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Gate Pass GazetteLevel Up: Advanced 5th EditionWhat's OLD is NEW (WOIN)
Awfully Cheerful EngineD&D 5th EditionWar of the Burning Sky
Adventures in ZEITGEIST
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War of the Burning Sky (DnD 3.5)  Campaign Saga - Campaign Guide

War of the Burning Sky (DnD 3.5) Campaign Saga - Campaign Guide


This free supplement is designed for GMs running the War of the Burning Sky Campaign Saga. It is not intended to be read by players. Players should instead download the Player's Guide. War of the Burning Sky is a high fantasy campaign saga that thrusts the player characters into a war of mythic proportions. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten...   [click here for more]
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War of the Burning Sky (DnD 3.5)  Campaign Saga - Player's Guide

War of the Burning Sky (DnD 3.5) Campaign Saga - Player's Guide


Download the FREE War of the Burning Sky Player's Guide now! In War of the Burning Sky, you will have the chance to fight in a war of mythic proportions, and determine the fate of many nations in its aftermath. Ever-escalating conflicts, powered by mighty magic and fervent faith, threaten your freedom and lives, and even the world itself. Prepare for war with the mini-gazetteer...   [click here for more]
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War of the Burning Sky (DnD 3.5) #10: Sleep, Ye Cursed Child

War of the Burning Sky (DnD 3.5) #10: Sleep, Ye Cursed Child


Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation. The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh. Though...   [click here for more]
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Warfare for Beginners (Pathfinder RPG)

Warfare for Beginners (Pathfinder RPG)


This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle. Warfare for Beginners is a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey, around which the final battle aspects...   [click here for more]
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Warfare for Beginners 2 (Pathfinder RPG)

Warfare for Beginners 2 (Pathfinder RPG)


This is the sequel to Warfare for Beginners, a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey. Here, we will expand the options available in Warfare for Beginners to enable for a little more proactivity on the part of the PCs. In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with...   [click here for more]
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Wild Spellcraft

Wild Spellcraft


In traditional legends, magic has always been a force that granted great power, but which carried risk in its use. This style of magic can be found in countless stories, movies, and books, from European folktales and Japanese anime, to the Sorcerer's Apprentice in Fantasia and a particularly famous School of Witchcraft and Wizardry. For those who appreciate this uncertainty and desire to let magic...   [click here for more]
EN Publishing  $4.48

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ZEITGEIST #1: Island at the Axis of the World (4E)

ZEITGEIST #1: Island at the Axis of the World (4E)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
EN Publishing  $4.00

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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)

ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #3: Digging for Lies (Pathfinder RPG)

ZEITGEIST #3: Digging for Lies (Pathfinder RPG)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts. These...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #4: Always on Time (PATHFINDER RPG)

ZEITGEIST #4: Always on Time (PATHFINDER RPG)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)

ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this threat...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
EN Publishing  $0.99

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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
EN Publishing  $0.99

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ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)

ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)


WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this guide. This Player's Guide is completely free.  You are welcome to distribute it amongst your friends. ...   [click here for more]
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ZEITGEIST Adventure Path Extended Campaign Guide (4E)

ZEITGEIST Adventure Path Extended Campaign Guide (4E)


WARNING - DMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.. This is the 4E version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
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ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
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ZEITGEIST Preview: The Skyseer (D&D 4E Version)

ZEITGEIST Preview: The Skyseer (D&D 4E Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page preview gives you a a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the D&D 4E version of this ZEITGEIST Preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
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ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)

ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page free preview gives you a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
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ZEITGEIST: Docker

ZEITGEIST: Docker


A character theme for D&D 4E, from the ZEITGEIST adventure path. Flint's industrial docks - with their unusual conflux of peasant workers, educated engineers, and constantly-arriving refugees from the wars in the border states between Danor and Drakr - have in the past decade given birth to an unorthodox social movement. Graffiti artists brighten soot-cloaked warehouses with colorful murals and...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Eschatologist

