One of the most enjoyable modules from the SKT season of AL play, this is the first half of what is really an 8-hour (or longer) module, finishing up with DDAL-05-09, Durlag's Tomb. Of the two, this is my favorite, and it gives players not only combat to deal with, some of which can prove to be quite harrying and deadly, but exploration and social interaction. Some of the social encounters can bypass combat, which is always refreshing to see in AL play, for those of us who enjoy a good fight, but also like to save those who need saving.
An interesting note, I expereinced this module as both a player and a DM. I ran the module first, and played it a few weeks later with a DM who had not played it before. The experiences were very similar, which can often NOT be the case with AL modules. To me, this speaks volumes to how the author managed to clarify points, leading to a similar experience between tables.
The end is a bit of an awkward cliffhanger, as the module breaks to move on to the next module, as it often the case with storylines that are designed for 8-hour play, but are forced into two 4-hour packages. In the end, it was a satisfying game, however, and I always recommend this module and its follow up to DMs looking for something to run.