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Clement Sector Third Edition
by Michael L. [Verified Purchaser] Date Added: 06/14/2022 16:27:24

Overview: An ambitious project, Clement Sector is a Cepheus Engine game mapping an entire sector (more-or-less), far from Earth and cut off due to complications. The execution, however, is marred by some problems; some of which are the publisher's fault and others lay on the head of the printer.

The Good: An interesting take on humanity on the far end of the galaxy, cut off from Earth and struggling to survive on their own. New worlds, new technologies, new ships. Tons and tons of sourcebooks and other resources to flesh out the setting.

The Bad (Publisher): Those without previous experience with the Cepheus Engine/That Other 2d6 Sci-Fi Game will find some rules explained poorly or not at all. An example is skill specialization; while specializations to some skills are shown in the skills chapter, the only place where it is explained even vaguely is in the character career path example text, and even then the way specializations vs. broad skills work isn't explained well. Not much interior artwork, and what is there seems to be mostly 3D modeling program screen caps (I could be wrong about that, but that's what the art looks like). Lastly, while the book is definitely ambitious and covers a lot of ground, it mostly skims that ground. But then again: there's only so much you can fit into a single book.

The Ugly (Printer): Upon opening the book (the hardcover version) (which is huge but... see below) the spine ripped immediately. A bad glue-up job or simply bad glue might account for it, and this seems to be a DTRPG issue rather than an issue with Independence Games. The paper is nicely white and fairly thick, which is a bonus for those who like that.

The Other: In addition, while the book is over 600 pages, the formatting leaves a massive amount of white space on each page. This book could easily be 400 pages or less with better typesetting and layout choices. Not sure if this was a choice on the part of the publisher (Independence Games) or the printer (DTRPG) however.

Overall: Good setting material, but familiarity with Cepheus Engine or Traveller is recommended. Also, be very ginger with the book; it may be super fragile.



Rating:
[3 of 5 Stars!]
Clement Sector Third Edition
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Creator Reply:
The design choices, including the layout, are all mine. I'm sorry you didn't like it, but it is what I desired it to be. That being said, it should never fall apart like that. You should be able to contact DTRPG and get a refund or a new book. If you cannot, let me know privately and we'll get something done about it.
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Lance-class Gunboat
by Eric F. [Verified Purchaser] Date Added: 06/05/2022 11:08:58

"The Lance-class is a 300-ton Royal Navy gunboat that revived the concept of a gunboat. Armed with a 50-ton particle beam spinal mount and a railgun barbette, the Lance had the capability to be a serious threat to larger warships. The Lance was used by the British to defend their colonial holdings in Earth Sector and inspired several nations to come up with their own versions of these powerful little vessels."

"Together with a purpose constructed interstellar capable gunboat carrier, the Maidstone-class, this allowed the Royal Navy to deploy up to six Lance-class gunboats to any system in which it was needed. This allowed for enormous flexibility and was a novel concept at a time where carriers were beginning to be considered by some navies to be an obsolete concept in space."

"This book comes complete with full deckplans and statistics for both the Lance and the Maidstone to make your use of our product simple, easy, and fun. In addition, the book includes some excellent fiction by author Bradley Warnes."

"Though specifically designed for our Clement Sector setting, the Lance and the Maidstone can be imported into any science fiction setting with little effort."

"Climb aboard! Adventure awaits!"

Lance-class Gunboat By Michael Johnson, & Bradley Warnes is a very solid sixty one page supplement for old school Traveller & the Earth Sector rpg. Here the Lance-class Gunboat is really featured right out of the gate. The Lance class Gunboat isn't the first sort of ship that one thinks of when it comes to interstellar adventure. But these boats see themselves into the thick of the fray in many battles & there aftermaths. The fact that these gun boats are often embroiled in the affairs & battles of the Clement sector makes them excellent foils for Cepheus Engine rpg adventure especially in the Clement sector rpg. And it's this aspect of the gunboat that makes them perfectly suited to a small party of crew that find themselves in trouble & battles more oftern then not. This is also true of the Lance Class gun boats even unto their development; " At the same time various designs for a new uprated patrol boat (that later evolved into the Lance-class gunboat) were being examined by the Royal Navy, the Admiralty Board requested expressions of interest for a Zimm capable carrier of no more than two and a half thousand displacement tonnes that could deploy a full six boat squadron. The carrier design tender took longer to resolve and even longer to decide which design was preferable. Eventually though, a design was chosen and construction of the first of the three carriers to be ordered was commenced in 2208. " From busting up space piracy, interstellar smuggling, human trafficking, etc. the Lance class gunboat is going to be where the action is! This is especially true of the tech update 2350 which goes over the roles of star ship in the Clement Sector. The role of the Lance Class Gunboat reminds me of the Iron Clads during the American Civil War.

