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Darwin's World: The Broken and The Lost

Darwin's World: The Broken and The Lost


The Brethren And Other Primitive Groups of The Twisted Earth Welcome to The Broken and The Lost, a collection of source materials for Darwin's World 2nd Edition that offer a more detailed look at the "Tribal" background presented in the basic rules, bringing to life one of the most integral aspects of the post-apocalyptic genre: the barbarism of the post-Fall world. In...   [click here for more]
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The Lost Paradise

The Lost Paradise


The Lost Paradise is a sourcebook for Darwin's World that details the Northwest region of the post-Fall United States. Pages: 136 Format: Landscape (screen viewing), Portrait (for printing)*. Download a preview: Templar of Jehovah Before the fall, the Northwestern region of the United States and Lower Canada was one of the most breathtaking areas on the planet, loved...   [click here for more]
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Burning Lands Comic #1

Burning Lands Comic #1


Issue #1 of the comic version of the Burning Lands Novel . If you like the Comic, please checkout out the Novel. Disclaimer Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. Description...   [click here for more]
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Burning Lands Comic #2

Burning Lands Comic #2


Issue #2 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #3

Burning Lands Comic #3


Issue #3 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #4

Burning Lands Comic #4


Issue #4 of the comic version of the Burning Lands Novel . If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands: A Darwin's World Novel

Burning Lands: A Darwin's World Novel


"Burning Lands" is a story of the battle between the oppressive suffocation that is civilization and the wild unpredictability that comes with real freedom. In a world two hundred years after a planetwide cataclysm, the descendants of a great war's survivors are only now pulling themselves out of the chaos of the aftermath. The descendants of the Great Enemy, stranded on these shores for generations,...   [click here for more]
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Darwin's World 2: Campaign Guide

Darwin's World 2: Campaign Guide


Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition is focused on separating the mechanics from the setting, making Darwins World the definitive guide to building post-apocalyptic campaigns, whether you are playing in the...   [click here for more]
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Darwin's World 2: Survivor's Handbook

Darwin's World 2: Survivor's Handbook


Update 2/4/2006! Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating...   [click here for more]
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Darwin's World 2: Terrors of the Twisted Earth

Darwin's World 2: Terrors of the Twisted Earth


Terrors of The Twisted Earth is book III of Darwin’s World 2nd Edition. For the complete overview, check out the the Darwin’s World 2 Homepage. Darwins World 2nd Edition is a revised and expanded version of the GenCon/Ennie award nominated post-apocalyptic d20 RPG. All the new rules are revised for compatibility with the modern d20 System. This new edition...   [click here for more]
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Darwin's World Savage Worlds: Campaign Guide

Darwin's World Savage Worlds: Campaign Guide


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
RPG Objects  $24.95 $14.95

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Darwin's World: Journey to Newhome

Darwin's World: Journey to Newhome


Download the first adventure and rules appendix FREE here.   Journey to Newhome is a series of short adventures designed for the Darwin’s World post-apocalyptic role-playing game. The adventures in this book are based around characters first introduced in the novel, Burning Lands. Journey to Newhome continues the story of several of those characters, but in a format usable in the...   [click here for more]
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Darwin's World: Journey to Newhome Preview

Darwin's World: Journey to Newhome Preview


This is a preview of the Journey to Newhome adventure path. It contains the Introduction, the first adventure (To Kill a King), and the rules appendix. Can be used as a standalone modern d20 post apocalyptic adventure. Does not require buying the larger eight part adventure. Enjoy! ...   [click here for more]
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Darwin's World: The Brotherhood of Radiation

Darwin's World: The Brotherhood of Radiation


The Brotherhood of Radiation and other wasteland cults. This book is the latest in a "series" of character-oriented Darwin's World sourcebooks, a line of GM and player reference tools intended to bring out the flavor - and potential - of the eleven Backgrounds of the Darwin‘s World role-playing game. The first such book of this type was the combined Foundationists/Metal Gods sourcebook,...   [click here for more]
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Darwin's World:Rise of The Mind Masters

