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Heroines of the First Age
by Voidspiral Entertainment

Sing, Muse, of Xlu the Red, of Tyakua the Stonebound, of Elbor the Unjust. Sing of the Heroines of the First Age, of the fire at the beginning of the world.

An epic fantasy tabletop RPG about the larger-than-life legends and the mythical monsters that lived at the dawn of time!

Tired of hearing about and chasing down the legends of old? Play Heroines of

Heroines of the First Age
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Blood and Brains: NCRPC

Blood and Brains: NCRPC


The National Center for Reanimation Prevention and Control (NCRPC) prevents death and reanimation caused by infectious diseases in the United States and around the world. Uncontrolled reanimation has the ability to destroy lives, strain community resources, and even threaten nations. In today's global environment, reanimation contagions have the potential to spread across the world in a matter of days...   [click here for more]
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Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation

Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation


HOLBROOKLYN, NJ -- We at the National Center for Reanimation Prevention and Control (NCRPC) routinely deal with a variety of zombie infestations. It's a testament to the effectiveness of our organization that you are not currently drooling while you sip brains from your friend's skull. It's a dirty job, but somebody has to get paid very little (and no benefits) to do it. That said, the...   [click here for more]
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Blood and Spooks: ICECC

Blood and Spooks: ICECC


International Center for Ethereal Containment and Control (ICECC) has the first and only professional parapsychological investigation team of its kind, worldwide. The ICECC team is comprised of the world's most recognized experts in paranormal field research (including entities, ghosts, hauntings, poltergeist activities, and psychic abilities), combining both scientific, and psionic abilities....   [click here for more]
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BONUS Post-Apocalyptic Figure Flat

BONUS Post-Apocalyptic Figure Flat


A FREE figure flat to complement RPGObjects? Post-Apocalyptic Figure Flats. This bonus figure flat comes from the Darwin's World adventure: Against the Wastelords....   [click here for more]
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Burning Lands Comic #1

Burning Lands Comic #1


Issue #1 of the comic version of the Burning Lands Novel . If you like the Comic, please checkout out the Novel. Disclaimer Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more....   [click here for more]
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Burning Lands Comic #2

Burning Lands Comic #2


Issue #2 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #3

Burning Lands Comic #3


Issue #3 of the comic version of the Burning Lands Novel. If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Burning Lands Comic #4

Burning Lands Comic #4


Issue #4 of the comic version of the Burning Lands Novel . If you like the Comic, please pick up the Novel. Just to be clear, it is not our plan to do the entire novel in comic form. This is a just a fun promotion of the novel. We may decide to the entire novel in comic form, but later issue would probably not be free. Please give us feedback if you want to see more. ...   [click here for more]
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Darwin's World 2: Gazetteer

Darwin's World 2: Gazetteer


The Darwin's World Gazetteer or ?Bixby's World Almanac? is a survey of the known regions of the Twisted Earth. 38 pages of free post apocalyptic background material. Regions include: Baja Cliffs, Big Hole, Big Rocks, Burning Lands, Cursed Sea, Deadlands, Far Desert, Forbidden Lands, Forgotten Desert, Glowing Hills, Grass Plains Empire, Graveyard Of Bone Cities, Great Rift Valley, Lost Mud Sea, Lost...   [click here for more]
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Darwin's World: Cave of Life

Darwin's World: Cave of Life


Now Revised for Darwin's World 2nd Edition! (11/23/2003)! The Cave of Life is a complete adventure setting for the post apocalyptic role-playing game, Darwin's World. A highly adaptable scenario set in an abandon mine shaft. Written and illustrated by Dominic Covey. ...   [click here for more]
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Darwin's World: Journey to Newhome Preview

Darwin's World: Journey to Newhome Preview


This is a preview of the Journey to Newhome adventure path. It contains the Introduction, the first adventure (To Kill a King), and the rules appendix. Can be used as a standalone modern d20 post apocalyptic adventure. Does not require buying the larger eight part adventure. Enjoy! ...   [click here for more]
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DW: Halidom: Adventure Appendix

DW: Halidom: Adventure Appendix


This supplement has been assembled to provide the GM all the necessary information for the new items, feats, monsters, and advanced classes featured in the Halidom campaign series. Most of these were introduced in separate Darwin's World sourcebooks or adventures, while a handful are new to this campaign. About The Halidom Campaign Halidom is a high-level series of adventures that send...   [click here for more]
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Fantasci20: Gazetteer of Aurianis

Fantasci20: Gazetteer of Aurianis


Science Fiction Fantasy to the 20th Power! The Gazetteer of Aurianis is FREE induction to the world of Fantasci, a science fiction fantasy setting for Modern20. The World of Aurianis Aurianis is a world not unlike our own. In fact it might be Earth, but an Earth of fantasy and dream, torn by war and reshaped by magic into a place both wondrous and terrifying. The races of Aurianis have lived...   [click here for more]
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Legends of Excalibur: War with Rome