ZEITGEIST: Eschatologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Heid Eschatol movement began among the dwarves of Drakr, after the scholar Vlendam Heid published a treatise on the myths of his nation and how they continued to influence modern perceptions. The book captured the culture's consciousness, particularly a section that used the legend of the Lost Riders to explain the Drakran tradition...   [click here for more]
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ZEITGEIST: Gunsmith

ZEITGEIST: Gunsmith


A character theme for D&D 4E, from the ZEITGEIST adventure path. Knowledge of fusils - the cylindrical weapons that use explosive alchemical reactions to propel bullets at deadly speeds - has existed for centuries, but these weapons were considered inferior to existing magical attacks, which were more accurate and had less risk of accidental death. Only after the Great Malice did the Danoran military...   [click here for more]
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ZEITGEIST: Martial Scholar

ZEITGEIST: Martial Scholar


A character theme for D&D 4E, from the ZEITGEIST adventure path. In the war academies of Danor, students speak of combat like a science. Their curriculum involves not merely practicing forms and maneuvers, but writing theses about renowned warriors, or crafting and defending theorems regarding the mechanics of swordplay. The normally reserved Danorans honor the graduates of these battle colleges...   [click here for more]
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ZEITGEIST: Meanwhile In The News

ZEITGEIST: Meanwhile In The News


A free collection of newspaper clippings to be handed out to players in the ZEITGEIST adventure path.  These clippings can be given out whenever the GM feels it appropriate - the PCs could see one in a first class cabin on the Avery Railroad, lying on a table in the Royal Homeland Constabulary Headquarters, or perhaps just being sold by a vendor on the streets of Flint.  The clippings help immersion...   [click here for more]
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ZEITGEIST: NPC Portraits

ZEITGEIST: NPC Portraits


A collection of 40 NPC portraits from the ZEITGEIST adventure path.  These are the same portraits which appear in the adventures. This is NOT publisher stock art, and can only be used for personal use.  It is here for the convenience of GMs running the adventure path. ...   [click here for more]
EN Publishing  $1.00

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ZEITGEIST: NPC Portraits II

ZEITGEIST: NPC Portraits II


A collection of 25 NPC portraits from the ZEITGEIST adventure path.  These are the same portraits which appear in adventures 4-6. This is NOT publisher stock art, and can only be used for personal use.  It is here for the convenience of GMs running the adventure path. ...   [click here for more]
EN Publishing  $1.00

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ZEITGEIST: Spirit Medium

ZEITGEIST: Spirit Medium


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Danoran industrial revolution has changed the ways of war, giving even the poorest man weapons that can kill the wealthy and well-equipped. Why then should not matters of the soul also move from the purview of the enlightened into the grasp of the common people? So ask spirit mediums, who wish to explain the mysteries of spirits...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Technologist

ZEITGEIST: Technologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. Some people cannot get enough of new technology. Those with talent tinker or create. Those without collect, study, or simply nag every engineer and inventor they meet. Whether dabblers or professionals, often these technology enthusiasts come up with ideas for devices that straddle the line between clever and impractical. In Danor,...   [click here for more]
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ZEITGEIST: Vekeshi Mystic

ZEITGEIST: Vekeshi Mystic


A character theme for D&D 4E, from the ZEITGEIST adventure path. If fatalism defines the traditional dwarven philosophy, then the cornerstone of eladrin ideology is that living well is the best revenge. After the goddess Srasama died and nearly all eladrin women perished with her, there was a great drive in Elfaivar to fight until the last man in a short-sighted bid for vengeance. As the rest...   [click here for more]
EN Publishing  $0.75

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ZEITGEIST: Yerasol Veteran

ZEITGEIST: Yerasol Veteran


A character theme for D&D 4E, from the ZEITGEIST adventure path. The islands of the Yerasol Archipelago were perhaps the most verdant, beautiful battleground in history. During two centuries of intermittent warfare, untold thousands of soldiers from Risur and Danor died among the windblown rainforests and flowered beaches of those isles, trying to protect their homelands' exceedingly prosperous...   [click here for more]
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1PA1: The Business of Emotion

