As other reviewers have said, this module is not a tier 3 challenge. I ran this at a convention over the weekend and our ranger 1-shot the final boss. However, the story is intriguing and with some massaging I think you can make the adventure fun.
The tweaks I made consisted of having Cyndreath approach the party directly and tell them to look for allies in the ruins. This let them ignore the door to the Balor's pit and fully explore the ruins. I made the lieutenants have petty squabbles with one another (a la Klarg and the goblin in LMOP) and try to get the party to kill the other lieutenants, leaving that lieutenant in charge of the ruins. This led to some fun gameplay interactions with the demons and made them more memorable than they otherwise would have been. My biggest suggestion for this module would be to beef up the demon lieutenant fights into significantly greater challenges, remove the other weenie fights, and change the wizard spirits to offer aid by round or as needed in the combat encounter, instead of a flat reduction.
The absence of puzzles or personality in the module really hurt its interactivity and fun for the party, since the combat wasn't a challenge. I think that would have been fine (not optimal, but not so much of a hindrance) if there was more meat on the bones of the idea.
Also I did find the skinning of Vastonash and description of the body unnecessarily grim. My party was disappointed they couldn't take his body back to Cyndreth.
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