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The Sun Below: That's How the Light Gets In
by A customer [Verified Purchaser] Date Added: 02/29/2024 19:14:09

A big sprawling adventure with great NPCs and plenty of surprises. Love how both the transdimensional ship and the city exist in multiple planes at the same time.



Rating:
[5 of 5 Stars!]
The Sun Below: That's How the Light Gets In
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Pirates of Atlantis (13th Age Compatible)
by A customer [Verified Purchaser] Date Added: 02/29/2024 19:11:52

Like the icons, factions, and adventure. May be my favorite 13th Age adventure.



Rating:
[5 of 5 Stars!]
Pirates of Atlantis (13th Age Compatible)
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Pirates of Atlantis (5E)
by Cooper J. [Verified Purchaser] Date Added: 05/26/2023 21:13:16

I had a lovely experience as a guest playtester and brand new player with this adventure. The scene setting opportunities are immense, and there are so many varieties of potential player immersion scenarios. By far one of my favorite aspects of the text, now that I’ve gotten to go through it, is the sheer malleability of every NPC, town, and adventure lead. The GM and Players can truly make these adventures their own, with tools that support and guide options for every type of player. The maps and artwork are incredible, and the thought put into the mechanics of the alternate planes is truly remarkable. I can’t wait to try this with my own group of players!



Rating:
[5 of 5 Stars!]
Pirates of Atlantis (5E)
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Pirates of Atlantis (5E)
by Jinny W. [Verified Purchaser] Date Added: 05/20/2023 12:13:38

Got a chance to read through this in preperation for running it- the module is really well developed with some great artwork. It also has some great ship combat rules. I'm looking forward to getting this to the table after my current campaign ends.



Rating:
[5 of 5 Stars!]
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Pirates of Atlantis (5E)
by Terrance M. [Verified Purchaser] Date Added: 05/11/2023 15:29:34

I had the pleasure of playtesting the outstanding adventure and it was an incredibly fun experience. The setting is exceptionally well designed. It has elements that are traditional (who doesn't want to play a pirate?!) combined with others that are novel and deeply imaginative. The result is a world that feels familiar enough to enter quickly but unique enough to make you want to explore. The factions are very well conceived and helped us feel rooted in the world right away and they mattered throughout the entire campaign.

I read the adventure when it was released and I am struck at how easy it is for a GM to use and adapt. The use of margin notes was exceptionally helpful.

We had a very optimized and balanced party of playtesters...and just about every fight and encounter was freighted with the feeling of real risk, danger and meaningful reward.

All in all, we had a wonderful time finding that dasdardly Fangos, and I am sure you will too!



Rating:
[5 of 5 Stars!]
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Pirates of Atlantis (5E)
by Kathi A D. [Verified Purchaser] Date Added: 05/11/2023 02:40:02

The short version: We all liked it, even the ones who don't care for DnD.

The long version: I thought my current online RPG group would really enjoy how flexible the suggestions were. I liked the theme. I enjoy DnD style games, and thought that this might be varied enough for those who don't.

Immediate response from our most anti DnD member: "The ship combat rules look pretty good on first and second glance and it feels like with limited tweaking from that it would adapt most of 7Seas pretty well. Has way better ship to ship combat than stock standard 5e. The adventure reads well too, though I was much more focused on skimming that."

Our primary GM: "This game is really well set up for one shot. It gives a good connection and motivations list. I enjoyed the small rules add ons--Such as factions rules and ship rules. The ship rules are friendly enough and give a good encounter or two. It is not the focal point but intended to give players a brief other encounter. I like the brevity while still allowing epic moments to happen... ...The NPC of note have good personalities and the fact they can vary is a nice touch. I like that it's set for a good variety of tangents that the PC's might do and does not pigeon hole them into a one direction. The world and adventure is set to feel more like a open world game where PC's have choices. I enjoy the format and how easy it is to look up information. I do not see pages wasted on things that the PC are not going to care about such as descriptions of land and dress in each area. It stayed focused on plot which makes the read quick without spurious information to go through. I like how most adventures are just zoomed in areas of part of the map rather than 'there is a dungeon here,' this leads to a strong sense of distance which is a nice touch. I like that there are adventure ideas given, and detailed adventures, so there is room for both a major plot and sub adventures.