1PA1: The Business of Emotion


The first One Page Adventure! LANIDOR, a village. All the villagers are falling in love. TWO-LIPS, a gnomish flower farmer, is causing a “love plague”. His business was failing, so he made a deal with HERMIA, a witch, to drum up more “emotion” to bolster his lackluster sales. Need a quick, fun one-shot adventure in a pinch? No time to prep? You’ve come to the right...   [click here for more]
EN Publishing  $1.00

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65 Enchanted Trinkets

65 Enchanted Trinkets


A collection of colorful minor magical treasures to spice up your game without breaking it!  This collection for the 5th edition of the world's oldest roleplaying game presents you with 65 minor magical items suitable for inserting into any campaign. These items are not mighty artifacts, and they won't turn the tide of a war, but they can spice up and add colour to a magical world! Equip your character...   [click here for more]
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A Paladin's Dark Vows [5E]

A Paladin's Dark Vows [5E]


Not all paladins are good; some may stray from the true path, while others are pure evil. Josh Gentry presents new flaws and class features for dark paladins. When a paladin turns from the light, flaws of aggression, blind loyalty, and naïveté provide corruptions of the virtues of bravery, loyalty, and wisdom. Additionally, paladins may take oaths of the Purge or Supremacy, or use the new...   [click here for more]
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A.C.E. #1: The Awfully Cheerful Engine!

A.C.E. #1: The Awfully Cheerful Engine!


ACTION! ADVENTURE! FUN! Welcome to the Awfully Cheerful Engine, a cinematic tabletop roleplaying game of comedic action. Play as a Hero and save the world! Talking animals and aliens, vampires and elves, cowboys and spacemen -- the worlds of action cinema and cartoon mayhem are yours! From fantasy realms to galaxies in the far-flung future, the streets of Manhattan to the depths of Transylvania,...   [click here for more]
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A.C.E. #2: Spirits of Manhattan

A.C.E. #2: Spirits of Manhattan


There’s Something Strange Going On... Strap on your Anti-Plasm Particle Thrower, grab your Electromagnetic Field Detector, and jump into your Ghostmobile. New York City needs your help! Battle ghostly creeps, phantasmal drakes, shriekers, slime buckets, and terror dogs! Play as a ghost, or take up a career as a demonologist or exorcist! Learn the skills of parapsychology, cryptozoology, and parazoology!...   [click here for more]
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A.C.E. #3: Montana Drones and the Raiders of the Cutty Sark

A.C.E. #3: Montana Drones and the Raiders of the Cutty Sark


The Return of the Great Adventure! Settle your fedora, grab your knapsack and snap your bullwhip into action. The allies need your help to protect one of history’s strangest relics! This action-packed adventure will take you around the globe as you battle nefarious relic hunters, otherworldly entities, diabolic witches, and even the Nazi war machine. You can choose one of the four pregenerated...   [click here for more]
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A.C.E. #4: Strange Science

A.C.E. #4: Strange Science


WELCOME TO WILDEN FALLS Your average American town in the heart of the country. Until weird things start happening at the local research facility, people go missing, and there’s a sudden influx of fitness nuts in the town. That’s before we get to the time travel, bodysnatching, and portals to other dimensions. Maybe ‘strange’ isn’t strong enough a word for it! Powered by The Awfully...   [click here for more]
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A.C.E. #5: Beam Me Up

A.C.E. #5: Beam Me Up


WE COME IN PEACE (SHOOT TO KILL!) These are the voyages of the starship FSS Brazen. Its continuing mission: to recklessly go where plenty of people have probably been before… and hope a major interstellar incident isn’t sparked in the process. In this highly illogical adventure for the ACE! roleplaying game, you’ll explore frontiers you never thought you had. Powered by The Awfully Cheerful...   [click here for more]
EN Publishing  $4.99

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A.C.E. #6: Orcs & Oubliettes