Legends of Excalibur: War with Rome


The War with Rome is a high-level campaign outline for Legends of Excalibur. It represents the ultimate conflict of Arthur's rise to power and serves as the end of the One Brief Shining Moment era and the beginning of the Dream's End which sees the decline and eventual fall of the Arthurian age....   [click here for more]
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Modern d20 Core Kit

Modern d20 Core Kit


RPGObjects built its reputation creating critically acclaimed d20 Modern supplements such as Darwin's World and Blood and Fists. With D&D 4th Edition now out and the d20 Modern RPG harder to find, we've put together this new alternative core kit for classic Modern d20 games. It's the same classic modern d20 rules with a few extras. In this kit you will find: The d20 Modern SRD...   [click here for more]
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Modern Dispatch (#1): Alternate Armors

Modern Dispatch (#1): Alternate Armors


Many people have asked for armor in d20 Modern to be handled as Damage Reduction. This is the way many games (especially modern ones) have handled armor, but d20 Modern's designers chose to make armor function as it did in d20 Fantasy, providing an armor bonus (but renamed defense). However with armor bonuses from class, armor as Damage Reduction seems a natural fit and is presented here as an optional...   [click here for more]
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Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1

Modern Dispatch (#119): Modern<sup>20</sup>: Supplement #1


Welcome to Modern20 Supplement #1. This is a selection of rules and options that, if I were writing Modern20 today, would be in the core rules. In time, the material in this supplement might actually be folded into the core rules, suitable for any modern campaign. This is why the optional Psionics and Ki skills from The Hunters and Martial Arts20 are included...   [click here for more]
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Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>

Modern Dispatch (#122): Small Arms of WWII<sup>20</sup>


WWII saw a great explosion in firearms technology. The demands of the war placed tremendous challenges before weapons designers, to increase rate of fire, firepower and reliability. Even weapons materials were rethought as countries stretched their production capacities to the limit. For players participating in a campaign set during the era of WWII, the following new weapons are provided for use in...   [click here for more]
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Post-Apocalyptic Dispatch (#1): An Army Rises?

Post-Apocalyptic Dispatch (#1): An Army Rises?


At the heart of one of the ancient necropolis, a sooty, cracked, sagging network of factory buildings rises from the bones of a long-dead industrial quarter. Here, towering chimneys covered in ash rise like broken pillars of some ancient monument, casting deep solid shadows across the ruin of rubble and human remains. At the center of the cratered, crumbling quarter, the complex of buildings...   [click here for more]
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RDP: Blood Throne: Escape From Thel-Kadra

RDP: Blood Throne: Escape From Thel-Kadra


North of the Cradle of Life, near the Trachan Steppes, the Keza-Drak have begun a crusade to hunt down and capture the elusive Narmrothan Horse Lords. They bring back the slaves to encampments in the southern part of the steppes, where the Sundaari Blood Lords perform dark and twisted rituals on them. Escape From Thel-Kadra is a FREE adventure for The Blood Throne True20 setting,...   [click here for more]
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Skeleton Base (revised)

Skeleton Base (revised)


Revised for Darwin's World 2nd Edition and Metal Gods! (12/12/03) This short adventure for Darwin's World is meant as a brief interlude to any ongoing campaign. Skeleton Base is a mini-scenario involving an attempt to break into an installation erected by the Ancients, a National Guard base (now known as the ?Skeleton Base? due to the rumored skeletal dead seen near the outskirts of the place)....   [click here for more]
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Straight on till Morning

Straight on till Morning


?Straight on till Morning? is a campaign supplement for Blood and Space: d20 Starship Toolkit. Blood and Space is now in print! Order from RPGShop.com here....   [click here for more]
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The Lost Paradise: Salvage Rights

The Lost Paradise: Salvage Rights


Salvage Rights is an introductory Darwin's World adventure set in the Lower Oregon region of the Lost Paradise. The scenario revolves around the characters? search for a downed Tillamook Airship in the hills of Southern Oregon. Salvage Rights is designed for 2-5 characters of 3rd to 4th level. ...   [click here for more]
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Two Worlds Tabletop RPG

Two Worlds Tabletop RPG


In 2007, RPGObjects created a tabletop role playing for the Xbox 360 role-playing game, Two Worlds. It was designed by Charles Rice and was included in the collector's edition of the game. Now you download the PDF of this complete RPG for FREE! This was our first complete RPG and many people will notices some of the design concepts that eventually became part of RPGObjects newest system, Modern20....   [click here for more]
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Darwin's World (1st Edition)