Overall this a well done supplement for 5E with a pirate theme. At a glance the feats and spells look balanced. The writer did think it through with a lot love of details. I appreciated the way it was set up to be versatile, from long campaign to one shot.



Rating:
[5 of 5 Stars!]
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Pirates of Atlantis (5E)
by Bob F. [Verified Purchaser] Date Added: 05/10/2023 23:19:36

The setting and story of this adventure make it an unforgettable campaign! During the nautical combats, you can practically smell the salt air of the Sea of Tears. The epic, odyssey-like chase for the scury-son-of-a-sea-dog-with-an-evil-god-complex makes the final showdown especially rewarding! Strongly recommend. P.S.: Any shortcomings are entirely the fault of the play testers. :)



Rating:
[5 of 5 Stars!]
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Pirates of Atlantis (5E)
by Alan W. [Verified Purchaser] Date Added: 05/04/2023 23:57:41

I got to be a playtester on this, I like it so much, I playtested it twice! Once for 5e and once for 13th Age. It translates quite well for both systems, and was certainly long enough a campaign and flexible enough it didn't really feel like playing the exact same thing the second time. There are some great add-on rules for ship combat, chases and RP.

The hook is good, and the party feels like they are part of something due to the Chimeric Order angle and roles they get to take up in it. If you party doesn't have fun with this one, they might just be a bunch of murder-hobos.



Rating:
[5 of 5 Stars!]
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Pirates of Atlantis (5E)
by William F. [Verified Purchaser] Date Added: 05/03/2023 14:02:51

An excellent campaign. I got to be one of the play-testers for this book. I had a lot of fun with it as a player, but I was especially impressed when I later got a chance to read it as a kickstarter backer. I liked how our DM had us work out some connections between our characters at the very beginning. Those PC connections are included as part of the campaign. The campaign has a very sandboxie feel for the players while having a fairly orderly progression for the DM. Encounters with specific NPCs drive a lot of the plot, and those NPCs could be anywhere from helpful to a hindrance depending on how the party is doing. I expecially like how the book has guidance for how later encounters can be adjusted for possible failures in earlier parts of the campaign. The campaign has some factions that can assist the PCs. The mechanisms through which the factions assist the party seems to be drawn from 13th Age but worked well for our D&D 5e campaign. This campaign does have several sea battles. It has it's own ship combat rules that are different from those presented in Ghosts of Saltmarsh, but I think either set would work fine for those battles. In any case, it has a cool "fighting pirates" vibe that I think you'll enjoy.



Rating:
[5 of 5 Stars!]
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Pirates of Atlantis (5E)
by A customer [Verified Purchaser] Date Added: 05/01/2023 14:52:54

Wow, there is so much here, a complete campaign. Note: I've only read it, haven't run it yet.

I like how it starts at 3rd level, as that's how I like to start my campaigns, but it has suggestions for the first two levels if you like to play out those training wheel levels. Good for newbies.

Anyway, it comes with a few new rules, or game concepts. One is that your players will all become officers in an organization called the Chimeric Order of the Orichalcum Orb. Each player gets a different office, and each office gives extra powers beyond your class powers that scale as your PCs level. One PC could be the Captain and get leadership powers, the Miracle Worker gets healing powers, the Treasurer gets powers to increase treasures found while adventuring, and so on. Cool.

The PCs all pick connections to the adventure, nice backstories, which turn into quests later on.

The adventures themselves, 10 of them, are each for a level, so 3 - 12. The adventure says it goes 3 - 13, and yes, it'll take your PCs to 13, but only after they finish the final boss battle.

The campaign nemisis, Fangos, is a total jerk, who even plans to sacrfice his mom. All to harness the power of a returning Atlantis to become a new (evil) god of the sea. He is not only hard to kill, it's hard to make him stay dead. But there are ways...

Lots of maps, art, and ways to keep the adventure going when your players go off in random directions. Like mine always do. Every chapter has an extra NPC, called a Three Faced NPC, who can be an ally, and antagonist, or an information source, depending on what you need at your table in the moment. It's tempting to make them all antagonists, but I'll wait and see what I need. ;)

Highly recommended.