The attention to detail in the design of the Lance Class Gunboat is reflected in the fiction of Bradley Warnes and Michel Johnson's writing. There's more then enough adventure hooks if the Lance class gunboat is used in a Cepheus Engine campaign. The deadliness of these ships is not to be underestimated within a Clement or Earth Sector campaign. The Lance-class Gunboat By Michael Johnson, & Bradley Warnes is solidly done & would make an excellent addition to any Cepheus Engine or Old School Traveller rpg campaign. Thanks for reading our review Eric Fabiaschi Swords & Stitchery Want more OSR action please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Lance-class Gunboat
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Ships of Clement Sector 14: Boyne-class Replenishment Ship
by wade g. [Verified Purchaser] Date Added: 06/04/2022 00:08:23

with deck plans...there is never space given toward consumables or for having the space for water consumption (eating, flushing, showering). Where is space for water tanks or cupboards for one or two weeks travelling during a trip.



Rating:
[4 of 5 Stars!]
Ships of Clement Sector 14: Boyne-class Replenishment Ship
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Trade Empire-class Commercial Transport
by wade g. [Verified Purchaser] Date Added: 06/03/2022 22:30:05

Great deck plans but it is somewhat irritating that storage for consumables and water (drinking, showering, etc) are never given space (cupboards either).



Rating:
[4 of 5 Stars!]
Trade Empire-class Commercial Transport
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Ships of Clement Sector 1-3: Hub Federation Warships
by wade g. [Verified Purchaser] Date Added: 06/03/2022 22:21:31

Great deck plans but it is somewhat irritating that storage for consumables and water (drinking, showering, etc) are never given space



Rating:
[4 of 5 Stars!]
Ships of Clement Sector 1-3: Hub Federation Warships
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Ships of Clement Sector 7-9: Defense Boats and Light Warships
by wade g. [Verified Purchaser] Date Added: 06/03/2022 22:20:22

Great deck plans but it is somewhat irritating that storage for consumables and water (drinking, showering, etc) are never given space.



Rating:
[4 of 5 Stars!]
Ships of Clement Sector 7-9: Defense Boats and Light Warships
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21 Plots Go Forth
by Edward K. [Verified Purchaser] Date Added: 05/27/2022 10:37:06

I've only used one of the plots so far, Jeebus the Fairly Magificent. It added a bit of fun to a "5 Spacers in a bar" session. It looks like a lot of the others can be adapted to fit my setting, so I'll probably be using it again.



Rating:
[4 of 5 Stars!]
21 Plots Go Forth
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21 Vehicles Third Edition
by Eric F. [Verified Purchaser] Date Added: 05/06/2022 13:00:59

"Need a ride?

21 Vehicles is the first book in a new series set within our Clement Sector setting. Within this publication are details and illustrations of twenty-one civilian and military vehicles that can be typically found within Clement Sector."

"All the vehicles have been designed using the Cepheus Engine Vehicle Design Guide (also written by the author of this book) which is available from Moon Toad Publishing and thus can readily be used within any setting using the Cepheus Engine rules system. The vehicles can be used with other settings as well with a minimum of effort"

21 Vehicles 2nd Edition By Michael Johnson is one of those stealth rpg books that doesn't look like a great supplement but is actually a key book for the Earth sector rpg or Clement Sector rpg. The fact is that vechicles are well laid out & statted up for the DM to print them out for their Cepheus Engine rpg games. 21 Vehicles 2nd Edition is solidly done for your own Science Fiction rpg games. The feel of this book is late 50's Texas or Western United States with a classic design asthetic. Someplace between 40's films & Bladrunner. The writing is tight, the design work classy, the whole 45 page book feels, is & actually has lots of ulitity at the table top level. 21 Vehicles 2nd Edition fits it's role of additional rpg prop equipment, adventure focus, and this book covers everything from civilian to military vehicles.

