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Elegant Initiative Design

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Average Rating:4.1 / 5
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Elegant Initiative Design
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Elegant Initiative Design
Publisher: ThinkDifferent
by Hans D. [Verified Purchaser]
Date Added: 11/06/2017 12:37:44

Maybe more for game designers but makes me think that perhaps a few tweaks to basic initiative could be in order... need to try it out first, my group is not too open for sudden house rule changes.



Rating:
[4 of 5 Stars!]
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Elegant Initiative Design
Publisher: ThinkDifferent
by A customer [Verified Purchaser]
Date Added: 11/04/2017 17:09:27

First, I would simply recommend getting Mr. Arto Saari's "All Think Different BUNDLE". I'd value the bundle at about $5.

I assume Mr Saari isn't a native English speaker. His products contain many odd sentences, grammar mistakes, spelling errors, etc.

The page count of the documents aren't a good benchmark; many pages appear to be presentation slides with text.

That all said, much of what he writes about is interesting from a game master/referee perspective. His illustrations are mostly good and reinforce his ideas well.

If I could suggest anything to the author, it would be to reorganize and consolidate all his work in a single document. Target that document to GM's for about $5.

I think the author has a strong interest in Modiphius' Conan RPG using a 2d20 system. Perhaps he could expand his existing content to include a more generous description of his play-style and techniques using that system as well.

There is potential here, but it requires better organization and editing.



Rating:
[2 of 5 Stars!]
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Creator Reply:
Thanks for your feedback. Indeed, English is not my first language and I'm also working on my editing. I'm glad you find the ideas presented valuable.
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Elegant Initiative Design
Publisher: ThinkDifferent
by Jason H. [Verified Purchaser]
Date Added: 10/29/2017 21:22:41

A slide-show presentation on initiative methods, as seen in many RPGs. The graphics and writing are clear and concise. It's not clear where "elegance" comes in -- most of the presentation is about describing the methods and how they work, and then there's a wrap-up on "try new things." A breakdown of the pros and cons of each method would have been useful, especially with references of the games that use them. (And there's some glaring omissions: no mention of ticks, abort-to-defense, action-point systems. etc.) Might be useful to a designer looking for alternative initiative systems, but it's not comprehensive or critical enough.



Rating:
[3 of 5 Stars!]
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Creator Reply:
Thanks Jason, I'm aspiring to do a more evaluation on various mechanics and in general create more combined mechanics of various initiative / turn order management methods. I would hope the 'engagement-pull' and 'wait and interrupt' mechanics in particular would be more widely adopted. I use them myself and they are very compatible with almost any existing initiative system.
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