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Raid on Bokagna

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LET THE GOOD BEWARE

In western Reanaaria Bay, the gnomes of the Arajyd Hills struggle against the kobolds of the land. But worse is yet to come. A band of orcs has decided to lay claim to the hills, and one lone gnome outpost is all that stands between the orcs and their new territory. But you are not the valiant gnomes, struggling against savage evil. No, you are the orcs! Let nothing stand in your way, and show no mercy against those who would deny your rightful claim! Assault the outpost - and let the blood run deep.

Like all Kenzer and Company products, this adventure was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here's some of what you get:

- 16 pages of useful background, maps, artwork and adventure details; no useless fluff!
- Magic items and NPCs!
- ImageQUEST Adventure Illustrator: "Because a picture is worth 1,000 words." ImageQUEST is the picture book that gamers love. Now DMs can not only read the boxed text, they can actually show it to the players.

Although easily converted for use in any campaign setting, this book is designed for the official Dungeons & Dragons campaign setting, the Kingdoms of Kalamar - a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here.

To use this adventure in a Dungeons & Dragons campaign, you also need a copy of the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. You can also find further detail on the Kingdoms of Kalamar campaign setting in the Kingdoms of Kalamar campaign setting sourcebook, the Player's Guide to the Sovereign Lands PDF and our many other fine sourcebooks and adventures.

Note: A previous version (v3.0) of this adventure appeared in Fury in the Wastelands: The Orcs of Tellene. This 3.5 version adds improvements to the text, updated NPCs and game mechanics, an additional regional map, and locates the adventure in a specific area of Tellene.

For evil characters of 1st to 3rd level. Although written from an orc point of view, along with details on how to play an orc character, you can easily modify this adventure to fit any evil party. Simply replace references to orcs with the appropriate race, or ignore the orc references altogether.

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Reviews (2)
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Reviews
-
June 8th, 2014
A straight forward dungeon bash, with the only twist being that the inhabitants are gnomes rather than goblins or whatever. The scenario is written for 1st to 3rd level orc characters, but they could be anything, so long as they're evil. Change the gno [...]
Megan R. [Featured Reviewer]
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May 19th, 2007
An RPG Resource Review: You don't have to be an orc to play this, but being evil helps... In this adventure, a tribe of orcs planning on annexing an area of the hills above the Khydoban Desert sends a raiding party - the characters - to investig [...]
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Product Information
Copper seller
Author(s)
Pages
18
Publisher Stock #
K&C1034
File Size:
2.26 MB
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Original electronic Click for more information
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File Last Updated:
February 16, 2007
This title was added to our catalog on February 16, 2007.