Darwin's World:Rise of The Mind Masters


Rise Of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. Rise Of The Mind Masters is the continuation of the adventure begun in Secrets of The Mind Masters, and involves a journey into the heart of the Savants' legendary "Grass Plains Empire" to end their looming threat to the people of the north. As the follow-up to Secrets of...   [click here for more]
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DW: Halidom: Adventure Appendix

DW: Halidom: Adventure Appendix


This supplement has been assembled to provide the GM all the necessary information for the new items, feats, monsters, and advanced classes featured in the Halidom campaign series. Most of these were introduced in separate Darwin's World sourcebooks or adventures, while a handful are new to this campaign.   About The Halidom Campaign Halidom is a high-level series of adventures that send...   [click here for more]
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DW: Revenge of the Terminals (GenCon 2008)

DW: Revenge of the Terminals (GenCon 2008)


You are a terminal, recognized from an early stage as having little or no chance of surviving. Mercilessly cast out to by your community to conserve resources, you miraculously survived, saved by a community of other mutant terminals. Some years later, your leader has been taken captive by local community of ôNormals.ö ItÆs time for some pay back, Terminal style. Gencon 2008 Darwin's...   [click here for more]
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GM Mastery: NPC Essentials

GM Mastery: NPC Essentials


Award-Winning Book Reveals How To Create Incredible NPCs That'll Surprise The Pants Off Your Players "This product is far and away one of the best purchases I have made on RPGNOW." - Christopher S. Get this collection of tips, techniques and aids to find out how to inject life and personality into your NPCs. NPC Essentials show you how to design, roleplay and manage NPCs in ways...   [click here for more]
Roleplaying Tips Publishing  $15.00

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Halidom

Halidom


About The Halidom Campaign Halidom is a high-level series of adventures that send the PCs off on a perilous journey deep into the heart of unknown country - the lands of old Wyoming. Their goal: to track down the Doomriders, a monstrous raider gang with epic nihilistic goals, who by all accounts have returned from a generations-long absence to begin anew a campaign of destruction,...   [click here for more]
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In Pursuit of The Mind Masters

In Pursuit of The Mind Masters


In Pursuit of The Mind Masters is the third in a high-level series of adventures written for the post-apocalyptic role-playing game, Darwin's World. It is part of a campaign revolving around the mysterious overlords known as the "Savants", and as befits an adventure of epic proportions, takes the player characters from the familiar desert setting of the Twisted Earth across the open waters of the...   [click here for more]
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Last Gambit of The Mind Masters

Last Gambit of The Mind Masters


A post apocalyptic adventure for Darwin's World. In "Last Gambit of The Mind Masters" the heroes mount an expedition to conquer the daunting jungled coast of what used to be the Old South. The stakes are high, as they race to get to the ruins of Miami - a 900 mile trek - before the elusive Savant Lord Valekkar manages to complete an experimental weapon whisked away in his flight from the Texas coast,...   [click here for more]
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Post-Apocalypse^20

Post-Apocalypse^20


Post-Apocalypse20 is the ultimate resource for taking your modern game to the end of the world and beyond. This new, full-length resource for Modern20 adds new Backgrounds, Occupations, Feats and Character Disadvantages. It also contains rules for Mutations, equipment condition and radiation. An extensive equipment section adds new weapons and armor to the game. Some of these are common household...   [click here for more]
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Post-Apocalyptic Dispatch (#16): The Temple of Unending Joy

Post-Apocalyptic Dispatch (#16): The Temple of Unending Joy


The withering heat beats down on a clearing amidst the rubble of the surrounding ruins, where children's laughter can be heard over the barking of playing dogs. Merchants go by on overloaded wagons, giving only a momentary glance towards the smiling, happy beggars lined up outside the old adobe building begging for alms. As another merchant rolls past without giving so much as a single coin,...   [click here for more]
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Post-Apocalyptic Dispatch (#18): The Memory Singer