Rating:
[5 of 5 Stars!]
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5E Fantasy Backpack Cards
by Jareth J. [Verified Purchaser] Date Added: 02/04/2022 20:41:44

These cards are a good start to a great idea; clear and thematically appropriate sketch pictures on the back of the card display the contents of each pack, the contents are listed clearly and concisely. The only thing i'd like more from these cards are listing the GP value of the pack and the Weight, but that's just me, i can just pen those in on the corners of the cards if it bothers me enough. i think these cards are fantastic and worth buying if you run a physical game, otherwise your players will not realize that they have more than the rope that comes with half of these packs.



Rating:
[5 of 5 Stars!]
5E Fantasy Backpack Cards
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Dungeon Squares for VTTs
by Bob F. [Verified Purchaser] Date Added: 12/31/2020 20:06:10

Quick and easy to use. A nice timesaver! One use case: Instead of settling for hand waving and/or theater of the mind, you can quickly pick a map and have a proper battle space so you don't miss out on the excitement of maneuvering, range, cover, engaging/disengaging, coordinating with allies, taking actions/bonus actions/reactions, etc..



Rating:
[5 of 5 Stars!]
Dungeon Squares for VTTs
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The Sun Below: That's How the Light Gets In
by Joshua W. [Verified Purchaser] Date Added: 08/31/2020 12:13:31

We reviewed this product over on Angel's Citadel. You can read the review HERE.



Rating:
[4 of 5 Stars!]
The Sun Below: That's How the Light Gets In
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The Overworld and Beyond (13th Age Compatible)
by John W. [Verified Purchaser] Date Added: 07/20/2019 01:59:48

I loved this sourcebook. It does some things that I did myself about a soft place between the planes and provides

  • a place that players can investigate and have an adventure that involves a portal, making portals possible in universe.
  • an adventure involving planar travel and the need to escape. A heist? sort of...
  • a magical mystery tour (I'm old, so pardon the analogies) as wacky but gritty as Time Bandits while being as interesting as Excalibur's Crosstime Caper or good runs of the Exiles.
  • sensible rules for skill piggybacking for team play
  • a visit to Cynosure from Grimjack. I mean to Sigil from Planescape. I mean to The Nex, from Tim Pratt. I mean Amber. You know, the city of doors, the city of portals, the city in the center of reality. But the gritty one, so forget Amber.
  • a very-hard to manage class for teleporting and realm porting who may ruin a lot of fun. He may hog spotlight if played badly, but isn't that every class, really? Just a little more so.
  • a really neat companion class. Experimenting, I was able to build the equivalent of low-level Gammera to accompany my annoying small child character. I also built a perfectly viable page who was able to summon the Warrior Queen to his rescue.
  • Interesting ideas about progressions of pantheons of gods as different invaders brought newer ideas.

With all that plus plus on the table, why on earth is this a four? verbal diarrhea - I am all in favor of the 424 cool ideas Ash tossed at me in this book. So many hooks, adventure ideas, ways to go. All I needed was a couple of options built for 4 of those ideas, and then 420 just like they are now. One or two solid places to stand. For example, threesides plaza on page 16. Three cool adventure hooks.

  • How about giving me four choices for the changeling's motivation? Maybe I will pick one, or maybe it will inspire a better one, but it's easier to parallel or oppose an existing idea.
  • Why are the names so similar? Give me three ideas. Maybe we've crossed worlds. Maybe...
  • What's with that kiss? Cynical avoidance of responsiblity? Desperation? Crossdimensional mistaken identity? Just toss out some choices.

After a while, so much openended thought wears me out. I've already made enough choices here. My brain is full. Give me a little more to pick from. I need a little scaffolding partway between traditional TWMPRG modules and this 424 ideas with no backing.



Rating:
[4 of 5 Stars!]
The Overworld and Beyond (13th Age Compatible)
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The Overworld and Beyond (13th Age Compatible)
by Sarah W. [Verified Purchaser] Date Added: 03/02/2019 19:12:36

As a player: lots of fun to play through this adventure. Plenty of side adventures to pursue (if the GM doesn't rein the party in) and a complicated enough quest plot that I was kept guessing from session to session. Each of the locations created many opportunities to role-play while balancing it out with combat and dice-rolling. Something I really loved about this adventure was the wide variety of unique and intriguing locations to explore and play through. Each place we stopped at felt like somewhere I'd never seen before, or it had some new twist.



Rating:
[5 of 5 Stars!]
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