Darwin's World (1st Edition)


Important Note: This the 1st Edition based on the d20 Fantasy rules. The first book of Darwin's World 2nd Edition using the d20 Modern rules is on sale now. Darwin's Worldis a d20 role-playing game set in the wild inhospitable world of mankind's ruin, decades after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation...   [click here for more]
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Modern Dispatch (#10): Near-Future Firearms

Modern Dispatch (#10): Near-Future Firearms


The following firearms are entirely speculative; they are mostly based on current designs and technology, but in no way reflect any current developments in the firearms world. They represent an imagining of what the cutting edge of firearms technology will become in the next two or three years. Pages: 6 ...   [click here for more]
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Modern Dispatch (#11): Abducted

Modern Dispatch (#11): Abducted


Generic adventures are tough to write. You don?t know the tastes of the group or the game master. In modern games this is made even tougher because there is no accepted baseline (as there is in fantasy). One group might be seeking things ?man was not meant to know? while the other searches for terrorists in the mountains of Afghanistan. Abducted, an adventure scenario for Modern d20, attempts to...   [click here for more]
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Modern Dispatch (#15): Operation: Dry County

Modern Dispatch (#15): Operation: Dry County


Operation: Dry County is a mini-adventure for RPGObjects? Blood and Guts adventure line. This adventure casts the PCs as members of the shadowy Task Force 121 and provides source material and a contact to allow the game master to continue the campaign. Pages: 6 ...   [click here for more]
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Modern Dispatch (#2): Investigating NPCs

Modern Dispatch (#2): Investigating NPCs


This Dispatch Issue contains a collection of streetwise Drop in NPCs and guidelines for game mastering investigations. By Charles Rice.

...   [click here for more]
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Modern Dispatch (#6): Snow Hawks

Modern Dispatch (#6): Snow Hawks


Welcome to the first installment of a Blood and Guts dispatch. This time out we present one of the most unique and potent units in the entire United States Army: the 172nd Infantry Brigade (Separate) nicknamed the ?Snow Hawks?. Following the breakdown of the unit's component brigades and battalions and a history of the unit itself you will find several new elite unit feats to allow characters to take...   [click here for more]
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Modern Dispatch (#7): Oddballs

Modern Dispatch (#7): Oddballs


This is a group of friends who met in high school. For various reason, they were not well liked by most of the classmates, and they banded together to form their own group. They were dubbed the ?Oddballs? by their classmates because they were such a disparate group. They all have had brushes with the law doing illegal actions. They still keep in contact with each other, sometimes assisting each other...   [click here for more]
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Modern Dispatch (#9): Talkin? ?bout my Reputation?

Modern Dispatch (#9): Talkin? ?bout my Reputation?


Reputation is one of two new level-related statistics introduced in d20 Modern (the other being Defense). To players and mechanics gearheads alike, this is something of a big deal. I mean, something that is always there in the background and changes as you go up, added to the exalted list of base attack bonus and saving throws? Whew. Too much pressure. However Reputation isn?t nearly as important...   [click here for more]
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Post-Apocalyptic Dispatch (#3): Sleepers

Post-Apocalyptic Dispatch (#3): Sleepers


Using cryogenics to sleep past the fall of civilization or nuclear winter is a common theme in the Post Apocalyptic genre. Such characters could have vast knowledge of ancient ways, technology, and locations of ruins to loot. They may also offer scholars a rare first person glimpse into the culture of the Ancients. They may be worshipped by survivors, or killed for the ?crime? of ruining the world,...   [click here for more]
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Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall

Post-Apocalyptic Dispatch (#4): Rare Weapons After the Fall


This article is intended to flesh out variant futuristic weapons produced during the time of the Ancients, as well as giving brief information on the companies that made them. None of these weapons were common even during the technological heyday of the human race, kept from mainstream use either due to high costs or faulty production and unpredictable defects. The idea here is to present alternative...   [click here for more]
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M&M: Pearl Harbor December

M&M: Pearl Harbor December


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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M&M: The Crown Guard

M&M: The Crown Guard


The Crown Guard: His Majesty's Heroes of WWII for M&M Superlink. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir"....   [click here for more]
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M&M: The Eugenics Brigade

M&M: The Eugenics Brigade


The Eugenics Brigade: Villains of WWII for M&M Superlink. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on...   [click here for more]
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Modern Dispatch (#109): WWII-era Supervillains

Modern Dispatch (#109): WWII-era Supervillains


As WWII swept across Europe, the Nazis unveiled and even more terrifying arm of their war machine: the "Kampfgruppe Eugenik", the Eugenics Brigade. These super-soldiers were unopposed for years, while the Allies tried desperately to come up with a super-soldier program of their own to combat them. Nationwide searches were undertaken for mutants (long known to exist) but only two: Old Glory and Captain...   [click here for more]
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Modern Dispatch (#110): Nazi Archaeology Team

