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T2000 v1 Howling Wilderness
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 04/28/2018 03:25:00

A basic guide to the USA (NOT Canada) after the Thanksgiving Day nuclear strikes. This supplement corrects some previously published details in the order of battle of the various surviving T2000 military units, gives a basic overview of the resulting political situation between competing groups such as Civ Gov, MilGov and New America and repeats the information on the location of the nuclear targets from the basic T2000 handbook (with the cop-out that "not all minor targets are listed"). The political info is interesting and useful and easily adapted to any particular campaign, be it T2000, Merc Dark Conspiracy or wharever. The weakness is that the history has been adapted to fit the all later add-ons and adventures for T2000 - for example the guide refers, without explanation, to the "kidnapping" of the Leader of New America, which leads to the collapse of that particular major group, except, since I don't seem to have that particular add-on, rather buggers up the presented time-line. Not a major flaw, just irritating. Worth getting, all the same, whatever version of the game you are playing, wherever set, for answering those irritating questions players ask about the old home town or how Chelsea Clinton came to be president of the United States.



Rating:
[4 of 5 Stars!]
T2000 v1 Howling Wilderness
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DC1 Nightsider
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 09/09/2017 04:03:55

A game of three parts - Dungeon (OK, Island) crawl, Proto dimension puzzle and Boss bashing. The maps are colourful, the monsters vary from cannon fodder to unbeatable (at least with guns). Loot - well, there seems to be too much of that. Almost the first thing you find is the remains of a US Special Forces team loaded with goodies, so some GM moderation is required, otherwise part one will end with the smoking wreckage of Fang Island sinking into the Atlantic. Probably too tough for novice players who merely shoot at anything that moves. They'll need to think about this one.



Rating:
[4 of 5 Stars!]
DC1 Nightsider
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Guide Checklist to GDW RPG Titles
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 09/09/2017 03:51:42

A useful and comprehensive list as it says on the tin. Unfortunatly, the hyperlinks don't seem to work on my PC.



Rating:
[4 of 5 Stars!]
Guide Checklist to GDW RPG Titles
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DC Gear-Up!
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 06/03/2017 03:57:27

A comprehensive equipment list for the Dark Conspiracy / Twilight 2000 / Traveller world - and boy, is it comprehensive! 106 pages, rather like an Argos catalogue, covering everything from armour through computers and electronic gear, plus camping and Cold / Hot weather gear, clothing (fashion) webbing, medical, street drugs etc, etc, etc. No weapons or vehicles though, these apparently will be covered in future releases. Like, wow! My only quibble is the wide technological range, from low tech garden shed-produced plate armour to advanced Battle Dress that Darth Vader would drool over. It'll keep you and your players amused for hours, just be prepared to lay down the law about what is or is not available...



Rating:
[5 of 5 Stars!]
DC Gear-Up!
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DC1 Darktek
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 05/06/2017 04:52:37

An great equipment catalogue for Dark Conspiracy - except most of it is for the bad guys. This supplement contains the usual stock items such as improved weapons, ground vehicles, aircraft etc. for the seriously cool adventurer. The unique twist here is that many high tech items are only available from the monsters. If YOU want them, you need to get them the hard way (Oh well, shades of D & D...). Many items will be instantly recognisable for anyone who played old-style Traveler (Combat Environment suits for example). Other items are the painfully crude personal computers that are the only things in the shops in the world of Dark Conspiracy. Or the little Trabant cars that my players consider a "Horror" aspect... The really great stuff? Think slime. Lots of slime. And, if like some PC's you are overcome by a psychotic urge to empty your magazines at the mere sight of a Dark Elf, think twice. Now the **** Dark Elves have some pretty heavy firepower of their own. (OK Legolas, next time it's no more Mr. Nice Guy...)



Rating:
[4 of 5 Stars!]
DC1 Darktek
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DC1 Empathic Sourcebook
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 05/03/2017 07:19:51

A basically essential aid for Dark Conspiracy players and GM's who wish to feature Empathic skills in their campaign. If you don't know what that means, read no further. This add-on contains all the detail you could ask for, whether basic or seriously advanced for the would-be Neuropath, Sorcerer, Psychic or Mystic player character. Most of this is included in the 2nd edition advanced rulebooks, although I seemed to notice that some details have been edited out of the latter. The authors have gone to some effort to avoid that "Magic by another Name" feel by limiting humans' abilities, adding serious health issues and generally making Empathic abilities a subtle and uncanny (and unreliable) aid to adventurers rather than the heavy artillery approach (although Sorcerers can still toss fire about). Beware though, this one is not for novice players.



