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Underworld Races: Drow

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Underworld Races: Drow
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Underworld Races: Drow
Publisher: AAW Games
by JK R. [Verified Purchaser]
Date Added: 02/01/2015 06:02:51

An alternate take on the Pathfinder drow, but one that is close enough the standard concept for parts of it to be easily used in campaigns not set in the world of Aventyr.

The book begins with the mythology of the Underdark and its creation. Although this does not deal heavily with the drow themselves, it is well written, and provides an interesting context to the race. This is likely useful stuff if you're using Aventyr (as is the idea), but it's the latter parts of the book that are likely to be most useful to those who are not.

Drow society is not described in depth, although there are the standard guidelines about alignment, adventurer origins, and so on for those playing drow as PCs. There are also traits modifying skills for male and female drow, to keep the two genders distinct, as well as bonuses for characters with particular favoured classes.

Almost half the book, however, is taken up with new rules for equipment, feats, magic items, and domain spells for use by drow. Although referred to, naturally enough, as a drow domain, the theme of the spells is, more generally, that of shadow and the shadow planes, and could therefore potentially be used by other races if they worship the right kind of deity.

On the whole, a good book, with some nice ideas for using the drow, and well-written with good artwork and layout.



Rating:
[4 of 5 Stars!]
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Underworld Races: Drow
Publisher: AAW Games
by Thilo G. [Featured Reviewer]
Date Added: 10/08/2014 03:52:40

An Endzeitgeist.com review

This supplement clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let's take a look!

We kick off this installment of the Underworld Races with a general subterranean origin-myth for the races that inhabit the lightless depth of Aventyr - which can, coincidentally, be introduced with relative ease into other settings. Now part of this myth is the origin of the most famous of subterranean, evil races - the drow. The dichotomy and splitting of the elven races takes a more classic turn in the example of Aventyr than in Golarion's take on being drow. The association with spiders and poison in the prominence of the Goddess Naraneus, a matriarchal society -all classic elements one may or may not like are in here.

In a nice twist, female and male drow receive different minor modifications to their skill sets and the favored class options provided are nice as well, though personally, I would have loved to see a gender-divide there as well. In a slightly problematic formatting decision, there are no new racial rules immediately following the header that announces them and we instead follow up with information on new equipment - either something got cut out here or the formatting is problematic.

Now drow receive some rather awesome alchemical items that massively influence the fighting styles of drow - from web shackles to webbing that may attach weapons via webbing to arms (great versus disarming or after throwing weapons) to the special ink and paper drow use make for cool options. Shadowy water that increases the potency of the stealthy drow, soldier's rations and mage hand-utilizing gloves.

A total of 6 racial feats provide drow with further tricks -requiring less sustenance, receiving bonuses versus a specific target who managed to elude your wrath, a grudge-feat versus surface elves and one to master feinting with drow weapons make for nice ideas - especially arachnid acrobatics is cool - for an acrobatics-check, the drow temporarily receives a climb speed - yes, spiderman would be jealous.

The pdf also provides a new domain, the drow domain - the domain abilities allow the cleric to sheathe weapons in negative energy and take damage to improve the senses of the cleric - which per se is a cool ability. Taking damage for improved sight is cool...alas, as soon as a drow is undead, this ability has the unintended consequence of being a free, unlimited, if slow, healing option. Granted, since the duration of the improved sight is tied to the damage taken, the sight component becomes nigh useless, but who'd care?

This domain also provides a grand total of 9 new exclusive spells that allow you to render targets flat-footed for one round, clothe yourself in shadow or step through the shadows and even provide some protection against light-based attacks. What about making high-level undead that retain some of the capabilities of the deceased's capabilities while they still had their mortal coil. The level nine spell is particularly nasty in the negative energy, ability damage and regular damage the spell deals - still (with leeching), the amount feels somewhat less than what I would have expected at ninth level - especially since the ribbons require touch attacks.

Conclusion:

Editing and formatting are very good, I noticed no significant glitches, though a couple of bolding and similar minor glitches can be found herein. Layout adheres to a drop-dead-gorgeous two-column full-color standard with rocky borders and awesome graphic elements, making this a beautiful, if not very printer-friendly pdf. The plentiful original pieces of full color artwork throughout the pdf are nice. The pdf also comes fully bookmarked for your convenience.

Mike Myler & Julian Neale's drow-sourcebook provides some nice options and especially the items herein can be considered truly awesome. The information on the society, items and some of the tricks the drow offer here are universally compelling and cool...but that being said, the domain just isn't inspiring. It's not bad, but neither is it glorious. While greatness can be found here, e.g. in the weapon webbing, the arachnid acrobatics etc., the pdf is a bit on the short end and for that; I do think that e.g. a glorious beast like the dvergr's underminer or similar truly mind-boggling content would have helped this pdf. As written, it is a good, if not particularly remarkable book on drow and well worth a final verdict of 3 stars.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
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