Better than as advertized, in my opnion. Simplistic, easy-to-learn rules that can be expanded upon and added to, if desired. Characters have basic attribute scores of 1-5, backgrounds and sets of skills. The backgrounds and skills are hardly exhaustive, naturally, since this a "learn in an hour and then play" game, but more can always be added.
One of the juicier bits, though, are the rules for the true faith skills - powers derived from the character's religious belief. Often left out of other modern horror games, such as the White Wolf lines, or too much like the cleric classes of D&D, the Ghost Stories variety is much better; both realistic and subtle, but still powerful in the context of the game. Other game systems could learn from this example, instead of religious characters who are really just another type of spellcaster.
And, btw, the magic rules for this system are pretty good too, with the more of the mysterious feel of Mage or Ars Magica, as well as being expandable.
To top it all off, there are a few sample scenarios to get you started.
This would have gotten 5 stars from me, except for one thing; the file is password-protected, so you can't copy text to make your own notes while gaming. You'll have to print out all the pages you need. Fortunately, it's surprisingly short (especially considering how much is covered so effeciently), so it won't cost you too much in printer ink.
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