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A collection of magic axes for fantasy games using the Savage Worlds system. This collection is unique in that it includes Knowledge tables for each weapon that the player or GM can roll on to see of the character knows (or can figure out) the magical properties of the weapon. Done in secret by the GM, this can be a great way to make the items more mysterious.
As with all of these supplements by Misfit Studios, this one includes excellent fantasy art.
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A new monster race for your Savage Worlds fantasy campaign - Dragon men includes new hindrances and six different variations of this new race. Includes two great pieces of fantasy art by Scott Harshbarger and Toby Gregory. As with all of Misfit Studios' supplements, this booklet is packed with info and has virtually no wasted space.
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An excellent collection of fantasy traps for the Savage Worlds system - though these could easily be converted to any RPG system. Each trap is listed with a Stealth rating (which determines how difficult it is to be spotted by characters), the method of triggering the trap, possible methods of disarming it, and the cost of having the trap constructed (for the benefit of those industrious dungeon designers that may be among your group).
As with all of the supplements that I have seen from Misfit Studios, the text is clear, the art is great, and there is virtually no wasted space - every page is packed with information. My original download of this document did have a few font issues in some places, but they weren't severe enough to render the text unreadable whatsoever.
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Another great content-packed Savage Worlds supplement from Misfit Studios. This player race supplement Includes details on creating dwarf characters in Savage Worlds (with several new Edges), as well as a bunch of dwarven lore - Stoneblood Ale, stats for the Dwarven Waraxe, two types of dwarven metal, and a half-dwarf variant. As usual, Misfit has packed a wealth of information in just a few pages, for a very reasonable price.
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A great fantasy race supplement for Savage Worlds, Dragon Men includes a bunch of new edges and hindrances, a list of race variants (Arcane, Ice, Mountain, Sand, Sea, Swamp, and Viper), stats for Dragon Man Scourge Armor, and a pair of templates for breath weapon. As with all of these Misfit supplements, this one is packed with lots of info, with no wasted space, and excellent full-color fantasy art.
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Misfit Studios make very good supplements for the Savage Worlds system. Generic enough to add it to virtually any campaign but they evoke the imagination enough, whether its Champions, Traps, Dwarves or monsters.
All hail the Misfits!!!
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Misfit Studios make very good supplements for the Savage Worlds system. Generic enough to add it to virtually any campaign but they evoke the imagination enough, whether its Champions, Traps, Dwarves or monsters.
All hail the Misfits!!!
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Misfit Studios make very good supplements for the Savage Worlds system. Generic enough to add it to virtually any campaign but they evoke the imagination enough, whether its Champions, Traps, Dwarves or monsters.
All hail the Misfits!!!
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Misfit Studios make very good supplements for the Savage Worlds system. Generic enough to add it to virtually any campaign but they evoke the imagination enough, whether its Champions, Traps, Dwarves or monsters.
All hail the Misfits!!!
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Misfit Studios make very good supplements for the Savage Worlds system. Generic enough to add it to virtually any campaign but they evoke the imagination enough, whether its Champions, Traps, Dwarves or monsters.
All hail the Misfits!!!
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Misfit Studios make very good supplements for the Savage Worlds system. Generic enough to add it to virtually any campaign but they evoke the imagination enough, whether its Champions, Traps, Dwarves or monsters.
All hail the Misfits!!!
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Good ideas for treasure & maybe a starting point for ideas for the GM. How about 5 Magic Items: Staves.
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Weapons for both heroes & bad guys. A good starting point for more ideas.
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Again, a nice collection of traps specific to the SW system. Another idea could be 5 puzzles or 10 riddles that the heroes must solve to continue their quest.
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A very nice collection of traps specific to the SW system. I like it a lot.
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