20 players who enjoy occult and conspiracy themed campaigns, the dragon represents a wealth of mythology with which to develop a secret society campaign model. Using the secret society rules presented in Blood and Relics, this dispatch article outlines a modern horror campaign model...   [click here for more]
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Modern Dispatch (#4): Ghoul Haven

Modern Dispatch (#4): Ghoul Haven


A long forgotten sewer system beneath the Crown Heights apartment complex is home to a pack of ghouls. These creatures make a habit of preying upon the inhabitants of the run-down apartment complex. The following location template can be inserted into any D20 modern or modern-based campaign. Pages: 7 Maps: 2 color...   [click here for more]
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Modern Dispatch (#43): Gun Runners

Modern Dispatch (#43): Gun Runners


Gun Runners is an adventure for Blood and Guts 2. Gun Runners is part three of an adventure begun in the Dispatch called Operation: Dry County and continued in the adventure Leads and Complexities. Like the previous two adventures, Gun Runners takes place in Iraq and casts the heroes in the role of military p ersonnel attempting to foil the efforts of a new player on the international terrorism scene,...   [click here for more]
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Modern Dispatch (#47): New Tortuga

Modern Dispatch (#47): New Tortuga


Tortuga is an island in the Caribbean that was home to pirates in the 1600s. As mankind set sail to the stars, pirates followed. In honor of Isla Tortuga, New Tortuga was named and founded as a port of call for those who walk the seamier side of life. New Tortuga utilizes Blood and Space 2: Merchants, Pirates and Smugglers and Prometheus Rising, but can be used standalone with a little modification. ...   [click here for more]
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Modern Dispatch (#51): Trini Tangos

Modern Dispatch (#51): Trini Tangos


Trini Tangos is an adventure for Blood and Guts 2. While the adventure can be played without access to that book, the game master and players will benefit most if they have that book in addition to the D20 Modern core rules. The adventure takes place on the Caribbean island of Trinidad, part of the nation of Trinidad and Tobago. PCs may be members of the mysterious Task Force 121,...   [click here for more]
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Modern Dispatch (#55): Nakamura Blades

Modern Dispatch (#55): Nakamura Blades


Nakamura created 100 katanas as part of a fee for joining the Silent Walkers years ago. The Silent Walkers have been able to reclaim all but a few of these blades. Two such blades that have become available through an estate sale. Because these blades are alive, many groups are interested in acquiring them. Note: This Dispatch article uses material from RPG Object's Blood and Fists and Blood...   [click here for more]
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Modern Dispatch (#59): The Redjacks

Modern Dispatch (#59): The Redjacks


Dear Boss, I keep on hearing the police have caught me but they wont fix me just yet. I have laughed when they look so clever and talk about being on the right track. That joke about Leather Apron gave me real fits. I am down on whores and I shant quit ripping them till I do get buckled. Grand work the last job was. I gave the lady no time to squeal. How can they catch me now. I love my work...   [click here for more]
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Modern Dispatch (#6): Snow Hawks

Modern Dispatch (#6): Snow Hawks


Welcome to the first installment of a Blood and Guts dispatch. This time out we present one of the most unique and potent units in the entire United States Army: the 172nd Infantry Brigade (Separate) nicknamed the ?Snow Hawks?. Following the breakdown of the unit's component brigades and battalions and a history of the unit itself you will find several new elite unit feats to allow characters to take...   [click here for more]
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Modern Dispatch (#63): Superhero Goodies

Modern Dispatch (#63): Superhero Goodies


Hello and welcome to a SUPER edition of the modern dispatch! Why do we call it super you ask? Because this week Charles Baize has served up a bevy of new goodies for the Blood and Vigilance modern superhero game. So have a gander at the new origins, powers, feats and organizations, then go save the world already!...   [click here for more]
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Modern Dispatch (#67): The Precinct