For six dollars the DM gets a smattering of vehicles from hover trucks to full blown flying tanks all in 21 Vehicles 2nd Edition! And they definitely fit both Earth Sector & Clement sector while bringing the heat of a Space Western to the proceedings. Each of these vehicles takes the place of horse, stage coach, etc. for the Cepheus Engine rpg system. The military vehicles could also be used for Clement Sector equivalant to the 1832 United States Cavalry. 21 Vehicles 2nd Edition By Michael Johnson From Independence Games could also be used for Cepheus Atom easily as a stand in artifact or treasure book for a gang of 2d6 mutant adventurers. This book could also be used for militaries of invading colony forces and more. Thanks for reading our review!

Eric Fabiaschi Swords & Stitchery Want more OSR & Cepheus Engine rpg goodness? Please Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
21 Vehicles Third Edition
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Earth Sector
by RONALD P. [Verified Purchaser] Date Added: 04/24/2022 22:46:01

Covers the setting well. I would have given it 4 stars if it had more artwork and 5 if the 2 alien races covered were not so entirely childish in design. Flying squiirels and Gopher people? Maybe for an RPG targetting pre-teens, but in what is touted as Hard Sci-fi, its just insulting that actula aliens couldnt be designed to actually be alien.



Rating:
[4 of 5 Stars!]
Earth Sector
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Pleiades-class Light Freighter
by Eric F. [Verified Purchaser] Date Added: 04/14/2022 09:37:28

"Need a freighter on a budget?! Have we got the ship for you!" The Pleiades Light Freighter by Michael Johnson came our way through a pre release via Independence Games

The Pleiades Light Freighter by Michael Johnson is the perfect Earth sector adventuring class ship. The Pleiades Light Freighter clocks in at forty pages of wall to wall light freighter for all of those high risk high reward cargos for the Earth Sector. The Pleiades is the perfect little ship to hop from port to port and get your adventurers in & out of trouble on the high frontier! The Pleiades Light Freighter has some excellent artwork by Ian Stead & rocks in with the history, variants, specs, and everything you need to include the Pleiades Light Freighter by Michael Johnson into your Cepheus Engine or Earth Sector rpg campaigns. The Pleiades Light Freighter by Michael Johnson is a small adventuring ship with solid chops and includes everything to get your player's PC's into this little beauty of a ship. The whole package comes with some excellent deck plans & starship variants to get you the DM started! The Pleiades Light Freighter is a no nonsense design with tried & true designs at your finger tips. For the Earth sector the Pleiades Light Freighter isn't a starship to break the bank! The material here is aimed with a practical approach in mind! This is an excellent starship to start an adventuring party with and one that allows a party to expand as time goes on. The Pleiades Light Freighter is a nice solid addition to the interstellar corp scene in Earth sector because the Earth sector is all about the independent businessmen & women. And its a theme that shines through within the Pleiades Light Freighter. In the darkness of the high frontier you need a ship to depend upon & that's the Pleiades Light Freighter by Michael Johnson ! Thanks for reading our review Eric Swords & Stitcherty Want more OSR action?! Please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Pleiades-class Light Freighter
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Trade Empire-class Commercial Transport
by paul h. [Verified Purchaser] Date Added: 03/25/2022 10:43:29

I have been looking forward to this release since I saw it was coming. I have enjoyed my previous purchases of Independence Games ships and supplements for years. So let’s get into the review.

Overall I’m pleased with my purchase. The length of the PDF is reasonable for the price – official page count is 40 pages, but actual (i.e. usable with information/illustrations) clocks in at 36 pages. As I have come to expect from the publisher and illustrator, the artwork is top-notch. All of it is very clean, making the PDF easily printable if you prefer to have your own hard-copy or to share images of the ship with your players. It includes some variations of different types, with short descriptions of the variants listed in their own section. However the ship stats and deckplans are only for the primary listed class.

I also want to take the time to call out the extra details I love about these series of ship books. In nearly every one they have a size comparison for previous ships – which give you a sense of scale in both written and visual comparisons. I think that’s a great eye towards detail and is very much appreciated! There’s also a short (about 1-page) example of an interstellar cargo carrier, the British Interstellar Company, that briefly gives a history of the company and ties in the other ship supplements that have been previously released. That’s a nice nugget to be used in games to help gin up plot points if needed.

Now, on to the critique and questions. Every designer has their own reasoning for why they did things. And every other person (usually) has their own head-scratching moment of “why’d they do that?”. So here’s my head-scratching commentary.

