I'm usually a fan "crunchy" strategic games and universal game systems. This is neither. CHOMP! does pretty much one thing, but it does it very, very well. What it does is be a fast, simple game about zombies.
The entire game is made to have minimal prep time for GMs (and players) who are busy. After you've learned to make a character the first time character gen should never take you more than 5 minutes (so even if your character dies you can start play in the next "scene" as a new one). The game play itself is also fast and cinematic. The 10 types of zombies (you could easily create more of your own) have static numbers so only the players need to roll dice which also keeps things moving. The example "Film" (adventure) in the book does a great job of showing how the game was intended to run, but it could also easily be used for a sandbox style game.
If there is one "flaw" in CHOMP! it's that it is not meant for extended campaign play (and would need to be modified pretty heavily to be used that way). However, since that's not the game's intended use I don't see that as a flaw at all. It is great for single session games and could be made into a 2 or 3 session miniseries fairly easily. It's a great filler game for when someone drops out last minute from your game night since it requires so little prep to run. It is simple enough that I've used it as an introductory game for someone who has never role played before.
Overall, for the price it's at I can't recommend this game enough. If you like bashing zombies with household items, fleeing for your life from mutated monstrosities, and generally having fun the zombie genre give CHOMP! a try.
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