Post-Apocalyptic Dispatch (#18): The Memory Singer


The first of two non-Darwin's World advanced classes. Imagine the world after the apocalypse. Most cities are small settlements, all alone in the wilderness, besieged by murderers, mutants and disease. Traveling over the horizon is a hero’s journey that few survivors ever make, and even fewer ever return from. The neighboring village, just a few miles down river, might as well be another...   [click here for more]
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Post-Apocalyptic Dispatch (#19): The Slaver Advanced

Post-Apocalyptic Dispatch (#19): The Slaver Advanced


The second of two non-Darwin's World advanced classes. When civilization died, so did the concept of equality and of the rule of law. In the cities and tech centers, police and military survivors attempted to piece society back together, but other places were not so lucky. Out in the wilderness, in radioactive, diseased or polluted deathzones, small bands of scavengers and nomads followed the...   [click here for more]
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Post-Apocalyptic Dispatch (#20): More Metal

Post-Apocalyptic Dispatch (#20): More Metal


More Metal is a short article intended to build on the established Darwin's World faction known as the "Metal Gods". Most of the material in More Metal appeared in the original drafts of Metal Gods but ultimately didn't make the final cut. This included an outline of the overall aims of the Metal Gods movement, as well as a list of quick adventure hooks for working androids and robots into your Darwin's...   [click here for more]
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Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage

Post-Apocalyptic Dispatch (#21): Professor Gigabyte's Data Salvage


Near the dry, dusty edge of town lies an old rectangular shack resting on deflated wheels, a pre-Fall era concession truck that might have once sold hot dogs, tacos, or other treats. The old posters and menus that once decorated the truck are now plastered over with hand-painted signs that read “Professor Gigabyte’s Data Salvage - Fees Vary”. A steady chortling sound emanates...   [click here for more]
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Post-Apocalyptic Dispatch (#22): Racial Talent Trees

Post-Apocalyptic Dispatch (#22): Racial Talent Trees


OPTIONAL RULES FOR “RACE-BASED” TALENT TREES In addition to the Strong, Fast, Tough, Dedicated, Smart, and Charismatic character classes, Darwin’s World features a post-apocalyptic-specific class, the Post-Apocalyptic Hero, which is intended to represent a typical inhabitant of the radiated wasteland, one geared towards survival and scrounging. The Post-Apocalyptic Hero...   [click here for more]
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Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts

Post-Apocalyptic Dispatch (#23): Skinner's Furs & Pelts


A vile, toxic stench rises from the junkyard at the edge of town, here more than anywhere else. The odor is a nauseating combination of rotting flesh and dizzying chemicals, the telltale signs of a tannery. A small ramshackle establishment sits at the junkyard's edge, outside of which hang all manner of hides curing in the sun or simply laid out for display. Flies buzz in the air out back as...   [click here for more]
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Post-Apocalyptic Dispatch (#24):  Death Derby

Post-Apocalyptic Dispatch (#24): Death Derby


It is a blistering hot day, the temperature so high you could easily cook an egg on the hood of a car. And in fact, that’s what a lot of people are doing, cooking food in the sun while scrambling to buy some cold refreshment to accompany the quick meal before the announcer’s voice fills the air again. Everywhere you go there are crowds of laughing, shouting, and excited people. The...   [click here for more]
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Post-Apocalyptic Dispatch (#25): New Metal

Post-Apocalyptic Dispatch (#25): New Metal


Krebs watched the figures through his field glasses. A small “herd” of bison-like humanoids moved slowly through the wastes, packs and gear stowed for a long haul and weapons slung. Krebs and his group of raiders had been hitting caravans along this route for a few weeks now and the pickings had been excellent and easy. They usually only needed to terrify the caravans and not destroy...   [click here for more]
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Return to the Feeding Grounds (Gencon 2010)

Return to the Feeding Grounds (Gencon 2010)


