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Shadowrun: Kill Code (Advanced Matrix Rules)
Publisher: Catalyst Game Labs
by Alexandre C. [Verified Purchaser]
Date Added: 09/04/2018 10:02:01

Finally...

This book is everything we've been waiting for. A clear, simple and relatively precise presentation of what the matrix is and how it works.

You can find a lot of things inside: new hardware that can affect the matricial part of a run, like new deck, consumables or even special ammunition and new programs.

Technomancers also have their hour of glory with equipment concerning them, new echoes, complex form... making them finally viable without using hair-pulling processes.

Special mention to the additions on the PI-TAC allowing a beginner team to have one and making their possession much more useful, even for those of index one.

Only four stars nevertheless, because certain points deserve a small rebalancing (light, especially compared to the rest of the range), and that 25$ for 200 pages of which half should have been part of the basic book, it is expensive.



Rating:
[4 of 5 Stars!]
Shadowrun: Kill Code (Advanced Matrix Rules)
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Shadowrun: Street Lethal (Advanced Combat Rules)
Publisher: Catalyst Game Labs
by Alexandre C. [Verified Purchaser]
Date Added: 06/18/2018 15:02:12

(Note: English is not my mother tongue. So I may have misunderstood some points in the book, misspoken some remarks, or left gross grammatical errors. If so, please let me know)

It is not useless content, far from it, but it is far from being really indispensable

We have a first part devoted to weapons and equipment in general. Not many, but it's mostly déjà vu. Even half a page of fluff each time (well written though), some weapons have the same statistics as already existing weapons or almost so that overall this part is just filling, except for some interesting ideas like daedalus, correction on gatlings or new narcojet weapons.

The second part is on experimental equipment. So experimental there's not even a price / avaibility. Certainly it makes laugh 5mn and it can inspire the game master, but as above it is a lot of space taken for not much.

Then a part on corporate social security and how it works, in action as in the head. Pretty cool, equipment level there's some interesting stuff in this part, even if it's not too oriented for PC. On the other hand, lore level, it is excellent, with a description of the functioning of the security of the largest corpos, of their differences... One can nevertheless reproach that all the equipment of the book is in three different parts, but let us admit.

Then full bg part on the military organizations of the 6th world: mercenaries, pirates, militias... quite nice, not necessarily useful depending on your settings, but always cool to have. I have a downside to the statblock given in this part, which seems to me... not diversified enough. It's nice to have "updated" IHR stats for example but things are presented as if these stats covered both IHR and a veteran mercenary a few years at most.

Finally last part on tactics, maneuvers, small unit tactics... which are well done, which answer problems of the game (like there is one for takedown to several a heavily armoured target, aka big spirit with to much hardened) but which requires... many test. Like a perception test of everyone, then an armory/other test of those who passed, then the small unit tactic test of the participants, then the one of the leader.

Same problem as usual in fact: a lot of interesting background in what the book talks about, but some parts numbers are... hazardous. There is a lot of interesting equipment, but most of it is not really for PC. It is more "experimental" equipment, or equipment intended for corporate needs (defending a position for example, which is rarely what runners do), or even equipment presented in terms of stat but more interesting by the lore that goes with it.

I think it's more of a book for MJ and players have little interest in getting it, except as part of a campaign in close corporatist or mercenary relationship.



Rating:
[3 of 5 Stars!]
Shadowrun: Street Lethal (Advanced Combat Rules)
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