Berin Kinsman has long been a bright light in the roleplaying community, and Revelations in Cold Iron continues this tradition. The setting and premise are a wonderful bit of catharsis in a time when that's badly needed. While Kinsman has tried to not make the game a specific political polemic, it can't be what it is without being a general one. This is a selling point for me; I understand it won't be to everyone's taste, but for those similarly inclined it will be a fantastic fit.
Also, if you're looking for something like The Invisibles: The Role-Playing Game, this is as close as you're likely to find. Which is also a selling point for me.
The Lighthouse system, the engine of the game, is a fantastic rules-light system for which I can see near infinite applications. Like any rules-light system, it really requires that the playes and the GM have a strongly shared vision of what the game is uspposed to be. There isn't much in the way of rules to enforce genre or tone; that's left up to the people at the table to do for themselves.
My only real complaint, and the only reason this didn't get five stars, is that Kinsman really needs a line editor. It's clear he put a lot of work into this text, but it's also clear that it suffers from the author being too close to see some of his own mistakes.
So, yeah. Go buy this game. Hell, buy everythinf from Dancing Lights Press. It won't break your bank, and it will support an indie game designer who's clearly in this for the love of his hobby.
Rating: [4 of 5 Stars!] |