Rating:
[4 of 5 Stars!]
DC1 Empathic Sourcebook
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DC1 Proto-Dimensions Sourcebook, Volume 1
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 05/03/2017 07:05:32

A Dark Conspiracy ad-on best suited for GM's who are fans of Doctor Who or Doctor Strange. It contains much doubletalk about the nature of Proto-dimensions, Quantum-dimensions and so on that would baffle Professor Brainstorm. Helpfully, several example of typical (?) Proto-dimensions are included for players to visit, draw power from, or imprison those pesky unbeatable monsters in. Best taken late at night with a six pack of real-ale. Absolutely not for the novice player.



Rating:
[3 of 5 Stars!]
DC1 Proto-Dimensions Sourcebook, Volume 1
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DC1 Dark Conspiracy, 1st edition rulebook
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 05/03/2017 06:55:51

Dark Conspiracy is a Call of Cthulhu meets Traveler sci-fi / horror game set in the 2050's, where the world has gone to hell in a hand basket. High Technology is restricted to an aristocratic nomenclatura, the downtrodden middle classes drive Trabants and the other 85% (proles) are there to be eaten by invaders from another dimension. It's a good game, utilising the original Twilight 2000 rules, and so easily adaptable to any period between 1889 and 2050+. The authors tend to place more emphasis on the horror aspect than Sci-fi, which might not appeal to some. This 1st edition rulebook is the more complete book for a new player (who has experience of other RPG's), the 2nd edition player's handbook is the better for a total novice. The main fault in this edition is that it does not contain rules for Empathic PC's (Which are in one of the supplements). The only real difference between 1st and 2nd editions is that the latter (in the full version anyway) contains most of the info. scattered throughout the 1st edition supplements.



Rating:
[4 of 5 Stars!]
DC1  Dark Conspiracy, 1st edition rulebook
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T2000 v2 NATO Combat Vehicle Handbook
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 01/15/2017 04:56:56

A furthur addition to the "supply catalogue" type of add-on to the Twilight 2000 v.2 series of games. This one is not so comprehensive (too much ground to cover) but is very useful nonetheless. It basically includes softskins such as the Landrover (SAS style of course) through the APC and AFV to some distinctly odd choices (Gee sarge, we found the bridgelayer just sitting there and...). Still, British/French/German/Dutch/Swiss vehicles can liven up any campaign. There just isn't a full set of any of them. The basic stat sheet for all these has been upgraded for the better. There is also a (basic and incomplete) order of battle for what was left of NATO at the start of the T2000 campaign so you don't have to knock your brains out as to where the "cheese eating surrender monkeys" are currently skulking. Also, there is an (aaargh!) eight page colour plate set to aid the painting of plastic tanks. Overall, if you are buying the set of three combat vehicle handbooks, leave this one untill last. It's not bad, just not as good as the other two. Seven out of ten.



Rating:
[4 of 5 Stars!]
T2000 v2 NATO Combat Vehicle Handbook
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T2000 v2 Soviet Combat Vehicle Handbook
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 01/15/2017 04:34:59

Another equipment supply catalogue for Twilight 2000 v.2 and its related games. This one covers Warsaw pact (NOT just Soviet) combat vehicles, artillery and trucks from about 1945 (yes, there's a T-34) to the near future. Some of the vehicles are those found in the basic rule book, but with an improved stats sheet, and with a much fuller coverage of particular vehicles (e.g. ALL variants of the BMP series). Fans of the Czech army are especially well catered for. There is also a sherman tank for the GM who prefers to set his campaign in Albania. In addition, there is an order of battle for the soviet forces still around at the start of the T2000 campaign, which saves a lot of work. There is also the (to me) annoying set of expensive colour plates, which seem in this volume at least, to be aimed at the plastic model brigade. Overall, it is a good, solid and very usable expansion which fills many a gap in the basic vehicle list. Nine out of ten.



Rating:
[5 of 5 Stars!]
T2000 v2 Soviet Combat Vehicle Handbook
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T2000 v2 American Combat Vehicle Handbook
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 01/15/2017 04:12:37

Basically an equipment catalogue for the Twilight 2000 series of games, ranging from the humble jeep to laser tanks more applicable to a near-future Dark Conspiracy campaign. There is some duplication of the vehicles from the T2000 rule book, although with slightly improved (and corrected) stat sheets, covering some eighty vehicles, mostly AFV's but with a goodly supply of soft skinned trucks and support vehicles. There is also a fifteen page order of battle for the US army at it was, world-wide, at the start of the T2000 campaign, which saves the GM a lot of basic leg work. Alas, there is also an eight-page selection of colour plates for small boys who don't know what a tank looks like. This is dispensible and frankly seems to have little use other than to put the price of the printed book up. Otherwise it is a good, solid game aid for determining what lies around the next corner. Nine out of ten.