Gencon 2010 Darwin's World Adventure During the Fall, the great glittering city of Chicago, now known as the Feeding Grounds, was never bombed by enemy forces. Stories have always maintained this was because of some treasure hidden deep in the city. Now, elders of the city of Bastion believe they know where this treasure is. Your mission: make your way through a city crawling with ghouls...   [click here for more]
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Secrets of The Mind Masters

Secrets of The Mind Masters


Secrets of The Mind Masters is a high-level adventure for the post-apocalyptic role-playing game, Darwin's World. In Secrets of The Mind Masters the player characters venture to the distant "Arid City" and enter into the employ of the Clean trading house as "scouts". What begins as a simple expedition to the ruins soon turns into a life-threatening exploration of a long-forgotten complex beneath...   [click here for more]
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Another Man's Treasure

Another Man's Treasure


Another Man's Treasure is an adventure for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. Another Man's Treasure is the second in a two-part adventure series in which the player characters are drawn into the desperate hunt for the legendary "Mount of Thorns" at the heart of the wild and inhospitable Deadlands of the Twisted Earth. Another...   [click here for more]
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Darwin's World: Beastmen

Darwin's World: Beastmen


Welcome to Beastmen, a book bringing the wild to your Darwin’s World game. Beastmen introduces a new type of PC race, the Bestial Genotype. A Bestial Genotype is a race that strongly resembles an animal species from before the Fall. Whether Beastmen are animals that have gained sentience, or humans who have taken on the traits of animals in the struggle to survive or even the result of some bizarre...   [click here for more]
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Darwin's World: Feeding Grounds (Gencon 2006 Adventure)

Darwin's World: Feeding Grounds (Gencon 2006 Adventure)


Welcome to a world gone insane. Once brave soldiers ready to fight and die for America, you and your unit have awoke from cryosleep to find centuries have passed and the devastation of the Great War irreversible. Intended as a cradle of humanity in case of a natural disaster, the facility where you have slumbered for centuries, where thousands others sleep and await to awaken and rebuild the world...   [click here for more]
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Darwin's World: One Man's Garbage (GenCon 2005 Adventure 1)

Darwin's World: One Man's Garbage (GenCon 2005 Adventure 1)


One Man's Garbage is an adventure for the role-playing game, Darwin's World 2nd Edition. In it the characters get wrapped up in the feverish hunt for a legendary treasure said to be buried beneath the lost "Mount of Thorns" - a fabled mountain whose location has recently been discovered in the Deadlands. Hired by the Brotherhood of Radiation, the PCs are sent to a seedy city...   [click here for more]
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Darwin's World: Sandwalkers

Darwin's World: Sandwalkers


Welcome to Sandwalkers, a useful resource for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. Sandwalkers is intended to serve as a practical GM aid providing concise information on a number of pre-generated NPC heroes and villains, potential campaign allies and enemies that you can slip into your games with little or no preparation. How...   [click here for more]
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Darwin's World: Scav's Swag

Darwin's World: Scav's Swag


Going all the way to the city of Styx and hunting down Flea's junkyard shouldn't be the only way to find true odds-and-ends, or unique artifacts for that matter. PC scavs (and indeed any other survivors who brave the wasteland) should have the ability to find interesting loot (or "swag", as real scavs call it) whenever they search ruins or the lairs of their vanquished foes. In addition to laser pistols,...   [click here for more]
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Darwin's World 2: Vault Dwellers

Darwin's World 2: Vault Dwellers


Get out of the Vaults! The vault dweller is an iconic character common to most post-apocalyptic worlds. Individuals who wisely anticipated the coming of nuclear Armageddon, vault dwellers bring a unique perspective to the post-apocalyptic world since they have the closest ties with the world before the Fall of mankind. Vaults are isolated communities, frozen at the time of the Fall...   [click here for more]
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Wasteland Fury: Post Apocalyptic Martial Arts

Wasteland Fury: Post Apocalyptic Martial Arts


Wasteland Fury combines two of RPGObjects' most successful and critically acclaimed products: Darwin’s World and Blood and Fists. Grim, determined pit gladiators fight for money and fame, Brethren assassins stalk the night, and seekers into the past discover fighting styles ancient at the time of the Fall. Wasteland Fury brings all this to your Darwin’s World game!   Here’s what you will find...   [click here for more]
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Darwin's World: Against The Wastelords (W1)