For a cargo ship, it seems pretty heavily armed, with 20 turrets and a point-defense system. Since the ship description calls this ship out to be basically owned by the larger lines, that would mean its routes are going to be those that require a LOT of cargo space – which means between busy and habitable worlds. Busy shipping lanes are rarely the target of space pirates because navies tend to put their ships in those areas. The ship is also armored. The naval variant could possibly explain the weapons and armor (though from a regular wet navy they are significantly armed/protected) – but from a pure merchant standpoint it’s hard to justify such extra expenses. The addition of an armory and brig on a merchant ship also seems a bit excessive. Brigs are expenses that merchants don’t want to deal with because that space eats into your profit – and an armory falls under the same thought process. Those two items would be better suited for naval vessels than pure merchants.

I’d liked to have seen more details around the ships accommodations and tying together the well-laid out deckplans with the descriptions. While the distinct areas are clearly marked on the deckplan, the area numbers don’t tie specifically back to the description (and these two sets of information are about 10 pages apart). The decks are clearly split up, though the organization of these are slightly off. Normally you’d either start with the lowest decks and work your way up (which itself is unusual, though logical) OR you’d start with deck 1 and work your way down to deck 7. For some reason the layout starts with deck 4, goes to deck 7, then starts back with decks 1-3 laid out on the final page. Deck 4 is the “top” of the main cargo area, so perhaps they wanted to start there, or else they were looking to start with the main cargo area and then move their way through this section, then go back to the other ones? Either way it seems a little odd to me (hence the head scratching).

The overall layout of the ship’s cargo holds, in general, makes sense. A careful reading and viewing of the ship / deck layout helps you understand the main hold is three decks high (with no actual decks), and the secondary are two high. The deck plan itself states “3 decks (9m)”. At first I thought it was three separate decks looking at the text, but after comparing the three sets of data I realized that was an incorrect assumption. But it may be one that others could make. Maybe a little more clarity around the description or the label?

Speaking of cargo holds, there is no mention of any cargo handling equipment inside the hold, such as overhead tracks/crane to move cargo around or to assist in the unloading. According to the cut-away diagram accompanying the text description of the ship there is supposed to be a two-deck tall bow cargo hold, but when I look at the deck plans I cannot find it – at least as I would expect it to be placed from the illustration. The deckplans do show a much smaller cargo section at the bow of the ship, but the cutaway scaling leads me to believe it would be, well, larger than the deckplans make it out to be. As an aside, I can’t seem to find the stated cargo capabilities of each of the separate holds. That would be nice to know.

The general layout of the ship seems well thought-out, with a few exceptions. All of the major holds show the ability to open up to be loaded/unloaded. The description states that the ship isn’t meant to land, so all cargo transfer will be done in a vacuum. Only the larger forward hold shows the capability to use an airlock (the other two do not) – but the airlocks as shown are virtually useless since their width is only 1DT wide. I cannot imagine what kind of cargo would be moved through a lock that tiny (though they are quite long). Again, I suppose certain gyrations would be possible, but not really practical. And since this ship is space-going only, it would require all cargo to be packed in vacuum-rated containers, or else smaller containers (such as you see via trucks on the road today) are packed in larger ones. Perhaps the authors assumed there would be a two-tiered system whereby cargo transported between planets are sealed in vacuum-rated containers and containers for planetary delivery are similar to the thin-skinned aluminum/canvas ones we see on the road today? Once again it is possible, but no real mention of the activity of loading/unloading or anything else is mentioned in the text. I would have liked to have seen more descriptions of such things – and even, perhaps, descriptions and illustrations of cargo tugs that are used for the ship. That would have been a fine addition in my opinion. There is one illustration of the ship approaching a large hub-and-spoke station, so maybe a few paragraphs about how the ship would normally dock with one to transfer cargoes?

Generally I’m very satisfied with my purchase – I’ve yet to have buyers remorse from anything from Independence Games. There are some areas that I think would benefit from more descriptions (and since it’s a PDF there isn’t really additional costs associated with adding more details/explanations). I think it’s a solid 4+ stars. I was vacilating between giving it a 4 or 5 star rating and eventually settled on 5. I don't want to dissuade anyone from purchasing, nor do I want to make it look like the authors didn't do a bang-up job to begin with. I think most buyers appreciate the little things that make a great supplement shine even more.

I’m looking forward to purchasing future supplements from this team of designers and artists.