Modern Dispatch (#67): The Precinct


This campaign model casts the PCs as an experimental police precinct stationed in one of the most dangerous neighborhoods of a large city (New York, Chicago, Los Angeles or Miami would be perfect for this). This neighborhood has been overrun with gang violence so a special task force of the police department has been assigned to patrol this area and let the scum on the streets know who's in charge. Includes...   [click here for more]
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Modern Dispatch (#7): Oddballs

Modern Dispatch (#7): Oddballs


This is a group of friends who met in high school. For various reason, they were not well liked by most of the classmates, and they banded together to form their own group. They were dubbed the ?Oddballs? by their classmates because they were such a disparate group. They all have had brushes with the law doing illegal actions. They still keep in contact with each other, sometimes assisting each other...   [click here for more]
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Modern Dispatch (#71): Keystone Knights

Modern Dispatch (#71): Keystone Knights


Welcome to another installment of Modern Dispatch, a supplement for Blood and Vigilance detailing the Keystone Knights. The Knights are a Pennsylvania-based superhero team formed with the cooperation of the U.S Government and USHER. Designed by NPC-guru Paul King, the Keystone Knights can be allies, foils or even (with a dark-mirror personality change) a group of villains. The dispatch has seen a...   [click here for more]
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Modern Dispatch (#75): U.S.H.E.R. Dossiers #1

Modern Dispatch (#75): U.S.H.E.R. Dossiers #1


Welcome to the U.S.H.E.R. Dossiers, agent. Here you will receive advanced training, information on next-generation weaponry and armor and read briefings of agencies around the world. Some of these agencies are our allies and some are bent on worldwide domination and destruction. And of course, today's ally could be tomorrow's enemy, so make sure you familiarize yourself with these groups and their...   [click here for more]
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Modern Dispatch (#79): Military Mission Generator

Modern Dispatch (#79): Military Mission Generator


Sometimes life and gaming don?t mix. When your buddies call on short notice and want to game you have three basic choices: scream ?I am not your entertainment center!? and hang up; say ?awesome!? then after hanging up the phone look at the ceiling and scream ?my empire is crumblinnnnnnnnnnnnnnnng!?; or you can run something on the fly. This article is aimed to help you with the last option. The first...   [click here for more]
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Modern Dispatch (#83): Dramatis Personae: Roaring 20?s

Modern Dispatch (#83): Dramatis Personae: Roaring 20?s


Welcome to Dramatis Personae: Roaring 20's, the companion to Timeline: Roaring 20's. This short work gives you a range of historical NPCs suitable for a 20's campaign, along with backgrounds and adventure hooks for each. It also includes some new crunch drawn from our Blood and Relics sourcebook for gothic horror that brings the shadowy world of seers and fortunetellers to your 20's games. Dramatis...   [click here for more]
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Modern Dispatch (#87): Lindbergh kidnapping

Modern Dispatch (#87): Lindbergh kidnapping


Now, men and women, as I told you before, there are some cases in which a recommendation of mercy might do, but not this one, not this one. Either this man is the filthiest and vilest snake that ever crawled through the grass, or he is entitled to an acquittal. If you bring in a recommendation of mercy, a wishy- washy decision, yes, it is your province, I will not say a word about it. I will not...   [click here for more]
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Modern Dispatch (#9): Talkin? ?bout my Reputation?

Modern Dispatch (#9): Talkin? ?bout my Reputation?


Reputation is one of two new level-related statistics introduced in d20 Modern (the other being Defense). To players and mechanics gearheads alike, this is something of a big deal. I mean, something that is always there in the background and changes as you go up, added to the exalted list of base attack bonus and saving throws? Whew. Too much pressure. However Reputation isn?t nearly as important...   [click here for more]
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Modern Dispatch (#90): The Watchers

Modern Dispatch (#90): The Watchers


"When men began to increase on earth and daughters were born to them, the divine beings saw how beautiful the daughters of men were and took wives from among those that pleased them. The LORD said, 'My breath shall not abide in man forever, since he too is flesh; let the days allowed him be one hundred and twenty years.' It was then, and later too, that the Nephilim appeared on earth - when the...   [click here for more]
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Modern Dispatch (#95): The Deck of Many Actions