Darwin's World: Against The Wastelords (W1)


Against The Wastelords is a complete adventure for the role-playing game, Darwin’s World. The adventure is set in an indistinct corner of the desolate Forbidden Lands, a valley known as the “Tradelands” due to the traffic of important goods that moves through the area. The scenario involves the characters being hired by a merchant consortium to rid the area of a powerful raider...   [click here for more]
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Darwin's World: New World Order (W2)

Darwin's World: New World Order (W2)


The New World Order is a complete adventure for the role-playing game, Darwin’s World 2nd Edition. The scenario picks up mid-course in a three-part campaign in which the PCs, originally hired to defend the coalition of the Three Towns (Bazaar, Dry Fort, and Spilunk), find that there is an even greater threat than the Wastelords growing beyond the Trade Lands. Pages: 136 with 17...   [click here for more]
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Darwin's World: The Last God (W3)

Darwin's World: The Last God (W3)


The final installment of a three-part series that began with Against The Wastelords, continued with The New World Order, and now culminates in a dark and deadly descent beneath a long-forgotten desert town to uncover the terrible secret behind its shadowy past. In this final installment of the series the PCs rally their strength and prepare to face one of the greatest challenges of...   [click here for more]
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Darwin's World Conversions: Modern Arcana

Darwin's World Conversions: Modern Arcana


In an effort to provide gaming groups with additional post apocalyptic class options, we have converted magical classes from the Modern Arcana SRD. While there is no magic in the Twisted Earth setting of Darwin’s World, there is certainly an element of the supernatural in regards to the wide variety of mutant and psionic abilities, and thus a conversion is often possible (and can result in an...   [click here for more]
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Darwin's World: High Road To Hell

Darwin's World: High Road To Hell


High Road To Hell is a complete adventure for the role-playing game, DARWIN’S WORLD 2nd Edition. In it the characters help a devastated tribe of mountain primitives save their people from slavery at the hands of the Foundation. Accompanying a war party of mere children, the player characters struggle to catch up to the armored column of trucks that have taken them before they...   [click here for more]
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Darwin's World: Willy World

Darwin's World: Willy World


Prior to the Fall, the Willy World thrill park was one of America’s leading vacation destinations. Beloved for its animated characters, it entranced children and drew families from all over the country. In post apocalyptic earth, Willy World still stands, attracting a new breed of “customer.” But are the artificial denizens of Willy World still so benign? A Darwin’s World adventure designed...   [click here for more]
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Darwin's World: The Foundationists

Darwin's World: The Foundationists


The Foundationists is a Darwin’s World faction sourcebook that focuses on the organization known as the Foundation, one of the strongest and most dedicated pseudo-societies on the Twisted Earth.   Known equally for their awesome artifacts of Ancient power as they are for their detached ruthlessness, the Foundation is a mysterious society of quasi-religious "warrior-monks" hailing from high-walled...   [click here for more]
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Darwin's World: The Metal Gods

Darwin's World: The Metal Gods


Metal Gods is a sourcebook dedicated to incorporating robots, androids, and other forms of artificially intelligent life into campaigns on the Twisted Earth. Pages: 59 Format: Landscape (screen viewing), Portrait (for printing). So, what will you find in this tome of Post Apocalyptic goodness? History of The Metal Gods Metal Gods looks at...   [click here for more]
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Darwin's World: Bad News In Bugtown (Gencon 2007 Adventure)

Darwin's World: Bad News In Bugtown (Gencon 2007 Adventure)


Welcome to Bad News In Bugtown, an adventure for Darwin's World 2nd Edition. In this adventure the PCs are hired by a fledgling merchant company that has taken root in the ruins of Amarillo to track down and eliminate the source of a major nuisance - bugs. Gencon 2007 Adventure ...   [click here for more]
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