Rating:
[5 of 5 Stars!]
Trade Empire-class Commercial Transport
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Trade Empire-class Commercial Transport
by Eric F. [Verified Purchaser] Date Added: 03/24/2022 09:29:18

“I spent twelve years in the Royal Navy before mustering out and joining British Interstellar Company and do not regret that decision at all. Same discipline, same loyalty to ship and crew, but with far more pay.” - Second Officer BIC MV New Windsor Liam Soltern, 2349 (standard)"

Trade Empire-class Commercial Freighter By Michael Johnson From Independence Games is one of the newest Commerical Freighter books for the Earth Sector rpg. And the Trade Empire-class Commercial Freighter looks like a real winner of a ship that clocks in at forty pages. This is a big time hauler on the space lanes moving cargo between systems & sectors. The Trade Empire-class star ships are the types of starships that legends are built on. These are commercial ships that provide all of the cargo that worlds are going to need and they act like the paddle boats of the Mississpi of 1860's supplying the Old West. Trade Empire-class starships are the back bone of star systems & worlds on the frontier. They move cargo from point A to B. within the Earth sector & her colony worlds. They are also the prey of the outlaws & pirates of the Earth sector. And they are the investiment backbone of the corporations & banks of Earth. The Trade Empire-class book is well done with Michael Johnson's usual flare for starship writing, capturing the grandeur, and labor of these starships. Ian Stead & Michael Johnson's artwork & design is on point. These are huge massive starships as the stats reveal; "Type: Corporate Transport Vessel Class: Trade Empire Country: None (Commercial) Service Date: 2335 to date Displacement: 4500 tonnes Mass Tonnage: 22,500 tonnes Length: 153.5m Beam: 44m Thrust: 3G Complement: 79 (15 Officers, 64 Spacers) Craft Carried: 2x Ship’s Boats Cargo Carried: 2670 tonnes Armament: Primary: - Secondary: - Light: 20x dual beam laser turrets Defenses: Point Defense Node Array (45 nodes) Armor: Crystaliron"

This book contains everything you need to drop a Trade Empire-class Commercial Freighter into your on going campaign including her class variants. You get full plans, cut away diagrams, fully indeph stats, and more all to bring to life your own Trade Empire-class Commercial Freighter into your game campaign. The Trade Empire-class Commercial Freighter could also work just as well for a Cepheus Engine rpg campaign where you need this type of a commerical frieghter. And its a really well thought out design & class easily able to run a complete campaign aboard one of these star ships.

Eric Fabiaschi Swords & Stitchery blog Want more OSR goodness?! Please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
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Rider
by Don H. [Verified Purchaser] Date Added: 03/01/2022 10:47:34

A great system for a great genre. I ran this receintly and we had a lot of fun! I highly recommend it!!!



Rating:
[5 of 5 Stars!]
Rider
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Tree of Life: Altrants in Clement Sector Third Edition
by Eric F. [Verified Purchaser] Date Added: 02/10/2022 16:46:15

" Are you ready to alter your experience?

Altrants are defined as groups of humans which have been genetically manipulated to have abilities different than a baseline human. These changes were most often made to allow humans to be able to perform tasks or live in environments which would be difficult or impossible for baseline humans.

Tree of Life: Altrants in Clement Sector details altrants, how and why they came into being, how they deal with humans and uplifts, and what sort of lives they live within Clement Sector. Tree of Life expands on the information provided in Clement Sector and introduces you to new altrant types such the Siren, the Khailt, and the Baaz.

In addition, Tree of Life brings you the ability to not only alter existing human and uplift characters but also provides you with a system to create your own altrant types. Humans in Clement Sector have long had the ability to make alterations to their bodies and now your characters will be able to make changes as well.

Tree of Life is intended for use with the Clement Sector setting and rules but could be easily adapted for use with any science fiction rules or setting."

Tree of Life: Altrants in Clement Sector is an eighty three page book by John Watts for the Clement Sector rpg or Cepheus Engine. The book covers genetically modified colonists, clones, and altrant types for the Clement sector along with uplifted animal types. The book is very much set within the Clement sector & its a very well put together book with rules, roles, and types of options for creating your own specialized altrant types. This is the third edition of Tree of life enabling the DM to keep up with updates to the third edition of the Clement system. Could Tree of Life be used with other 2d6 old school or Cepheus Engine rpg games?! Easily and this is one of the joys of the Tree of Life.