Rating:
[5 of 5 Stars!]
T2000 v2 American Combat Vehicle Handbook
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T2000 v2 Nautical/Aviation Handbook
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 12/31/2016 05:51:54

Another supply catalogue for Twilight 2000 v.2 or Dark Conspiracy. Mostly Ground Attack aircraft or Attack helecopters to menace your ground-pounding PC's, stiffened with a modest supply of water craft for them to be in at the time. Useful, but nothing special. The rules are mercifully basic to get the job done without tears, with minimal changes to existing T2000 rules. Eight out of Ten.



Rating:
[4 of 5 Stars!]
T2000 v2 Nautical/Aviation Handbook
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DC2 Dark Conspiracy Referee's Guide Basic Edition (2nd ed.)
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 12/31/2016 05:44:45

The essential companion to the players handbook for this game. This one contains all the actual numbers you or the GM need to crunch to play the game. Now, I'm of two minds about issuing two seperate handbooks: yes, it prevents your players from looking up how tough a monster is (Very few weak monsters in this game) and the book recommends that the GM conceal information about the PC's abilities (especially Psionics) or how the Dark Tech works and so on. I don't like playing it that way, most players realise an ogre won't fall over when shot by a .25 pistol, or that vampires don't like UV light, especially when it comes out of the business end of a laser carbine. You pays your money and takes your choice, except you don't really have a choice: you need both Players' and Referee's guide to get the picture (Let the GM determine the BIG picture). Enough grumbling. The referees' guide contains more than enough matierial (monsters, weapons, Tech) to set up your own personalised campaign (I kicked the ET's in the head from the start), ever remembering that ALL the Twilight 2000 v.2 supplements can be used without change in this world. It's superbly flexible, and a worthy successor to Call of Cthulhu et al. Minor quibbles. This one throws a heavier workload than some on the GM - all those secret PC records for a start. But a laser-sighted .44 magnum revolver with silver bullets dosn't give you any more of a edge here than a Webley .455 gave Sherlock Holmes - the fear factor is still there, which is what it's all about. Eight out of Ten.



Rating:
[4 of 5 Stars!]
DC2 Dark Conspiracy Referee's Guide Basic Edition (2nd ed.)
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DC2 Dark Conspiracy Player's Handbook Basic Edition(2nd ed.)
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 12/31/2016 04:53:11

A near-future sci-Fi/Horror RPG. Basically, this is Call of Cthuhu uprated to the year 20?? by way of Traveller using the (superior) Twilight 2000 game system. The only new(ish) features are rules for Psionics (Limited, but better than the usual magic-by-another-name efforts.) and a modest stock of monsters taken from European mythology rather than the standard works of fiction (H.P. Lovecraft has taken the day off). The plot is that in a run down 1984ish future, Dark Masters from another Dimension are trying to infiltrate and take over the World, assisted by the usual suspects, Dark minions such as Vampires (several types), Morlocks, ET's (four types), various creeps and (aaargh!) Elves. Only your plucky band of PC's stand between them and world domination. Only the super-rich "Gnomes" have the high tech stuff. The middle class "Mikes" have to make do with low grade Henry Ford style tech. The downtrodden 85%, "Proles", have nothing. At first glance, you've seen it all before, but it is a better take on a popular game setting and any game that allows you to give an elf whatfor with a laser carbine can't be all bad. Eight out of ten



Rating:
[4 of 5 Stars!]
DC2 Dark Conspiracy Player's Handbook Basic Edition(2nd ed.)
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T2000 v2 Heavy Weapons Handbook
Publisher: Game Designers' Workshop (GDW)
by A customer [Verified Purchaser]
Date Added: 12/24/2016 05:03:55

A basic listing of non-small arms weapons ranging from shoulder-launched missiles through to heavy artillery, with quite a heavy emphasis on anti-aircraft ( or should that be anti-helecopter) weaponry. Most weapons are of the Twilight 2000 era, but with a sufficently wide selection to allow extrapolation to basically any twentieth century artillery piece. However, no explanation is given as to how the (very basic) weapon stats were calculated. It is a good, solid add-on to Twilight 2000 et al. Score 9 out of 10



Rating:
[5 of 5 Stars!]
T2000 v2 Heavy Weapons Handbook
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