A.C.E. #6: Orcs & Oubliettes


DUNGEONS MEET DRAGONS! Don your armour, sharpen your sword and ready your lantern. The residents of the city of Heq Moreveg are in danger and only you have the mettle needed to save them! This action-packed adventure will take you through dungeons, sewers, and city streets as you investigate kidnappings, clash with a nefarious cult, rescue some orcs, and even battle a might dragon! You can choose...   [click here for more]
EN Publishing  $4.99

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A.C.E. #7: Domes of Thunder

A.C.E. #7: Domes of Thunder


WE MAY NEED ANOTHER HERO Strap on your shoulder pads, check your ammo, and rev up your dune buggy, because things are about to get post-apocalyptic! Can the Heroes save Paradise City by stealing a vital medicine from the Saint, the ruthless warlord who is hosting a big tournament called the Lectric Buggalu? Choose from new Roles like the Driver, Gladiator, and Mutant. Crash and bash in dune buggies...   [click here for more]
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A.C.E. #8: Bite Me!

A.C.E. #8: Bite Me!


DARKNESS BITES! Prep your mystery wagon, sharpen your stakes and ready your UV flashlight. Creatures of the night stalk the darkness and only you have the knowledge and bravery to face the danger head on. News of strange occurrences at a rundown amusement park are making news in the press and someone has asked the Heroes to investigate. The sinister haunting soon reveal occult connections and a trail...   [click here for more]
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A.C.E. #9: Accidentally Anthropomorphic Animal Heroes

A.C.E. #9: Accidentally Anthropomorphic Animal Heroes


WHEN EVIL STRIKES AT THE HEART OF THE CITY Dog detectives, boxing kangaroos, and, yes, ninja turtles fight to save the streets from the wiles of the evil Whistler. Create your accidentally anthropomorphic animal hero and foil the plans of evil masterminds and cunning villains. Choose from dozens of wisecracking, crimefighting, vigilante animals. Arm yourself with ninja weapons and...   [click here for more]
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A.C.E: The Awfully Cheerful Engine Omnibus Collector's Edition!

A.C.E: The Awfully Cheerful Engine Omnibus Collector's Edition!


ACTION! ADVENTURE! FUN! A 350-page hardcover compiling ACE Issues 1-9! Welcome to the Awfully Cheerful Engine, a cinematic tabletop roleplaying game of comedic action. Play as a Hero and save the world! Talking animals and aliens, vampires and elves, cowboys and spacemen -- the worlds of action cinema and cartoon mayhem are yours! From fantasy realms to galaxies...   [click here for more]
EN Publishing  $24.99

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Advanced Rules Miscellany: Five 5th Edition Rules Modules

Advanced Rules Miscellany: Five 5th Edition Rules Modules


Advanced Rules Miscellany is a 23-page softcover booklet containing five plug-in rules modules designed to enhance your 5th edition games! These new rules include archery contests, random battlefield events, rules for herbalism, exciting new chase rules, and new hirelings to help your on your adventures. Archery Contests. Running and conducting large archery tournaments...   [click here for more]
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Allies & Adversaries

Allies & Adversaries


Gurk, an orc painter. Prince Velm Ducroix, a corpulent vampire gossip. Missus Silverbeak, a giant talking fey owl. Drenched Wench and her Parasitic Baby. This softover compilation contains over a dozen colorful NPCs to liven up your 5th Edition game! Orc Life. Meet Gurk, an orc painter in the big city; Rathbone, a banished orc war-priestess; Vortch, an orc "chef"; and Balla, an orc...   [click here for more]
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Anatomy of an Adventure: Random Tables For Taverns, Ships, Towns, & More

Anatomy of an Adventure: Random Tables For Taverns, Ships, Towns, & More


A collection of random tables which enable you to quickly design a whole variety of places, from taverns to wizard's towers to guilds to sinister cults. Whether you are designing a new location from scratch or just need inspiration, the ideas and details in this book will help bring your world to life. Inside these pages you will find charts to create exotic worlds, NPC backstories, big bad evil guys,...   [click here for more]
EN Publishing  $8.99

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