What Tree of Life: Altrants in Clement Sector By John Watts allows the DM to do is to create Altrants to suit their own campaign for both NPC's & for player's PC's. We get a full on treatment of the various abilities, careers, options, roles, & PC trait options. And its well put together with artwork, solid layout, and good cartography throughout. And as an under class the Altrants are both resource & relied upon class for the banks, corporations, and colonies within the Clement system. Tree of Life: Altrants in Clement Sector By John Watts does is present the Altrants in their own book & within their own light.

And even in the Earth sector the Altrants could provide a critical & put upon class of humanoid. Why?! Because the Altrants are fitted out for the nation states of Earth to create their own colonists modified to fit upon their interstellar planetary colonies. They can claim these as their own. In the Clement sector, the Altrants are the perfect 'Mayflower' colonists shaped to their own environments & making gains on the humans by leaps & bounds over humanity. But all is not 'wine & roses' because the Altrants are starting to realize their own from colonists to gene shaped parts across the Clement sector. Is humanity's days numbered?! Yes & no, because the Altrants are getting thier own in art,politics, and even within the corporate world. Humanity is facing down a power that it has created within its own reach. The economics of the Altrants isn't lost on one whose studied the American Civil War. The Altrants are a power block that affecting far more then they seem. They are not an NPC analogy of the 'American African slave' but instead a true power block created within the Clement sector's humancentric corporate heirarchy. Is Tree of Life: Altrants in Clement Sector Third Edition By John Watts For The Clement Sector rpg worth the price of admission?! In a word yes! The writing is spot on, the interstellar tension rings true within the Clement & Earth sectors. Thanks for reading for reading our review! Eric Fabiaschi Swords & Stitchery Blog Want More 2d6 & OSR action?! Please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Tree of Life: Altrants in Clement Sector Third Edition
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Ships of Clement Sector 16: Rucker-class Merchant
by Eric F. [Verified Purchaser] Date Added: 01/05/2022 11:04:34

"Independence Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector.

Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector. Building on the information found in The Clement Sector Core Setting Book, Ships of Clement Sector 16 lovingly details this mainstay of Clement Sector's shipping lanes.

Commonly called "Odd Job", the ship is renowned for its reliability and easy customization. While the Rucker's most common role is being the favored vessel of free trading merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel. All in a day's work for the "Odd Job".

Within these pages, you will find the standard Rucker as well as these popular variants:

Passenger Variant - A Rucker modified with comfort of passengers in mind. Replacing cargo space with luxury!

Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo. No pesky transiters!

Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers!

System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer. Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates!

Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system!

Ships of Clement Sector 16: Rucker-class Merchant comes complete with beautiful views of the ship. The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as two short stories written by Bradley Warnes.

Though designed specifically with our Clement Sector setting in mind, the Rucker will be at home in any science fiction setting.

Get on board! Adventure awaits!"

We're gonna pick up right from here & this blog entry from yesterday. I went to Independence Games & said I want starships used by adventurers, outlaws, and those working their way across the Clement Sector. Remember the Clement sector has been cut off from Earth for a long time & only now has the doorways between worlds been open. So the Rucker-class Merchant is another ship where adventurers, spacers, & the like can serve their way across the frontier of the Clement Sector. The Rucker-class Merchant is the perfect ship for this. Regardless of the job there's a Rucker-class Merchant variant for it. And it from with the ranks of the Rucker-class Merchant these starships that earned their way across the frontier of the Space Western frontier of the Clement Sector. We get histories, variants, adventure hooks, sub systems, and everything that we need to form the basis for a campaign involving a Rucker-class Merchant starship at it center. And Ships of Clement Sector 16: Rucker-class Merchant has all of the tools for a sucessful campaign.

Take for example The Cascadia Adventures which features the Rucker-class Merchant & the same crew that appears within Ships of Clement Sector 16: Rucker-class Merchant is a perfect add on. A starship that can get the player's PC's from here to there as well as back again without too much fuss. Or as much fuss as needed. There some great lead in's and adventure hooks that also make Ships of Clement Sector 16: Rucker-class Merchant a must have. Michael Johnson's writing is on point bringing the Rucker-class Merchant & its variants to life. And this is solid for hooking this into the Clement Sector setting. Ships of Clement Sector 16: Rucker-class Merchant For the Clement Sector Rpg is a solid addition to the spacecraft of the Clement Sector. And perfect for adventurers looking to score in the Clement Sector. Thanks for reading our review Eric Swords & Stitchery Want more sci fi 2d6 action?! Then please subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Ships of Clement Sector 16: Rucker-class Merchant
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