Cities don't get built randomly. They develop neighborhood by neighborhood. In Cities of Fantasy Volume 2: Racial Neighborhoods, five distinct neighborhoods are described, each based on a key fantasy role-playing game race.
- Halflingtown -- A festive yet relaxed zone of the city Halflingtown's residents have one goal: A life of leisure. Their expertise has created a neighborhood known for great food, wonderful accommodations and relaxing baths. With its reputation for a treating people right, it's a natural place for adventurers to spend the night.
- Mithral Heights -- The elves of the city maintain a quiet and secluded refuge from the rest of the city. There the elves quietly house some of the world's greatest libraries and colleges. A sort of informational storehouse, Mithral Heights is the place to go when ancient mysteries need to be revealed and riddles need to be solved.
- Dwarf Burrow -- To an inattentive passer-by, it looks like an empty field. Little do they know, the field is a gateway to the great lodges of Dwarf Burrow, an underground expanse that's teeming with activity and industry. Venturing down below, adventurers find a labyrinth of tunnels and far more dwarves than they ever expected to see.
- Orc Trough -- Both the slum of the city and one of its key arteries, the Orc Trough is the rough-and-tumble area of the city where the best livestock can be bought, traded and butchered. It's at these stockyards that knights find their long-sought mounts, right next to a rustler who's looking to cash in on his latest caper.
- Gnomelight -- With all the glitz and glamor of Vegas, Gnomelight is the place to be. With casinos, stage shows and mile-long buffet lines, Gnomelight offers every citizen a place to have fun, take in a show and (hopefully) spend a lot of money. Peppered with illusionary sets and billboards, Gnomelight brings together all kinds people -- from the most desperate peasant to the most pampered prince -- into one small section of town.
Cities of Fantasy is framed in 3.5e rules, but rules-free enough (and inexpensive enough) to be suitable for any fantasy role-playing game.
About the author: John Simcoe is the creator of three Paizo-era Dungeon adventures and has written for RPGObjects, EN Publishing and West End Games.