A difficult and deadly dungeon crawl, this could easily have been slated at a 4-hour adventure rather than one for 2-hours. The pressure of finishing in 2-hours caused players to try to rush through, which ended messily for many of them.
Party composition seemed to affect whether victory would be achieved or not, as well. While it's nice to plan for a group that has all its bases covered, when running AL at a store level, you often are left with a large imbalance in a group, which seemed to lead to many problems in this module as well. However, this IS a Tier 4 adventure, and players should expect (and welcome) such a challenge. Just hope that someone can escape to get those who have fallen resurrected... ;)
The story before the adventure is interesting, and as a lore junky, it was a welcome addition.
[4 of 5 Stars!]