Modern Dispatch (#110): Nazi Archaeology Team


As Hitler swept across Europe, he also searched artifacts that would enhance his power and his chances of staying in power. He deployed teams throughout the world to look for artifacts that would aid him. This team is but one of many that has been sent forth....   [click here for more]
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Modern Dispatch (#111): Destiny Station

Modern Dispatch (#111): Destiny Station


After years of warfare, most notably the Jovian Wars, the governments and mega-corporations in the Sol system began to work together. The unified Sol government began to dispatch Aegis-class ships out into the universe to chart new territory. These are now the days of the Aegis Expeditionary Fleet (AEF). Destiny Station has been dispatched to one edge of known space to serve and protect the colonies...   [click here for more]
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Modern Dispatch (#114): Progenitor

Modern Dispatch (#114): Progenitor


A Progenitor is an imponderably alien entity from unformed antiquity. It is a creature that cannot, or perhaps should not, remain in a fully-formed universe. A Progenitor is older than the world, older than the universe - perhaps older than time itself. The most familiar, yet in some ways the most disturbing, appear to be the template or ideal for an entire order of material life. Others are...   [click here for more]
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Modern Dispatch (#117): Blow the Trumpet!

Modern Dispatch (#117): Blow the Trumpet!


The Time Enforcement Agency (TEA) constantly keeps a watch on the Eternal Reich, a group dedicated to seeing Hitler rule across time and the complete destruction of the Jewish race. The TEA has discovered that the Eternal Reich is sending some of their agents back in time to when Joshua brought the walls of Jericho down. The Eternal Reich hopes to accomplish one of two things (preferably both): 1)...   [click here for more]
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Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>

Modern Dispatch (#121): Whispers in the Dark<sup>20</sup>


Welcome to “Whispers in the Dark”, the first campaign supplement for Supers20! In this street-level campaign model, the PCs are gifted with magical abilities, recruited and trained by a mysterious sorcerer to combat the cult of an elder god that is spreading its worship throughout the world like a cancer. While the people of their home city go about their daily lives, a war for the very...   [click here for more]
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Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>

Modern Dispatch (#123): The Eugenics Brigade<sup>20</sup>


The Eugenics Brigade: Villains of WWII for Supers20. In 1938, Germany had the world's first team of meta-humans at their disposal, aiding the fascist regime in its rapid climb to dominance over Western Europe. Capable of teleporting anywhere in the world, they could assassinate the head of foreign governments who failed to capitulate to Nazi demands and often killed enemy generals on the eve of...   [click here for more]
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Modern Dispatch (#124): The Crown Guard<sup>20</sup>

Modern Dispatch (#124): The Crown Guard<sup>20</sup>


The Crown Guard: His Majesty's Heroes of WWII for Supers20. Britain's answer to the Eugenics Brigade! On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once...   [click here for more]
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Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>

Modern Dispatch (#125): Pearl Harbor December<sup>20</sup>


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
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Modern Dispatch (#126): Vigilance Force<sup>20</sup>

Modern Dispatch (#126): Vigilance Force<sup>20</sup>


Vigilance Force: America’s Heroes of WWII for Supers20 In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat The team was one no one thought had a prayer of stopping the...   [click here for more]
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Modern Dispatch (#18): Superhero Arcana

Modern Dispatch (#18): Superhero Arcana


Chuck here, this article is by NPC guru Paul (who has been a contributor in such works as Legends of Excalibur, Inside Vossburgh and the second edition of Prometheus Rising). Dispatch subscribers should also be familiar with Paul's work from the Oddballs issue. This supplement expands Blood and Vigilance into the realm of the magical, providing new powers and feats for those wishing to create a master...   [click here for more]
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Modern Dispatch (#19): Shadow Cult

Modern Dispatch (#19): Shadow Cult


?Recently a series of grisly murders have gripped world headlines. The killer or killers move unseen, striking at will with a precision that has baffled police from London to Tokyo. What has gained the attention of the national media are the killers? targets: world-class martial arts experts are being beaten to death. Quiet sensei found slaughtered in remote Buddhist monasteries. High-profile class...   [click here for more]
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Modern Dispatch (#23): Hot Piece

Modern Dispatch (#23): Hot Piece


Hot piece is an adventure for modern d20 games. Since the adventure revolves around investigation more than combat this adventure is suitable to a wide range of character levels, though some classes (such as Investigator) will be much handier than others. Pages: 6 Adventure Synopsis Five years before the adventure begins, Sgt. John Hamish, a highly decorated, popular officer on the local...   [click here for more]
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