Modern Dispatch (#95): The Deck of Many Actions


Welcome to The Deck of Many Actions. What is The Deck of Many Actions? They are cards drawn at the beginning (or during) an adventure to spice things up and give the PCs a chance to perform a special actions. How to use The Deck of Many Actions The Deck of Many Actions can be used two ways, depending on how you want to integrate them into your game: Method 1: Campaign Use At any point...   [click here for more]
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Modern Dispatch (#99): Powderkeg #1

Modern Dispatch (#99): Powderkeg #1


The year is 2256 and the PCs are about to become part of history. Tensions between the colonists of the Jovian moons and their masters, the governments and megacorps of Earth have been deteriorating for some time. Humans living in colonial settlements are virtual slaves are paid in worthless (to anyone but the Company) Company scrip. Since the only source of goods on these far-flung colonies is Company...   [click here for more]
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Modern System: Advanced Classes

Modern System: Advanced Classes


RPGObject's Modern System is a series* of ebooks that provides a definitive source for all of our general, non-FX modern rules. It is essentially an alternate modern core rulebook and serves as RPGObjects' Modern System Reference Document. Advanced Classes is the second book in the series. Advanced classes include: Airman, Banger, Bad-Ass Barroom Brawler, Bodyguard, Daredevil,...   [click here for more]
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Modern System: Character Disadvantages

Modern System: Character Disadvantages


Characters are not just a collection of abilities for attack and defense. Their flaws add to their appeal just as much (if not more) than their heroic deeds. A character with a newspaper editor hounding him, a sickly aunt, no love life, and the worst luck imaginable is possibly the most recognized character in the history of literature. Why? Because while we can?t identify with being able to fly...   [click here for more]
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Modern System: Characters

Modern System: Characters


RPGObject's Modern System is a series1 of ebooks that provides a definitive source for all of our general, non-FX modern rules. It is essentially an alternate modern core rulebook and serves as RPGObjects' Modern System Reference Document. Characters is the first book in the series and encompasses basic Characters, Skills, and Feats. In this supplement, you will find: Expanded...   [click here for more]
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Modern System: Gangland

Modern System: Gangland


(Updated 5/22/2006) Welcome to Modern System: Gangland, a product designed to bring new character options to your d20 Modern games. This compilation looks at the seedy inhabitants of the wrong side of town: the hunters and those who hunt them. From novels, to movies and now videogames this environment has fascinated us since the days of the dime novels about the exploits of the outlaws of the...   [click here for more]
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Modern System: Police Procedural

Modern System: Police Procedural


Police Procedural, by Mike "Cold War" Daumen is a short PDF that gives you all the tools you need to run a police investigation from the crime scene to the courtroom. A full system for gathering evidence, converting that evidence into exhibits at trial, and using those exhibits to obtain a conviction is included....   [click here for more]
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Post-Apocalyptic Dispatch (#1): An Army Rises?

Post-Apocalyptic Dispatch (#1): An Army Rises?


At the heart of one of the ancient necropolis, a sooty, cracked, sagging network of factory buildings rises from the bones of a long-dead industrial quarter. Here, towering chimneys covered in ash rise like broken pillars of some ancient monument, casting deep solid shadows across the ruin of rubble and human remains. At the center of the cratered, crumbling quarter, the complex of buildings is...   [click here for more]
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Post-Apocalyptic Dispatch (#10): Inferno

Post-Apocalyptic Dispatch (#10): Inferno


Inferno is an adventure for higher-level characters that pits the party against what at first seems to be a living wall of fire that threatens to destroy an entire tribal village high in the forested mountains. Soon the PCs realize there is far more to this firestorm than they first thought, and end up fighting a desperate battle to save the innocent villagers from a danger that threatens to wipe...   [click here for more]
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